Commit Graph

6 Commits

Author SHA1 Message Date
Garry Newman
fd25a51616 Serializedobject Fixes (#4322)
* Add ControlWidget.OnLabelContextMenu
* Add TypeHintAttribute
* Fix nameof stuff
* If SerializedProperty is an object and value type, inject a value before creating a SerializedObject
2026-03-17 19:17:44 +00:00
Garry Newman
32770fcd46 Add SerializedProperty.GetCustomizable() (#4148) 2026-02-26 02:36:23 -08:00
sboxbot
e661f37f11 Use InvariantCulture in various places when parsing floats (#4080)
---------

Co-authored-by: SlawekNowy <sosw.slawomir.spiewak@gmail.com>
2026-02-19 11:14:39 +00:00
Tony Ferguson
5a9c566730 Configurable GameObjectSystems (#3871)
* Project Settings moved to a window (child of main editor window)
* Can configure [Property] marked GameObjectSystem properties in Project Settings
* Moved Project menu options to the top right of the editor, added quick-access Project Settings button
2026-01-28 15:30:52 +00:00
James King
839c60100c Fix action graph editor regressions (#3590)
* Fix scene reference gizmos not showing up
* Fix links not pulsing when viewing a graph in play mode
* Fix undo system error when action graph gizmos are selected in scene view
* Fix warning about when a graph can be saved or not
* Fix some SerializedObject.IsValid / SerializedProperty.IsValid implementations
* Fixed errors in console when opening the node creation menu
* Fix possible error when dragging links during play mode
* Fix errors when opening some graphs that reference removed component types
* Strip action graph editor code from engine projects
2026-01-05 10:34:52 +01:00
s&box team
71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00