Sam Pavlovic
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8ab762fe93
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Make bindless Envmaps, Particles and Light Cookies be flagged as used so texture eviction won't kill them
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2026-02-23 21:05:25 +00:00 |
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Lorenz Junglas
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5f088c419e
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Avoid per-frame KeyValuePair[] allocations in Parallel.ForEach (#4128)
Parallel.ForEach(IEnumerable<T>) allocates KeyValuePair<long, T>[] chunks
internally for work distribution. Passing a List<T> avoids this entirely.
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2026-02-23 17:52:20 +01:00 |
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Antoine Pilote
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9331f2bffa
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Fixed opaque & non-opaque sprite sorting (#3660)
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2025-12-22 16:29:31 -08:00 |
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s&box team
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71f266059a
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Open source release
This commit imports the C# engine code and game files, excluding C++ source code.
[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
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2025-11-24 09:05:18 +00:00 |
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