Files
sbox-public/engine/Sandbox.System/CodeGen/WrappedMethod.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

115 lines
3.0 KiB
C#

namespace Sandbox;
/// <summary>
/// Provides data about a wrapped method in a <see cref="CodeGeneratorAttribute"/> callback.
/// </summary>
public readonly ref struct WrappedMethod
{
/// <summary>
/// Invoke the original method.
/// </summary>
public Action Resume { get; init; }
/// <summary>
/// The object whose method is being wrapped. This will be null if we're wrapping a static method.
/// </summary>
public object Object { get; init; }
/// <summary>
/// Is this a static method?
/// </summary>
public bool IsStatic { get; init; }
/// <summary>
/// The name of the type that the method belongs to.
/// </summary>
public string TypeName { get; init; }
/// <summary>
/// The name of the original method.
/// </summary>
public string MethodName { get; init; }
/// <summary>
/// The Identity of the original method. This is an integer that each MethodDescription has to distinguish itself from other methods of the same class.
/// </summary>
public int MethodIdentity { get; init; }
/// <summary>
/// An array of all attributes decorated with <see cref="CodeGeneratorAttribute"/> on the original method.
/// </summary>
public Attribute[] Attributes { get; init; }
/// <summary>
/// Get the attribute of type, or null if it doesn't exist
/// </summary>
public U GetAttribute<U>() where U : System.Attribute
{
for ( int i = 0; i < Attributes.Length; i++ )
{
if ( Attributes[i] is U t )
return t;
}
return default;
}
}
/// <summary>
/// Provides data about a wrapped method in a <see cref="CodeGeneratorAttribute"/> callback.
/// </summary>
/// <typeparam name="T">The expected return type for the wrapped method.</typeparam>
public readonly struct WrappedMethod<T>
{
/// <summary>
/// Invoke the original method.
/// </summary>
public Func<T> Resume { get; init; }
/// <summary>
/// The object whose method is being wrapped. This will be null if we're wrapping a static method.
/// </summary>
public object Object { get; init; }
/// <summary>
/// Is this a static method?
/// </summary>
public bool IsStatic { get; init; }
/// <summary>
/// The name of the type that the method belongs to.
/// </summary>
public string TypeName { get; init; }
/// <summary>
/// The name of the original method. If static, will return the full name including the type.
/// </summary>
public string MethodName { get; init; }
/// <summary>
/// The Identity of the original method. This is an integer that each MethodDescription has to distinguish itself from other methods of the same class.
/// </summary>
public int MethodIdentity { get; init; }
/// <summary>
/// An array of all attributes decorated with <see cref="CodeGeneratorAttribute"/> on the original method.
/// </summary>
public Attribute[] Attributes { get; init; }
/// <summary>
/// Get the attribute of type, or null if it doesn't exist
/// </summary>
public U GetAttribute<U>() where U : System.Attribute
{
for ( int i = 0; i < Attributes.Length; i++ )
{
if ( Attributes[i] is U t )
return t;
}
return default;
}
}