Files
Garry Newman d95169d8fa Unit Test Cleanup (#5064)
* Move all unit tests to Engine/Tests
* Fix Margin.EdgeSubtract
* Fix Capsule.Contains
* EnvironmentVariables.Remove if it's null
* Fixed ray trace never returning startedsolid
* Fix HistoryList.Navigate on empty list
* Fix GameObject.WorldPosition accepting NaNs
* Fix flex: initial expanding to the wrong grow/shrink
* Translation.TryConvert shouldn't throw on invalid enum strings
* Skip sound file tests on machines with no audio device
2026-06-12 13:23:50 +01:00

62 lines
1.3 KiB
C#

using Sandbox;
/// <summary>
/// This class has a description!
/// </summary>
public class DescriptionTest
{
/// <summary>
/// This property has a description!
/// </summary>
public int Foo { get; set; }
/// <summary>
/// This method has a description!
/// </summary>
/// <param name="baz">
/// This parameter has a description!
/// </param>
/// <returns>
/// Here's a description of the return value!
/// </returns>
public int Bar( int baz )
{
return baz;
}
public int Boo( int bep )
{
return bep;
}
/// <summary>
/// <para>Method description. See also: <see cref="Bar"/>!</para>
/// <para>Here's a parameter reference: <paramref name="arg"/>.</para>
/// <para>
/// How about some code: <c>Console.WriteLine("Hello, World!");</c>
/// </para>
/// <para>
/// Here's some more refs:
/// <see cref="GenericTest{T}"/>,
/// <see cref="GenericTest{T}.SomeProperty"/>,
/// <see cref="NestedType"/>.
/// </para>
/// </summary>
/// <param name="arg">A useful argument.</param>
public int ComplexDescription( int arg )
{
return arg;
}
public class NestedType
{
}
}
public class GenericTest<T>
{
public int SomeProperty { get; set; }
}