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Antoine Pilote 95d0af4972 Terrain buffer safety & api improvements (#3954)
* Added HasTerrain attribute for buffer overflow safety if reading terrain data before terrain has been initialized on the GPU

* Fix terrain leaking gpu buffer if disabled or deleted

Set HasTerrain flag to false once all terrains are gone

* Exposed more terrain helpers in TerrainCommon.hlsl

- GetWorldHeight
- IsInBounds
- SampleColor

* built shaders

* built terrain shader

* Changed Has() to terrainCount instead

* Make count 0 if disabling the last terrain

* built shaders
2026-01-30 01:02:34 +00:00
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2025-12-05 12:14:12 -05:00
2025-12-05 12:14:12 -05:00
2025-11-24 09:05:18 +00:00