Files
sbox-public/engine/Sandbox.System/Math/Vector4.Json.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

78 lines
1.8 KiB
C#

using System.Text.Json.Serialization;
namespace Sandbox.Internal.JsonConvert
{
internal class Vector4Converter : JsonConverter<Vector4>
{
public override Vector4 Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
{
if ( reader.TokenType == JsonTokenType.String )
{
return Vector4.Parse( reader.GetString() );
}
if ( reader.TokenType == JsonTokenType.StartArray )
{
reader.Read();
Vector4 v = default;
if ( reader.TokenType == JsonTokenType.Number )
{
v.x = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.y = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.z = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.w = reader.GetSingle();
reader.Read();
}
while ( reader.TokenType != JsonTokenType.EndArray )
{
reader.Read();
}
return v;
}
Log.Warning( $"Vector4FromJson - unable to read from {reader.TokenType}" );
return default;
}
public override void Write( Utf8JsonWriter writer, Vector4 val, JsonSerializerOptions options )
{
writer.WriteStringValue( val.ToString() );
}
public override Vector4 ReadAsPropertyName( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
{
return Vector4.Parse( reader.GetString() );
}
public override void WriteAsPropertyName( Utf8JsonWriter writer, Vector4 value, JsonSerializerOptions options )
{
writer.WritePropertyName( value.ToString() );
}
public override bool CanConvert( Type typeToConvert )
{
return typeToConvert == typeof( Vector4 ) || typeToConvert == typeof( string );
}
}
}