Files
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

163 lines
3.9 KiB
C#

using System.Reflection;
namespace Sandbox;
internal class SerializedSet : SerializedCollection
{
// Unfortunately, there is not non-generic ISet interface, so we have to use reflection
internal object set;
private MethodInfo containsMethod;
private MethodInfo addMethod;
private MethodInfo removeMethod;
private PropertyInfo countProperty;
public override void SetTargetObject( object obj, SerializedProperty property )
{
base.SetTargetObject( obj, property );
set = obj;
ArgumentNullException.ThrowIfNull( set );
// Cache reflection methods
Type setType = set.GetType();
containsMethod = setType.GetMethod( "Contains", [KeyType] );
addMethod = setType.GetMethod( "Add", [KeyType] );
removeMethod = setType.GetMethod( "Remove", [KeyType] );
countProperty = setType.GetProperty( "Count" );
}
protected override void PrepareEnumerator()
{
// Get count through reflection
int count = (int)countProperty.GetValue( set );
if ( PropertyList is not null && PropertyList.Count == count )
return;
PropertyList = new List<SerializedProperty>();
foreach ( var element in (System.Collections.IEnumerable)set )
{
PropertyList.Add( new SerializedSetProperty( this, element ) );
}
}
public override bool Remove( SerializedProperty property )
{
if ( property is not SerializedSetProperty p )
return false;
return RemoveAt( p.Element );
}
public override bool RemoveAt( object element )
{
if ( !Translation.TryConvert( ref element, KeyType ) )
return false;
if ( !Contains( element ) )
return false;
NotePreChange();
// Use reflection to call Remove
bool removed = (bool)removeMethod.Invoke( set, [element] );
if ( !removed )
return false;
if ( PropertyList is not null )
{
var prop = PropertyList.OfType<SerializedSetProperty>().FirstOrDefault( x => Equals( x.Element, element ) );
if ( prop is not null )
PropertyList.Remove( prop );
}
OnEntryRemoved?.Invoke();
NoteChanged();
return true;
}
public override bool Add( object element )
{
if ( !Translation.TryConvert( ref element, KeyType ) )
return false;
// Use reflection to call Add
bool added = (bool)addMethod.Invoke( set, [element] );
if ( !added )
return false; // duplicate
var prop = new SerializedSetProperty( this, element );
NotePreChange( prop );
PropertyList?.Add( prop );
OnEntryAdded?.Invoke();
NoteChanged( prop );
return true;
}
public bool Contains( object element )
{
if ( !Translation.TryConvert( ref element, KeyType ) )
return false;
// Use reflection to call Contains
return (bool)containsMethod.Invoke( set, [element] );
}
}
file class SerializedSetProperty : SerializedProperty
{
private readonly SerializedSet owner;
public object Element { get; internal set; }
public override string Name => $"{Element}";
public override Type PropertyType => owner.KeyType;
public override SerializedObject Parent => owner;
public SerializedSetProperty( SerializedSet owner, object element )
{
this.owner = owner;
Element = element;
}
// For sets, the element itself is the "key"
public override SerializedProperty GetKey() => this;
public override IEnumerable<Attribute> GetAttributes()
{
return owner?.ParentProperty?.GetAttributes() ?? Enumerable.Empty<Attribute>();
}
public override T GetValue<T>( T defaultValue = default )
{
return ValueToType<T>( Element, defaultValue );
}
public override void SetValue<T>( T value )
{
if ( !Translation.TryConvert( value, PropertyType, out var converted ) )
return;
if ( Equals( Element, converted ) )
return;
owner.NotePreChange( this );
// Use reflection instead of dynamic
owner.RemoveAt( Element );
owner.Add( converted );
Element = converted;
owner.NoteChanged( this );
}
public override bool TryGetAsObject( out SerializedObject obj )
{
obj = owner.PropertyToObject?.Invoke( this ) ?? null;
return obj is not null;
}
}