Files
sbox-public/engine/Tests/Sandbox.Test.Unit/Math/Vector3IntTest.cs
Garry Newman d95169d8fa Unit Test Cleanup (#5064)
* Move all unit tests to Engine/Tests
* Fix Margin.EdgeSubtract
* Fix Capsule.Contains
* EnvironmentVariables.Remove if it's null
* Fixed ray trace never returning startedsolid
* Fix HistoryList.Navigate on empty list
* Fix GameObject.WorldPosition accepting NaNs
* Fix flex: initial expanding to the wrong grow/shrink
* Translation.TryConvert shouldn't throw on invalid enum strings
* Skip sound file tests on machines with no audio device
2026-06-12 13:23:50 +01:00

109 lines
3.0 KiB
C#

namespace MathTests;
[TestClass]
public class Vector3IntTest
{
/// <summary>
/// Constructors should populate the components, including the uniform
/// single-value form.
/// </summary>
[TestMethod]
public void Construct()
{
var v = new Vector3Int( 1, 2, 3 );
Assert.AreEqual( 1, v.x );
Assert.AreEqual( 2, v.y );
Assert.AreEqual( 3, v.z );
Assert.AreEqual( new Vector3Int( 4, 4, 4 ), new Vector3Int( 4 ) );
}
/// <summary>
/// Integer-on-integer arithmetic should stay integral, component-wise.
/// </summary>
[TestMethod]
public void IntegerArithmetic()
{
var a = new Vector3Int( 10, 20, 30 );
var b = new Vector3Int( 2, 4, 5 );
Assert.AreEqual( new Vector3Int( 12, 24, 35 ), a + b );
Assert.AreEqual( new Vector3Int( 8, 16, 25 ), a - b );
Assert.AreEqual( new Vector3Int( 20, 80, 150 ), a * b );
Assert.AreEqual( new Vector3Int( 5, 5, 6 ), a / b );
Assert.AreEqual( new Vector3Int( 20, 40, 60 ), a * 2 );
}
/// <summary>
/// Mixing with floats should promote the result to a float vector.
/// </summary>
[TestMethod]
public void FloatArithmeticPromotes()
{
var a = new Vector3Int( 10, 20, 30 );
Vector3 scaled = a * 0.5f;
Assert.AreEqual( new Vector3( 5, 10, 15 ), scaled );
}
/// <summary>
/// Mixed Vector2Int arithmetic should leave the z component untouched.
/// </summary>
[TestMethod]
public void Vector2IntArithmetic()
{
var a = new Vector3Int( 10, 20, 30 );
Assert.AreEqual( new Vector3Int( 11, 22, 30 ), a + new Vector2Int( 1, 2 ) );
}
/// <summary>
/// The directional constants should be the engine's z-up, x-forward,
/// y-left unit axes, and opposites should sum to zero.
/// </summary>
[TestMethod]
public void DirectionConstants()
{
Assert.AreEqual( new Vector3Int( 0, 0, 1 ), Vector3Int.Up );
Assert.AreEqual( new Vector3Int( 0, 0, -1 ), Vector3Int.Down );
Assert.AreEqual( new Vector3Int( 0, 1, 0 ), Vector3Int.Left );
Assert.AreEqual( new Vector3Int( 0, -1, 0 ), Vector3Int.Right );
Assert.AreEqual( new Vector3Int( 1, 0, 0 ), Vector3Int.Forward );
Assert.AreEqual( new Vector3Int( -1, 0, 0 ), Vector3Int.Backward );
Assert.AreEqual( Vector3Int.Zero, Vector3Int.Up + Vector3Int.Down );
Assert.AreEqual( Vector3Int.Zero, Vector3Int.Left + Vector3Int.Right );
Assert.AreEqual( Vector3Int.Zero, Vector3Int.Forward + Vector3Int.Backward );
}
/// <summary>
/// The normal of an axis-aligned vector should be the unit axis.
/// </summary>
[TestMethod]
public void Normal()
{
Assert.AreEqual( new Vector3( 1, 0, 0 ), new Vector3Int( 5, 0, 0 ).Normal );
}
/// <summary>
/// Parse should round-trip the ToString format.
/// </summary>
[TestMethod]
public void ParseRoundTrip()
{
var v = new Vector3Int( -3, 14, 7 );
Assert.AreEqual( v, Vector3Int.Parse( v.ToString() ) );
}
/// <summary>
/// Value equality should compare all three components.
/// </summary>
[TestMethod]
public void Equality()
{
Assert.AreEqual( new Vector3Int( 1, 2, 3 ), new Vector3Int( 1, 2, 3 ) );
Assert.AreNotEqual( new Vector3Int( 1, 2, 3 ), new Vector3Int( 3, 2, 1 ) );
}
}