Files
sbox-public/engine/Tests/Sandbox.Test.Integration/Sandbox.Test.Integration.csproj
Garry Newman d95169d8fa Unit Test Cleanup (#5064)
* Move all unit tests to Engine/Tests
* Fix Margin.EdgeSubtract
* Fix Capsule.Contains
* EnvironmentVariables.Remove if it's null
* Fixed ray trace never returning startedsolid
* Fix HistoryList.Navigate on empty list
* Fix GameObject.WorldPosition accepting NaNs
* Fix flex: initial expanding to the wrong grow/shrink
* Translation.TryConvert shouldn't throw on invalid enum strings
* Skip sound file tests on machines with no audio device
2026-06-12 13:23:50 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<!-- Integration tests: boots the full native engine via TestAppSystem (see Assembly.cs). Needs FACEPUNCH_ENGINE. -->
<ItemGroup>
<Using Include="Microsoft.AspNetCore.Components" />
<Using Include="Microsoft.AspNetCore.Components.Rendering" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Facepunch.ActionGraphs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Sandbox.Bind\Sandbox.Bind.csproj" />
<ProjectReference Include="..\..\Sandbox.Generator\Sandbox.Generator.csproj" />
<ProjectReference Include="..\..\Sandbox.System\Sandbox.System.csproj" />
<ProjectReference Include="..\..\Sandbox.Engine\Sandbox.Engine.csproj" />
<ProjectReference Include="..\..\Sandbox.Tools\Sandbox.Tools.csproj" />
<ProjectReference Include="..\..\Sandbox.Menu\Sandbox.Menu.csproj" />
<ProjectReference Include="..\..\Sandbox.AppSystem\Sandbox.AppSystem.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="MovieMaker\TestData\RawRotation.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="MovieMaker\TestData\RawTransform.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>