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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System.Text.Json.Serialization;
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namespace Sandbox.Internal.JsonConvert
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{
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internal class AnglesConverter : JsonConverter<Angles>
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{
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public override Angles Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
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{
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if ( reader.TokenType == JsonTokenType.Null )
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{
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return default;
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}
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if ( reader.TokenType == JsonTokenType.String )
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{
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return Angles.Parse( reader.GetString() );
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}
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if ( reader.TokenType == JsonTokenType.StartArray )
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{
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reader.Read();
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Angles v = default;
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.pitch = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.yaw = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.roll = reader.GetSingle();
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reader.Read();
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}
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while ( reader.TokenType != JsonTokenType.EndArray )
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{
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reader.Read();
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}
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return v;
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}
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Log.Warning( $"AnglesConverter - unable to read from {reader.TokenType}" );
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return default;
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}
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public override void Write( Utf8JsonWriter writer, Angles val, JsonSerializerOptions options )
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{
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writer.WriteStringValue( $"{val.pitch:0.####},{val.yaw:0.####},{val.roll:0.####}" );
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}
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}
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}
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