Files
Garry Newman d95169d8fa Unit Test Cleanup (#5064)
* Move all unit tests to Engine/Tests
* Fix Margin.EdgeSubtract
* Fix Capsule.Contains
* EnvironmentVariables.Remove if it's null
* Fixed ray trace never returning startedsolid
* Fix HistoryList.Navigate on empty list
* Fix GameObject.WorldPosition accepting NaNs
* Fix flex: initial expanding to the wrong grow/shrink
* Translation.TryConvert shouldn't throw on invalid enum strings
* Skip sound file tests on machines with no audio device
2026-06-12 13:23:50 +01:00

36 lines
729 B
C#

using Sandbox;
using System.Collections.Generic;
using System.Linq;
public class MyToolIsCool : Sandbox.Tools.BaseTool
{
List<Vector3> points;
public override void Simulate()
{
base.Simulate();
points ??= new List<Vector3>();
var point = Owner.EyePosition + Owner.EyeRotation.Forward * 200;
var tr = Trace.Ray( Owner.EyePosition, Owner.EyePosition + Owner.EyeRotation.Forward * 5000 )
.UseHitboxes()
.Ignore( Owner, true )
.WithAllTags( "solid" )
.Run();
points.Add( tr.EndPosition + tr.Normal * 1.0f );
while ( points.Count > 1000 )
points.RemoveAt( 0 );
var prev = points.First();
foreach ( var p in points.Skip( 1 ) )
{
DebugOverlay.Line( prev, p, 0.01f );
prev = p;
}
}
}