Files
sbox-public/engine/Sandbox.Tools/ControlWidget/AnglesControlWidget.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

36 lines
1.0 KiB
C#

namespace Editor;
[CustomEditor( typeof( Angles ) )]
public class AnglesControlWidget : ControlWidget
{
public override bool SupportsMultiEdit => true;
public AnglesControlWidget( SerializedProperty property ) : base( property )
{
property.TryGetAsObject( out var obj );
Layout = Layout.Row();
Layout.Spacing = 2;
TryAddField( obj, "pitch", Theme.Red, "height", "Pitch" );
TryAddField( obj, "yaw", Theme.Green, "360", "Yaw" );
TryAddField( obj, "roll", Theme.Blue, "sync", "Roll" );
}
private void TryAddField( SerializedObject obj, string propertyName, Color color, string icon, string tooltip )
{
var prop = obj.GetProperty( propertyName );
if ( prop is null ) return;
var control = Layout.Add( new FloatControlWidget( prop ) { HighlightColor = color, Icon = icon, Label = null, ToolTip = tooltip } );
control.MinimumWidth = Theme.RowHeight;
control.HorizontalSizeMode = SizeMode.CanGrow | SizeMode.Expand;
control.MakeRanged( SerializedProperty );
}
protected override void OnPaint()
{
// nothing
}
}