Files
sbox-public/engine/Sandbox.System/Math/Rotation.Json.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

63 lines
1.4 KiB
C#

using System.Text.Json.Serialization;
namespace Sandbox.Internal.JsonConvert
{
internal class RotationConverter : JsonConverter<Rotation>
{
public override Rotation Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
{
if ( reader.TokenType == JsonTokenType.String )
{
return Rotation.Parse( reader.GetString() );
}
if ( reader.TokenType == JsonTokenType.StartArray )
{
reader.Read();
Rotation v = default;
if ( reader.TokenType == JsonTokenType.Number )
{
v.x = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.y = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.z = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.w = reader.GetSingle();
reader.Read();
}
while ( reader.TokenType != JsonTokenType.EndArray )
{
reader.Read();
}
return v;
}
Log.Warning( $"RotationConverter - unable to read from {reader.TokenType}" );
return default;
}
public override void Write( Utf8JsonWriter writer, Rotation val, JsonSerializerOptions options )
{
writer.WriteStringValue( $"{val.x:0.#################################},{val.y:0.#################################},{val.z:0.#################################},{val.w:0.#################################}" );
}
}
}