mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
153 lines
3.2 KiB
C#
153 lines
3.2 KiB
C#
namespace Sandbox;
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internal class SerializedList : SerializedCollection
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{
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internal System.Collections.IList list;
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public override void SetTargetObject( object obj, SerializedProperty property )
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{
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base.SetTargetObject( obj, property );
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list = obj as System.Collections.IList;
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ArgumentNullException.ThrowIfNull( list );
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}
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protected override void PrepareEnumerator()
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{
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if ( PropertyList is not null && PropertyList.Count == list.Count )
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return;
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PropertyList = new List<SerializedProperty>();
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for ( int i = 0; i < list.Count; i++ )
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{
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PropertyList.Add( new SerializedListProperty( this, i ) );
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}
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}
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public override bool Remove( SerializedProperty property )
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{
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var index = PropertyList.IndexOf( property );
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if ( index == -1 )
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{
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return false;
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}
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return RemoveAt( index );
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}
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public override bool RemoveAt( object index )
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{
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int idx = Convert.ToInt32( index );
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if ( idx < 0 ) return false;
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if ( idx >= list.Count ) return false;
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NotePreChange();
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list.RemoveAt( idx );
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PropertyList.RemoveAt( idx );
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// re-index
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for ( int i = 0; i < PropertyList.Count; i++ )
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{
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((SerializedListProperty)PropertyList[i]).Index = i;
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}
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OnEntryRemoved?.Invoke();
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NoteChanged();
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return true;
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}
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public override bool Add( object value )
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{
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return Insert( list.Count, value );
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}
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public override bool Add( object key, object value )
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{
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if ( key is not int index ) return false;
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return Insert( index, value );
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}
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private bool Insert( int index, object value )
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{
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if ( index < 0 || index > list.Count ) return false;
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if ( value is null && ValueType.IsValueType )
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value = Activator.CreateInstance( ValueType );
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var prop = new SerializedListProperty( this, index );
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NotePreChange( prop );
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list.Insert( index, value );
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for ( var i = index; i < PropertyList.Count; ++i )
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{
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if ( PropertyList[i] is SerializedListProperty listProperty )
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{
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listProperty.Index = i + 1;
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}
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}
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PropertyList.Insert( index, prop );
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OnEntryAdded?.Invoke();
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NoteChanged( prop );
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return true;
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}
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}
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file class SerializedListProperty : SerializedProperty
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{
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private SerializedList serializedList;
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public int Index;
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public override string Name => $"{Index}";
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public override Type PropertyType => serializedList.ValueType;
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public override SerializedObject Parent => serializedList;
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public SerializedListProperty( SerializedList serializedList, int i )
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{
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this.serializedList = serializedList;
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this.Index = i;
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}
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public override IEnumerable<Attribute> GetAttributes()
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{
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return serializedList?.ParentProperty?.GetAttributes() ?? Enumerable.Empty<Attribute>();
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}
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public Type ValueType { get; internal set; }
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public override T GetValue<T>( T defaultValue = default )
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{
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if ( Index < 0 || Index >= serializedList.list.Count )
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return defaultValue;
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return ValueToType<T>( serializedList.list[Index], defaultValue );
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}
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public override void SetValue<T>( T value )
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{
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object val = value;
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if ( Translation.TryConvert( val, PropertyType, out var converted ) )
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{
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NotePreChange();
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serializedList.list[Index] = converted;
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NoteChanged();
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}
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}
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public override bool TryGetAsObject( out SerializedObject obj )
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{
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obj = serializedList.PropertyToObject?.Invoke( this ) ?? null;
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return obj is not null;
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}
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}
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