mirror of
https://github.com/Facepunch/sbox-public.git
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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text.Json;
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namespace BytePackTests;
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public partial class RoundTripTest
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{
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[TestMethod]
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public void Array_Values()
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{
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DoRoundTrip( new int[] { 1, 2, 4, 5, 6, 7, 8 } );
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DoRoundTrip( new float[] { 1, 2, 4, 5, 6, 7, 8 } );
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DoRoundTrip( new double[] { 1, 2, 4, 5, 6, 7, 8 } );
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DoRoundTrip( new byte[] { 1, 2, 4, 5, 6, 7, 8 } );
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}
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[TestMethod]
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public void Array_Strings()
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{
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DoRoundTrip( new string[] { "one", "two", "three" } );
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}
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[TestMethod]
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public void Array_Values_Empty()
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{
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DoRoundTrip( new int[0] );
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DoRoundTrip( new float[0] );
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DoRoundTrip( new double[0] );
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DoRoundTrip( new byte[0] );
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DoRoundTrip( new string[0] );
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DoRoundTrip( Array.Empty<int>() );
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DoRoundTrip( Array.Empty<float>() );
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DoRoundTrip( Array.Empty<double>() );
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DoRoundTrip( Array.Empty<byte>() );
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DoRoundTrip( Array.Empty<string>() );
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}
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[TestMethod]
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public void Array_Values_Huge()
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{
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var array = Array.CreateInstance( typeof( global::Vector3 ), 10_000 );
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DoRoundTrip( array );
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}
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[TestMethod]
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public void Array_Objects()
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{
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DoRoundTrip( new object[] { 1 } );
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DoRoundTrip( new object[] { 1, 2000.0, "the", 4, 6.0f } );
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DoRoundTrip( new object[] { 1, 2000.0, "the", 4, 6.0f, global::Vector3.One, null, null, 34, "poops" } );
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var objectArray = new object[] { 1, 2000.0, "the", 4, 6.0f, global::Vector3.One, null, null, 34, "poops" };
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var valueArray = new int[] { 1, 2, 3, 4 };
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DoRoundTrip( new object[] { 1, 2, objectArray, "the", valueArray } );
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}
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[TestMethod]
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public void Array_Objects_Empty()
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{
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DoRoundTrip( new object[0] );
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DoRoundTrip( Array.Empty<object>() );
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}
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[TestMethod]
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public void Array_Objects_Huge()
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{
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var list = new List<object>();
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for ( int i = 0; i < 10_000; i++ )
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list.Add( global::Vector3.Random );
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DoRoundTrip( list.ToArray() );
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}
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}
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