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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
12 lines
340 B
Modula-2
12 lines
340 B
Modula-2
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#include "mapdoclib/mapinstance.h"
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// This is inherited from : CMapEntityIONode but I haven't done a bind for that
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// And I'm not sure if we even need anything from it yet.
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[Handle:Editor.MapDoc.MapInstance]
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native class CMapInstance as NativeMapDoc.CMapInstance : CMapNode
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{
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void SetTarget( CMapNode node );
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CMapNode GetTarget();
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} |