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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
22 lines
441 B
Plaintext
22 lines
441 B
Plaintext
@namespace TestComponents
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@using System.Diagnostics;
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<Icon Title="One"></Icon>
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<Icon Title=@Two></Icon>
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<Icon Title="Three"></Icon>
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<Icon Title="Four"></Icon>
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<Icon Title="Nice" @OnSomethingSomething=@OnCallback></Icon>
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<Icon Title="Nice" @OnSomethingSomething=@(() => OnCallback() )></Icon>
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@code
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{
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public string Two = "Two";
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public int CallbackCalls = 0;
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public void OnCallback()
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{
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CallbackCalls++;
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}
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}
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