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https://github.com/Facepunch/sbox-public.git
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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
34 lines
1.2 KiB
XML
34 lines
1.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!-- Integration tests: boots the full native engine via TestAppSystem (see Assembly.cs). Needs FACEPUNCH_ENGINE. -->
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<ItemGroup>
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<Using Include="Microsoft.AspNetCore.Components" />
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<Using Include="Microsoft.AspNetCore.Components.Rendering" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Facepunch.ActionGraphs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Sandbox.Bind\Sandbox.Bind.csproj" />
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<ProjectReference Include="..\..\Sandbox.Generator\Sandbox.Generator.csproj" />
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<ProjectReference Include="..\..\Sandbox.System\Sandbox.System.csproj" />
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<ProjectReference Include="..\..\Sandbox.Engine\Sandbox.Engine.csproj" />
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<ProjectReference Include="..\..\Sandbox.Tools\Sandbox.Tools.csproj" />
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<ProjectReference Include="..\..\Sandbox.Menu\Sandbox.Menu.csproj" />
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<ProjectReference Include="..\..\Sandbox.AppSystem\Sandbox.AppSystem.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="MovieMaker\TestData\RawRotation.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="MovieMaker\TestData\RawTransform.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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