mirror of
https://github.com/Facepunch/sbox-public.git
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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
276 lines
7.4 KiB
C#
276 lines
7.4 KiB
C#
using Sandbox;
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using System.Linq;
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namespace SceneTests.GameObjects;
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[TestClass]
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[DoNotParallelize]
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public class DestroyTest : SceneTest
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{
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[TestMethod]
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public void Destroy()
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{
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var scene = new Scene();
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using var sceneScope = scene.Push();
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var go = scene.CreateObject();
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, scene.Directory.Count );
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go.Destroy();
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// nothing should change until next tick
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, scene.Directory.Count );
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scene.GameTick();
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Assert.IsFalse( go.Enabled );
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Assert.IsFalse( go.Active );
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Assert.IsNull( go.Scene );
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Assert.IsNull( go.Parent );
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Assert.AreEqual( 0, scene.Children.Count() );
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Assert.AreEqual( 0, scene.Directory.Count );
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}
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[TestMethod]
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public void Destroy_Child()
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{
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var scene = new Scene();
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using var sceneScope = scene.Push();
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var parent = scene.CreateObject();
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var go = new GameObject();
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go.Parent = parent;
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, parent.Children.Count() );
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Assert.AreEqual( 2, scene.Directory.Count );
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go.Destroy();
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// nothing should change until next tick
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, parent.Children.Count() );
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Assert.AreEqual( 2, scene.Directory.Count );
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scene.GameTick();
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Assert.IsFalse( go.Enabled );
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Assert.IsFalse( go.Active );
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Assert.IsNull( go.Scene );
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Assert.IsNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 0, parent.Children.Count() );
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Assert.AreEqual( 1, scene.Directory.Count );
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}
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[TestMethod]
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public void Destroy_With_Child()
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{
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var scene = new Scene();
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using var sceneScope = scene.Push();
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var parent = scene.CreateObject();
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var go = new GameObject();
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go.Parent = parent;
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.IsTrue( parent.Enabled );
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Assert.IsTrue( parent.Active );
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Assert.IsNotNull( parent.Scene );
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Assert.AreEqual( parent.Scene, scene );
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Assert.IsNotNull( parent.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, parent.Children.Count() );
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Assert.AreEqual( 2, scene.Directory.Count );
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parent.Destroy();
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// nothing should change until next tick
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, parent.Children.Count() );
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Assert.AreEqual( 2, scene.Directory.Count );
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scene.GameTick();
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Assert.IsFalse( parent.Enabled );
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Assert.IsFalse( parent.Active );
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Assert.IsNull( parent.Scene );
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Assert.IsNull( parent.Parent );
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Assert.IsFalse( go.Enabled );
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Assert.IsFalse( go.Active );
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Assert.IsNull( go.Scene );
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Assert.IsNull( go.Parent );
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Assert.AreEqual( 0, scene.Children.Count() );
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Assert.AreEqual( 0, parent.Children.Count() );
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Assert.AreEqual( 0, scene.Directory.Count );
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}
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[TestMethod]
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public void Destroy_With_Child_Immediate()
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{
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var scene = new Scene();
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using var sceneScope = scene.Push();
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var parent = scene.CreateObject();
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var go = new GameObject();
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go.Parent = parent;
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.IsTrue( parent.Enabled );
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Assert.IsTrue( parent.Active );
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Assert.IsNotNull( parent.Scene );
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Assert.AreEqual( parent.Scene, scene );
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Assert.IsNotNull( parent.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, parent.Children.Count() );
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Assert.AreEqual( 2, scene.Directory.Count );
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parent.DestroyImmediate();
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Assert.IsFalse( parent.Enabled );
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Assert.IsFalse( parent.Active );
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Assert.IsNull( parent.Scene );
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Assert.IsNull( parent.Parent );
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Assert.IsFalse( go.Enabled );
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Assert.IsFalse( go.Active );
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Assert.IsNull( go.Scene );
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Assert.IsNull( go.Parent );
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Assert.AreEqual( 0, scene.Children.Count() );
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Assert.AreEqual( 0, parent.Children.Count() );
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Assert.AreEqual( 0, scene.Directory.Count );
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}
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[TestMethod]
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public void Destroy_Child_immediate()
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{
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var scene = new Scene();
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using var sceneScope = scene.Push();
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var parent = scene.CreateObject();
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var go = new GameObject();
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go.Parent = parent;
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, parent.Children.Count() );
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Assert.AreEqual( 2, scene.Directory.Count );
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go.DestroyImmediate();
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Assert.IsFalse( go.Enabled );
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Assert.IsFalse( go.Active );
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Assert.IsNull( go.Scene );
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Assert.IsNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 0, parent.Children.Count() );
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Assert.AreEqual( 1, scene.Directory.Count );
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}
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[TestMethod]
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public void Destroy_Immediate()
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{
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var scene = new Scene();
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using var sceneScope = scene.Push();
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var go = scene.CreateObject();
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, scene.Directory.Count );
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go.DestroyImmediate();
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Assert.IsFalse( go.Enabled );
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Assert.IsFalse( go.Active );
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Assert.IsNull( go.Scene );
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Assert.IsNull( go.Parent );
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Assert.AreEqual( 0, scene.Children.Count() );
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Assert.AreEqual( 0, scene.Directory.Count );
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}
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[TestMethod]
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public void Clear_Single()
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{
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var scene = new Scene();
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using var sceneScope = scene.Push();
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var parent = scene.CreateObject();
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var go = new GameObject();
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go.Parent = parent;
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Assert.IsTrue( go.Enabled );
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Assert.IsTrue( go.Active );
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Assert.IsNotNull( go.Scene );
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Assert.AreEqual( go.Scene, scene );
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Assert.IsNotNull( go.Parent );
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Assert.IsTrue( parent.Enabled );
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Assert.IsTrue( parent.Active );
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Assert.IsNotNull( parent.Scene );
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Assert.AreEqual( parent.Scene, scene );
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Assert.IsNotNull( parent.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 1, parent.Children.Count() );
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Assert.AreEqual( 2, scene.Directory.Count );
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parent.Clear();
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Assert.IsTrue( parent.Enabled );
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Assert.IsTrue( parent.Active );
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Assert.IsNotNull( parent.Scene );
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Assert.IsNotNull( parent.Parent );
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Assert.IsFalse( go.Enabled );
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Assert.IsFalse( go.Active );
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Assert.IsNull( go.Scene );
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Assert.IsNull( go.Parent );
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Assert.AreEqual( 1, scene.Children.Count() );
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Assert.AreEqual( 0, parent.Children.Count() );
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Assert.AreEqual( 1, scene.Directory.Count );
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}
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}
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