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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
17 lines
302 B
C#
17 lines
302 B
C#
using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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namespace TestPackage;
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public class Program : CompilingTests.IProgram
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{
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public int Main( StringWriter output )
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{
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output.Write( string.Join( ", ", Enumerable.Range( 0, 10 ).Select( x => (x + 1).ToString() ) ) );
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return 0;
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}
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}
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