Files
sbox-public/engine/Sandbox.Test.Unit/Assembly.cs
Lorenz Junglas de71992f7b Manually create .source2 dir for unit tests (#3599)
Fixes public tests failing because of missing directory.
2025-12-11 15:06:21 +00:00

52 lines
2.1 KiB
C#

global using Microsoft.VisualStudio.TestTools.UnitTesting;
global using Sandbox;
global using System.Linq;
global using System.Threading.Tasks;
global using Assert = Microsoft.VisualStudio.TestTools.UnitTesting.Assert;
using Sandbox.Engine;
using Sandbox.Internal;
using System;
[assembly: Parallelize( Workers = 0, Scope = ExecutionScope.MethodLevel )]
[TestClass]
public class TestInit
{
[AssemblyInitialize]
public static void AssemblyInitialize( TestContext context )
{
// Some really basic intialization only
// We do not boot up the native engine
var gameFolder = System.Environment.GetEnvironmentVariable( "FACEPUNCH_ENGINE", EnvironmentVariableTarget.Process );
if ( gameFolder is null ) throw new Exception( "FACEPUNCH_ENGINE not found" );
Environment.CurrentDirectory = gameFolder;
NetCore.InitializeInterop( gameFolder );
Api.Init();
// Usually this, is created by native source 2, we have to do it manually here, as we don't init native source2 for this assembly.
System.IO.Directory.CreateDirectory( ".source2/" );
Application.IsUnitTest = true;
GlobalContext.Current.TypeLibrary = new TypeLibrary();
GlobalContext.Current.UISystem = new UISystem();
GlobalContext.Current.TypeLibrary.AddIntrinsicTypes();
GlobalContext.Current.TypeLibrary.AddAssembly( typeof( Vector3 ).Assembly, false );
GlobalContext.Current.TypeLibrary.AddAssembly( typeof( EngineLoop ).Assembly, false );
GlobalContext.Current.TypeLibrary.AddAssembly( typeof( Facepunch.ActionGraphs.ActionGraph ).Assembly, false );
GlobalContext.Current.TypeLibrary.AddAssembly( typeof( TestInit ).Assembly, true );
GlobalToolsNamespace.EditorTypeLibrary = new TypeLibrary();
GlobalToolsNamespace.EditorTypeLibrary.AddIntrinsicTypes();
GlobalToolsNamespace.EditorTypeLibrary.AddAssembly( typeof( Vector3 ).Assembly, false );
GlobalToolsNamespace.EditorTypeLibrary.AddAssembly( typeof( EngineLoop ).Assembly, false );
GlobalToolsNamespace.EditorTypeLibrary.AddAssembly( typeof( Facepunch.ActionGraphs.ActionGraph ).Assembly, false );
GlobalToolsNamespace.EditorTypeLibrary.AddAssembly( typeof( TestInit ).Assembly, true );
}
}