Commit Graph

4 Commits

Author SHA1 Message Date
Lorenz Junglas
7258b356f8 Improve performance timing scopes (#4176)
Fixes timing scopes to more accurately represent a per-frame main thread breakdown, and prevents spikes when GC is executed.

- **GcPause**
  - New separate timing scope showing time spent in GC per frame
  - GC pause time is subtracted from all other scopes, so each scope now only tracks its own code execution and no longer includes GC overhead
  - e.g. when GC occurs during the audio scope, the audio scope no longer spikes to 20ms
- **AudioMixingThread** removed from the main scopes
  - Runs on a separate thread, so its timings are effectively meaningless in the main thread view
  - All other scopes are main thread only
  - No longer relevant given the audio optimisation work done over the past months
- **Scene** scope removed
  - Didn't make much sense as it was an aggregate wrapping many other timing scopes
  - Replaced with a finer `Update` scope that tracks `Component.FixedUpdate`/`Update`
- **Editor** scope no longer shows in-game
- Scopes reschuffled
  - e.g. verlet rope physics traces are now tracked under the physics scope
  - Audio occlusion queries are now tracked under the audio scope

https://files.facepunch.com/lolleko/2026/March/02_12-59-QuixoticMarten.png
2026-03-02 13:05:45 +01:00
Lorenz Junglas
453e16c1d6 Use load balanced partitioner in parallel for (#4132)
Attempt to fix animation perf regression introduced by #4128

Parallel.ForEach(IList<T>) uses static range partitioning which may cause load imbalance on hybrid P/E-core CPUs. Use Partitioner.Create(list, loadBalance: true) instead to restore dynamic chunk stealing that aws already used when using Parallel.ForEach(IEnumerable<T>)
2026-02-23 21:19:01 +00:00
Lorenz Junglas
5f088c419e Avoid per-frame KeyValuePair[] allocations in Parallel.ForEach (#4128)
Parallel.ForEach(IEnumerable<T>) allocates KeyValuePair<long, T>[] chunks
internally for work distribution. Passing a List<T> avoids this entirely.
2026-02-23 17:52:20 +01:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00