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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
19 lines
666 B
XML
19 lines
666 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Pass this file via the "settings" option when collecting coverage with the
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"XPlat Code Coverage" collector. The hotload tests rewrite the Before/After
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fixture assemblies' IL at runtime; letting coverlet instrument them breaks
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the hotload member matching, so they are excluded from instrumentation here.
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-->
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<RunSettings>
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<DataCollectionRunSettings>
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<DataCollectors>
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<DataCollector friendlyName="XPlat Code Coverage">
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<Configuration>
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<Exclude>[Sandbox.Test.Before]*,[Sandbox.Test.After]*</Exclude>
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</Configuration>
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</DataCollector>
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</DataCollectors>
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</DataCollectionRunSettings>
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</RunSettings>
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