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* Make MSAA setting work on editor SceneRenderingWidgets MSAA settings never worked with editor viewport, only on game tab, now with playmode it always takes highest MSAA value from hardware regardless of what Two things from this PR: * Pass current engine MSAA setting when creating SceneRenderingWidget swapchain * Add callback when video settings are changed, recreate swapchain when so Replicates fine for all SceneRenderingWidgets, applies instantly https://files.facepunch.com/sampavlovic/1b0311b1/sbox-dev_bjEMrrYe71.mp4 * Push RenderMultisampleType_t nMSAAAmount on interop