Files
Layla b9893bb773 Fix WorldInput state being stomped, refactor how they're done and remove old shit way
* UISystem ticks over WorldPanel and WorldInput components
* Obsolete WorldInput class (it does nothing now)
* Add basic VR support by default to WorldInput component
* Remove VRWorldInput from menu
* Remove dead VROverlayInput

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Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
2026-01-06 10:32:44 +00:00

15 lines
422 B
C#

namespace Sandbox.UI;
[Obsolete( "Use the WorldInput component, this class does nothing." )]
public class WorldInput
{
public bool Enabled { get; set; }
public Ray Ray { get; set; }
public bool MouseLeftPressed { get; set; }
public bool MouseRightPressed { get; set; }
public Vector2 MouseWheel { get; set; }
public bool UseMouseInput { get; set; }
public Panel Hovered => null;
public Panel Active => null;
}