mirror of
https://github.com/Facepunch/sbox-public.git
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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
#pragma checksum ".\SimpleWithContent.razor" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "83fd1745fe1f7de15f6a1005ed9811417f78bcbb"
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// <auto-generated/>
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#pragma warning disable 1591
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#pragma warning disable 0162
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namespace TestComponents
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{
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#line hidden
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#line 2 ".\SimpleWithContent.razor"
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using System.Diagnostics;
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public partial class SimpleWithContent : global::Sandbox.UI.Panel
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{
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// Make sure everyone knows that we have a render tree
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// (this is an optimization so we have a quick and definite way to check)
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protected override string GetRenderTreeChecksum() => "83fd1745fe1f7de15f6a1005ed9811417f78bcbb";
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#pragma warning disable 1998
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protected override void BuildRenderTree(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder __builder)
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{
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__builder.AddLocation( ".\\SimpleWithContent.razor", 4, 0 );
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__builder.OpenElement( 0, "div", null );
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{
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__builder.AddContent( 1, "this is a content element because it has " );
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#line 4 ".\SimpleWithContent.razor"
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__builder.AddContent(2, this);
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__builder.AddContent( 3, " - which is dynamic content" );
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}
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__builder.CloseElement();
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}
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#pragma warning restore 1998
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}
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}
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#pragma warning restore 0162
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#pragma warning restore 1591
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