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* Add Texture Pool section to shadow debug https://files.facepunch.com/lolleko/2026/April/13_16-21-UsedRook.png Shows of orphaned textures (in flight stat keeps growing. * Return shadow map to pool when light is destroyed https://files.facepunch.com/lolleko/2026/April/13_16-24-ClutteredCooter.png * Use Queue instead of Stack for shadow texture pool eviction We want FIFO semantics instead of LIFO. Stack (LIFO) buried old textures under newer ones, potentially preventing disposal * Remove unused OnLightRemoved callback