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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System.Text.Json.Serialization;
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namespace Sandbox.Internal.JsonConvert
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{
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internal class RotationConverter : JsonConverter<Rotation>
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{
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public override Rotation Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
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{
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if ( reader.TokenType == JsonTokenType.String )
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{
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return Rotation.Parse( reader.GetString() );
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}
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if ( reader.TokenType == JsonTokenType.StartArray )
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{
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reader.Read();
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Rotation v = default;
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.x = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.y = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.z = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.w = reader.GetSingle();
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reader.Read();
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}
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while ( reader.TokenType != JsonTokenType.EndArray )
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{
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reader.Read();
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}
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return v;
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}
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Log.Warning( $"RotationConverter - unable to read from {reader.TokenType}" );
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return default;
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}
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public override void Write( Utf8JsonWriter writer, Rotation val, JsonSerializerOptions options )
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{
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writer.WriteStringValue( $"{val.x:0.#################################},{val.y:0.#################################},{val.z:0.#################################},{val.w:0.#################################}" );
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}
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}
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}
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