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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
15 lines
244 B
C#
15 lines
244 B
C#
using Sandbox;
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public partial class TestRpc
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{
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[Net, Predicted, Change]
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public IEntity Weapon { get; set; }
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[Net, Predicted, Change]
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public Entity Bullet { get; set; }
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[Net, Predicted, Change]
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public IClient Shooter { get; set; }
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}
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