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Lorenz Junglas 5862307569 Phsysic query optimizations (#4923)
* Get rid of native physic query allocations

Keep thread local result buffers

* Reduce vtable lookups for physic queries

Virtualizing has a measurable perf penalty here since these callbacks are very hot.
Devirtualize by using CPhysicsShape/CPhysicsBody directly instead.
2026-05-26 19:33:39 +02:00
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