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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
12 lines
521 B
Plaintext
12 lines
521 B
Plaintext
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Class Attributes:
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[Handles:Sandbox.ManagedTypeName]
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Set a class to use a handle system. A good example here is Sandbox.PhysicsBody. On creation we
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call a managed function to get a handle (an int) and we store that in the IPhysicsBody in native.
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Any time we pass a IPhysicsBody from native to managed, we pass the int and look up the real object.
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In the constructor of the physics object in native we call into native to destroy the handle. Which
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ensures that the pointer is cleared and can't try to be used. |