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s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

2244 lines
59 KiB
C#

// RichTextKit
// Copyright © 2019-2020 Topten Software. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this product except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
using SkiaSharp;
using Topten.RichTextKit.Utils;
namespace Topten.RichTextKit
{
/// <summary>
/// Represents a block of formatted, laid out and measurable text
/// </summary>
public class TextBlock : StyledText
{
/// <summary>
/// Constructor
/// </summary>
public TextBlock()
{
}
/// <summary>
/// The max width property sets the maximum width of a line, after which
/// the line will be wrapped onto the next line.
/// </summary>
/// <remarks>
/// This property can be set to null, in which case lines won't be wrapped.
/// </remarks>
public float? MaxWidth
{
get => _maxWidth;
set
{
if ( value.HasValue && value.Value < 0 )
value = 0;
if ( _maxWidth != value )
{
_maxWidth = value;
InvalidateLayout();
}
}
}
/// <summary>
/// The maximum height of the TextBlock after which lines will be
/// truncated and the final line will be appended with an
/// ellipsis (`...`) character.
/// </summary>
/// <remarks>
/// This property can be set to null, in which case the vertical height of the text block
/// won't be capped.
/// </remarks>
public float? MaxHeight
{
get => _maxHeight;
set
{
if ( value.HasValue && value.Value < 0 )
value = 0;
if ( value != _maxHeight )
{
_maxHeight = value;
InvalidateLayout();
}
}
}
/// <summary>
/// The maximum number of lines after which lines will be
/// truncated and the final line will be appended with an
/// ellipsis (`...`) character.
/// </summary>
/// <remarks>
/// This property can be set to null, in which case the vertical height of
/// the text block won't be capped.
/// </remarks>
public int? MaxLines
{
get => _maxLines;
set
{
if ( value.HasValue && value.Value < 0 )
value = 0;
if ( value != _maxLines )
{
_maxLines = value;
InvalidateLayout();
}
}
}
/// <summary>
/// Prevents wrapping to a new line when reaching max width
/// </summary>
public bool NoWrap
{
get => _noWrap;
set
{
if ( value == _noWrap )
return;
_noWrap = value;
InvalidateLayout();
}
}
/// <summary>
/// Sets the left, right or center alignment of the text block.
/// </summary>
/// <remarks>
/// Set this property to <see cref="TextAlignment.Auto"/> to align
/// the paragraph according to the <see cref="BaseDirection"/>.
///
/// * If the <see cref="MaxWidth"/> property has been set this will
/// be used for alignment calculations.
/// * If the <see cref="MaxWidth"/> property has not been set, the
/// width of the longest line will be used.
/// </remarks>
public TextAlignment Alignment
{
get => _textAlignment;
set
{
if ( _textAlignment != value )
{
_textAlignment = value;
InvalidateLayout();
}
}
}
/// <summary>
/// Sets how a text block will overflow.
/// <remarks>
/// <see cref="TextOverflow.Ellipsis"/> will append an ellipsis.
/// <see cref="TextOverflow.Clip"/> will clip without appending anything.
/// </remarks>
/// </summary>
public TextOverflow Overflow
{
get => _overflow;
set
{
if ( _overflow != value )
{
_overflow = value;
InvalidateLayout();
}
}
}
/// <summary>
/// Sets how a text block will break on overflow.
/// </summary>
public WordBreakMode WordBreak
{
get => _breakMode;
set
{
if ( _breakMode != value )
{
_breakMode = value;
InvalidateLayout();
}
}
}
/// <summary>
/// The base directionality of this text block (whether text is laid out
/// left to right, or right to left)
/// </summary>
public TextDirection BaseDirection
{
get => _baseDirection;
set
{
if ( _baseDirection != value )
{
_baseDirection = value;
InvalidateLayout();
}
}
}
/// <summary>
/// Clear the content of this text block
/// </summary>
public override void Clear()
{
// Reset everything
FontRun.Pool.Value.ReturnAndClear( _fontRuns );
TextLine.Pool.Value.ReturnAndClear( _lines );
_textShapingBuffers.Clear();
base.Clear();
}
/// <summary>
/// Split this text block at the specified code point index
/// </summary>
/// <param name="from">The code point index to copy from</param>
/// <param name="length">The number of code points to copy</param>
/// <returns>A new text block with the RHS split part of the text</returns>
public TextBlock Copy( int from, int length )
{
// Create a new text block with the same attributes as this one
var other = new TextBlock();
other.Alignment = this.Alignment;
other.BaseDirection = this.BaseDirection;
other.MaxWidth = this.MaxWidth;
other.MaxHeight = this.MaxHeight;
other.MaxLines = this.MaxLines;
// Copy text to the new paragraph
foreach ( var subRun in _styleRuns.GetInterectingRuns( from, length ) )
{
var sr = _styleRuns[subRun.Index];
other.AddText( sr.CodePoints.SubSlice( subRun.Offset, subRun.Length ), sr.Style );
}
return other;
}
/// <inheritdoc />
protected override void OnChanged()
{
InvalidateLayout();
base.OnChanged();
}
/// <summary>
/// Appends an ellipsis to this text block
/// </summary>
/// <remarks>
/// This method checks if the text block has already been truncated and if
/// not appends an ellipsis without changing the measured vertical layout of the
/// text block. The ellipsis only remains in effect until the block's layout
/// is recalculated.
///
/// The text block must have at least one line. If the block contains no text,
/// then use AddText("\n", style) to create a single line with an attached style
/// but no text.
///
/// The intended purpose of this is to included an ellipsis on this text block
/// when a following text block doesn't fit.
/// </remarks>
public void AddEllipsis()
{
// Make sure laid out
Layout();
// Already truncated?
if ( _truncated )
return;
if ( _lines.Count == 0 )
throw new InvalidOperationException( "Ellipsis can't be appended to a text block with no lines" );
// Append the ellipsis
var line = _lines[_lines.Count - 1];
// Because adorning the line with ellipsis resets the XCoord of each font run
// to be left aligned, we need to move the glyphs to be left aligned too
for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
{
var fr = line.Runs[frIndex];
fr.MoveGlyphs( -fr.XCoord, 0 );
}
// Append the ellipsis to the line and relayout theline
AdornLineWithOverflowContent( line, true );
// Work out the new x-alignment
var ta = ResolveTextAlignment();
float xAdjust = 0;
switch ( ta )
{
case TextAlignment.Right:
xAdjust = (_maxWidth ?? _measuredWidth) - line.Width;
break;
case TextAlignment.Center:
xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2;
break;
}
// Adjust the measured width if the adorned line is the widest line
if ( line.Width > _measuredWidth )
_measuredWidth = line.Width;
// Reposition each run to the correct location
for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
{
var fr = line.Runs[frIndex];
fr.Line = line;
fr.XCoord += xAdjust;
if ( fr.RunKind == FontRunKind.Ellipsis )
{
// The ellipsis has it's xcoord setup, but it's glyphs have never
// been positioned so need to handle this a little differently
fr.MoveGlyphs( fr.XCoord, line.YCoord + line.BaseLine );
}
else
{
// Move the glyphs back to corectly aligned position
fr.MoveGlyphs( fr.XCoord, 0 );
}
}
}
/// <summary>
/// Updates the internal layout of the text block
/// </summary>
/// <remarks>
/// Generally you don't need to call this method as the layout
/// will be automatically updated as needed.
/// </remarks>
public void Layout( bool force = false )
{
// Needed?
if ( !force && !_needsLayout )
return;
_needsLayout = false;
// Resolve max width/height
_maxWidthResolved = _maxWidth ?? float.MaxValue;
_maxHeightResolved = _maxHeight ?? float.MaxValue;
_maxLinesResolved = _maxLines ?? int.MaxValue;
if ( _noWrap && _overflow == TextOverflow.None )
{
_maxWidthResolved = float.MaxValue;
}
// Reset layout state
_textShapingBuffers.Clear();
_fontRuns.Clear();
_lines.Clear();
_caretIndicies.Clear();
_wordBoundaryIndicies.Clear();
_measuredHeight = 0;
_measuredWidth = 0;
_leftOverhang = null;
_rightOverhang = null;
_truncated = false;
// Only layout if actually have some text
if ( _codePoints.Length != 0 )
{
// Build font runs
BuildFontRuns();
// Break font runs into lines
BreakLines();
// Finalize lines
FinalizeLines();
}
}
/// <summary>
/// Get all font runs for this text block
/// </summary>
public IReadOnlyList<FontRun> FontRuns
{
get
{
Layout();
return _fontRuns;
}
}
/// <summary>
/// Get all the lines for this text block
/// </summary>
public IReadOnlyList<TextLine> Lines
{
get
{
Layout();
return _lines;
}
}
/// <summary>
/// Paint this text block
/// </summary>
/// <param name="canvas">The Skia canvas to paint to</param>
/// <param name="options">Options controlling the paint operation</param>
public void Paint( SKCanvas canvas, TextPaintOptions options = null )
{
// Ensure have options
if ( options == null )
options = TextPaintOptions.Default;
// Ensure layout done
Layout();
// Create context
var ctx = new PaintTextContext()
{
Canvas = canvas,
Options = options,
};
ctx.Shader = options.TextGradient?.CreateShader( MeasuredWidth, MeasuredHeight, MeasuredPadding.Left );
// Prepare selection
if ( options.Selection.HasValue )
{
ctx.SelectionStart = options.Selection.Value.Minimum;
ctx.SelectionEnd = options.Selection.Value.Maximum;
ctx.PaintSelectionBackground = new SKPaint()
{
Color = options.SelectionColor,
IsStroke = false,
IsAntialias = false,
};
if ( options.SelectionHandleScale != 0 && options.SelectionHandleColor.Alpha > 0 )
{
ctx.SelectionHandleScale = options.SelectionHandleScale;
ctx.PaintSelectionHandle = new SKPaint()
{
Color = options.SelectionHandleColor,
IsStroke = false,
IsAntialias = true,
};
}
}
else
{
ctx.SelectionStart = -1;
ctx.SelectionEnd = -1;
}
foreach ( var l in _lines )
{
l.PaintBackground( ctx );
}
// Paint each line
foreach ( var l in _lines )
{
l.Paint( ctx );
}
// Clean up
ctx.PaintSelectionBackground?.Dispose();
ctx.Shader?.Dispose();
}
/// <summary>
/// Paint this text block
/// </summary>
/// <param name="canvas">The Skia canvas to paint to</param>
/// <param name="position">The top left position within the canvas to draw at</param>
/// <param name="options">Options controlling the paint operation</param>
public void Paint( SKCanvas canvas, SKPoint position, TextPaintOptions options = null )
{
// Translate
canvas.Save();
canvas.Translate( position.X, position.Y );
// Paint it
Paint( canvas, options );
// Restore and done!
canvas.Restore();
}
/// <summary>
/// The total height of all lines.
/// </summary>
public float MeasuredHeight
{
get
{
Layout();
return _measuredHeight;
}
}
/// <summary>
/// The length of the displayed text (in code points)
/// </summary>
/// <remarks>
/// If the text is truncated, this is the index of the point
/// at which the ellipsis was inserted. If the text it not
/// truncated, is the length of all added text.
/// </remarks>
public int MeasuredLength
{
get
{
Layout();
if ( _lines.Count == 0 )
return 0;
return _lines[_lines.Count - 1].End;
}
}
/// <summary>
/// The number of lines in the text
/// </summary>
public int LineCount
{
get
{
Layout();
return _lines.Count;
}
}
/// <summary>
/// The width of the widest line of text.
/// </summary>
/// <remarks>
/// The returned width does not include any overhang.
/// </remarks>
public float MeasuredWidth
{
get
{
Layout();
return _measuredWidth;
}
}
/// <summary>
/// Indicates if the text was truncated due to max height or max lines
/// constraints
/// </summary>
public bool Truncated
{
get
{
Layout();
return _truncated;
}
}
/// <summary>
/// Gets the size of any unused space around the text.
/// </summary>
/// <remarks>
/// If MaxWidth is not set, the left and right padding will always be zero.
///
/// This property also returns a bottom padding amount if MaxHeight is set.
///
/// The returned top padding is always zero.
///
/// The return rectangle describes padding amounts for each edge - not
/// rectangle co-ordinates.
/// </remarks>
public SKRect MeasuredPadding
{
get
{
var r = new SKRect();
// Bottom padding?
if ( _maxHeight.HasValue )
{
r.Bottom = _maxHeight.Value - _measuredHeight;
}
if ( !_maxWidth.HasValue )
return r;
Layout();
switch ( ResolveTextAlignment() )
{
case TextAlignment.Left:
r.Left = 0;
r.Right = _maxWidthResolved - _measuredWidth;
return r;
case TextAlignment.Right:
r.Left = _maxWidthResolved - _measuredWidth;
r.Right = 0;
return r;
case TextAlignment.Center:
r.Left = (_maxWidthResolved - _measuredWidth) / 2;
r.Right = (_maxWidthResolved - _measuredWidth) / 2;
return r;
}
throw new InvalidOperationException();
}
}
/// <summary>
/// Gets the actual measured overhang in each direction based on the
/// fonts used, and the supplied text.
/// </summary>
/// <remarks>
/// The return rectangle describes overhang amounts for each edge - not
/// rectangle co-ordinates.
/// </remarks>
public SKRect MeasuredOverhang
{
get
{
Layout();
if ( !_leftOverhang.HasValue )
{
var right = _maxWidth ?? MeasuredWidth;
float leftOverhang = 0;
float rightOverhang = 0;
foreach ( var l in _lines )
{
l.UpdateOverhang( right, ref leftOverhang, ref rightOverhang );
}
_leftOverhang = leftOverhang;
_rightOverhang = rightOverhang;
}
return new SKRect( _leftOverhang.Value, 0, _rightOverhang.Value, 0 );
}
}
/// <summary>
/// Hit test this block of text
/// </summary>
/// <param name="lineIndex">The line to be hit test</param>
/// <param name="x">The x-coordinate relative to top left of the block</param>
/// <returns>A HitTestResult</returns>
public HitTestResult HitTestLine( int lineIndex, float x )
{
return _lines[lineIndex].HitTest( x );
}
/// <summary>
/// Hit test this block of text
/// </summary>
/// <param name="x">The x-coordinate relative to top left of the block</param>
/// <param name="y">The x-coordinate relative to top left of the block</param>
/// <returns>A HitTestResult</returns>
public HitTestResult HitTest( float x, float y )
{
Layout();
var htr = new HitTestResult();
// Work out which line number we're over
htr.OverLine = -1;
htr.OverCodePointIndex = -1;
for ( int i = 0; i < _lines.Count; i++ )
{
var l = _lines[i];
if ( y >= l.YCoord && y < l.YCoord + l.Height )
{
htr.OverLine = i;
}
}
// Work out the closest line
if ( htr.OverLine >= 0 )
{
htr.ClosestLine = htr.OverLine;
}
else if ( y < 0 )
{
htr.ClosestLine = 0;
}
else
{
htr.ClosestLine = _lines.Count - 1;
}
// Hit test each cluster
if ( htr.ClosestLine >= 0 && htr.ClosestLine < _lines.Count )
{
// Hit test the line
var l = _lines[htr.ClosestLine];
l.HitTest( x, ref htr );
}
// If we're not over the line, we're also not over the character
if ( htr.OverLine < 0 )
htr.OverCodePointIndex = -1;
if ( htr.ClosestCodePointIndex < 0 )
{
if ( htr.ClosestLine == _lines.Count - 1 && _lines.Count > 0 )
htr.ClosestCodePointIndex = _lines[_lines.Count - 1].End - 1;
else
htr.ClosestCodePointIndex = 0;
}
return htr;
}
/// <summary>
/// Build map of all caret positions
/// </summary>
void BuildCaretIndicies()
{
Layout();
if ( _caretIndicies.Count == 0 )
{
foreach ( var r in _lines.SelectMany( x => x.Runs ) )
{
for ( int i = 0; i < r.Clusters.Length; i++ )
{
_caretIndicies.Add( r.Clusters[i] );
}
}
_caretIndicies.Add( MeasuredLength );
_caretIndicies = _caretIndicies.OrderBy( x => x ).Distinct().ToList();
}
}
/// <summary>
/// Retrieves a list of all valid caret positions
/// </summary>
public IReadOnlyList<int> CaretIndicies
{
get
{
BuildCaretIndicies();
return _caretIndicies;
}
}
/// <summary>
/// Retrieves a list of all valid caret positions
/// </summary>
public IReadOnlyList<int> WordBoundaryIndicies
{
get
{
// Find word boundaries (if not already done)
if ( _wordBoundaryIndicies.Count == 0 )
{
_wordBoundaryIndicies = WordBoundaryAlgorithm.FindWordBoundaries( _codePoints.AsSlice() ).ToList();
}
return _wordBoundaryIndicies;
}
}
/// <summary>
/// Retrieves a list of the indicies of the first code point in each line
/// </summary>
public IReadOnlyList<int> LineIndicies
{
get
{
return _lines.Select( x => x.Start ).ToList();
}
}
/// <summary>
/// Given a code point index, find the index in the CaretIndicies
/// </summary>
/// <param name="codePointIndex">The code point index to lookup</param>
/// <returns>The index in the code point idnex in the CaretIndicies array</returns>
public int LookupCaretIndex( int codePointIndex )
{
BuildCaretIndicies();
int index = _caretIndicies.BinarySearch( codePointIndex );
if ( index < 0 )
index = ~index;
return index;
}
/// <summary>
/// Calculates useful information for displaying a caret
/// </summary>
/// <remarks>
/// When altPosition is true, if the code point index indicates the first
/// code point after a line break, the returned caret position will be the
/// end of the previous line (instead of the start of the next line)
/// </remarks>
/// <param name="position">The caret position</param>
/// <returns>A CaretInfo struct</returns>
public CaretInfo GetCaretInfo( CaretPosition position )
{
// Empty text block?
if ( _codePoints.Length == 0 || position.CodePointIndex < 0 || _lines.Count == 0 )
{
return CaretInfo.None;
}
// Past the measured length?
if ( position.CodePointIndex > MeasuredLength )
{
return CaretInfo.None;
}
// Look up the caret index
int cpii = LookupCaretIndex( position.CodePointIndex );
// Create caret info
var ci = new CaretInfo();
ci.CodePointIndex = _caretIndicies[cpii];
var frIndex = FindFontRunForCodePointIndex( position.CodePointIndex );
FontRun fr = null;
if ( frIndex >= 0 )
{
fr = _fontRuns[frIndex];
if ( fr.Start == position.CodePointIndex && frIndex > 0 )
{
var frPrior = _fontRuns[frIndex - 1];
if ( frPrior.End == position.CodePointIndex )
{
if ( position.AltPosition ||
(frPrior.Direction == TextDirection.RTL &&
frPrior.RunKind != FontRunKind.TrailingWhitespace) )
{
fr = frPrior;
}
}
}
}
else
{
var lastLine = _lines[_lines.Count - 1];
if ( lastLine.RunsInternal.Count > 0 )
fr = lastLine.RunsInternal[lastLine.RunsInternal.Count - 1];
}
if ( fr == null )
return CaretInfo.None;
// Setup caret coordinates
ci.CaretXCoord = ci.CodePointIndex < 0 ? 0 : fr.GetXCoordOfCodePointIndex( ci.CodePointIndex );
ci.CaretRectangle = CalculateCaretRectangle( ci, fr );
ci.LineIndex = _lines.IndexOf( fr.Line );
return ci;
}
SKRect CalculateCaretRectangle( CaretInfo ci, FontRun fr )
{
if ( ci.CodePointIndex < 0 )
return SKRect.Empty;
// Get the font run to be used for caret metrics
fr = GetFontRunForCaretMetrics( ci, fr );
// Setup the basic rectangle
var rect = new SKRect();
rect.Left = ci.CaretXCoord;
rect.Top = fr.Line.YCoord + fr.Line.BaseLine + fr.Ascent;
rect.Right = rect.Left;
rect.Bottom = fr.Line.YCoord + fr.Line.BaseLine + fr.Descent;
// Apply slant if italic
if ( fr.Style.FontItalic )
{
rect.Left -= rect.Height / 14;
rect.Right = rect.Left + rect.Height / 5;
}
return rect;
}
/// <summary>
/// Internal helper to get the font run that should
/// be used for caret metrics.
/// </summary>
/// <remarks>
/// The returned font run is the font run of the previous
/// character, or the same character if the first font run
/// on the line.
/// </remarks>
/// <returns>The determined font run</returns>
FontRun GetFontRunForCaretMetrics( CaretInfo ci, FontRun fr )
{
// Same font run?
if ( ci.CodePointIndex > fr.Start )
return fr;
// Try to get the previous font run in this line
var lineRuns = fr.Line.Runs as List<FontRun>;
int index = lineRuns.IndexOf( fr );
if ( index <= 0 )
return fr;
// Use the previous font run
return lineRuns[index - 1];
}
/// <summary>
/// Find the font run holding a code point index
/// </summary>
/// <param name="codePointIndex"></param>
/// <returns></returns>
public int FindFontRunForCodePointIndex( int codePointIndex )
{
// Past end of text?
if ( codePointIndex > MeasuredLength )
return -1;
// Look up font run
int frIndex = FontRuns.BinarySearch( codePointIndex, ( run, value ) =>
{
return (run.End - 1) - codePointIndex;
} );
if ( frIndex < 0 )
frIndex = ~frIndex;
if ( frIndex == _fontRuns.Count )
frIndex = _fontRuns.Count - 1;
if ( frIndex < 0 )
return -1;
// Return the font run
var fr = _fontRuns[frIndex];
System.Diagnostics.Debug.Assert( codePointIndex >= fr.Start );
System.Diagnostics.Debug.Assert( codePointIndex <= fr.End );
return frIndex;
}
/// <summary>
/// Invalidate the layout
/// </summary>
void InvalidateLayout()
{
// Make sure style runs are valid (debug only)
_styleRuns.CheckValid( _codePoints.Length );
// Set layout flag
_needsLayout = true;
}
/// <summary>
/// Set if the current layout is dirty
/// </summary>
bool _needsLayout = true;
/// <summary>
/// Maximum width (wrap point, or null for no wrapping)
/// </summary>
float? _maxWidth;
/// <summary>
/// Width at which to wrap content
/// </summary>
float _maxWidthResolved = float.MaxValue;
/// <summary>
/// Maximum height (crop lines after this)
/// </summary>
float? _maxHeight;
/// <summary>
/// Maximum layout height
/// </summary>
float _maxHeightResolved = float.MaxValue;
/// <summary>
/// Prevents wrapping to a new line when reaching max width
/// </summary>
bool _noWrap;
/// <summary>
/// Maximum number of lines
/// </summary>
int? _maxLines;
/// <summary>
/// Maximum number of lines
/// </summary>
int _maxLinesResolved = int.MaxValue;
/// <summary>
/// Text alignment
/// </summary>
TextAlignment _textAlignment = TextAlignment.Auto;
/// <summary>
/// Base direction as set by user
/// </summary>
TextDirection _baseDirection = TextDirection.Auto;
/// <summary>
/// Base direction as resolved if auto
/// </summary>
TextDirection _resolvedBaseDirection;
/// <summary>
/// How text blocks will overflow
/// </summary>
TextOverflow _overflow;
/// <summary>
/// How text blocks will overflow
/// </summary>
WordBreakMode _breakMode;
/// <summary>
/// Re-usable buffers for text shaping results
/// </summary>
TextShaper.ResultBufferSet _textShapingBuffers = new TextShaper.ResultBufferSet();
/// <summary>
/// Reusable buffer for bidi data
/// </summary>
BidiData _bidiData = new BidiData();
/// <summary>
/// A list of font runs, after splitting by directionality, user styles and font fallback
/// </summary>
List<FontRun> _fontRuns = new List<FontRun>();
/// <summary>
/// Helper for splitting code into linebreaks
/// </summary>
LineBreaker _lineBreaker = new LineBreaker();
/// <summary>
/// The measured height
/// </summary>
float _measuredHeight;
/// <summary>
/// The measured width
/// </summary>
float _measuredWidth;
/// <summary>
/// The required left overhang
/// </summary>
float? _leftOverhang = null;
/// <summary>
/// The required left overhang
/// </summary>
float? _rightOverhang = null;
/// <summary>
/// Indicates if the text was truncated by max height/max lines limitations
/// </summary>
bool _truncated;
/// <summary>
/// The final laid out set of lines
/// </summary>
List<TextLine> _lines = new List<TextLine>();
/// <summary>
/// Calculated valid caret indicies
/// </summary>
List<int> _caretIndicies = new List<int>();
/// <summary>
/// Calculated word boundary caret indicies
/// </summary>
List<int> _wordBoundaryIndicies = new List<int>();
/// <summary>
/// Resolve the text alignment when set to Auto
/// </summary>
/// <returns>Resolved text alignment (left, right or center)</returns>
internal TextAlignment ResolveTextAlignment()
{
if ( _textAlignment == TextAlignment.Auto )
return _resolvedBaseDirection == TextDirection.LTR ? TextAlignment.Left : TextAlignment.Right;
else
return _textAlignment;
}
// Use the shared Bidi algo instance
Bidi _bidi = Bidi.Instance.Value;
/// <summary>
/// Split into runs based on directionality and style switch points
/// </summary>
void BuildFontRuns()
{
var originalLength = _codePoints.Length;
try
{
// Clearn unshaped run buffer
_unshapedRuns.Clear();
// Break supplied text into directionality runs
_bidiData.Init( _codePoints.AsSlice(), (sbyte)_baseDirection );
// If we have embedded directional overrides then change those
// ranges to neutral
if ( _hasTextDirectionOverrides )
{
// Save types
_bidiData.SaveTypes();
for ( int i = 0; i < _styleRuns.Count; i++ )
{
// Get the run
var sr = _styleRuns[i];
// Does it have a direction override?
if ( sr.Style.TextDirection == TextDirection.Auto )
continue;
// Change the range to neutral with no brackets
_bidiData.Types.SubSlice( sr.Start, sr.Length ).Fill( Directionality.ON );
_bidiData.PairedBracketTypes.SubSlice( sr.Start, sr.Length ).Fill( PairedBracketType.n );
}
}
// Process bidi
_bidi.Process( _bidiData );
var resolvedLevels = _bidi.ResolvedLevels;
// Get resolved direction
_resolvedBaseDirection = (TextDirection)_bidi.ResolvedParagraphEmbeddingLevel;
// Now process the embedded runs
if ( _hasTextDirectionOverrides )
{
// Restore types
_bidiData.RestoreTypes();
// Process each run individually
for ( int i = 0; i < _styleRuns.Count; i++ )
{
// Get the run
var sr = _styleRuns[i];
// Does it have a direction override?
if ( sr.Style.TextDirection == TextDirection.Auto )
continue;
// Get the style run bidi data
var types = _bidiData.Types.SubSlice( sr.Start, sr.Length );
var pbts = _bidiData.PairedBracketTypes.SubSlice( sr.Start, sr.Length );
var pbvs = _bidiData.PairedBracketValues.SubSlice( sr.Start, sr.Length );
// Get a temp buffer to store the results
// (We can't use the Bidi's built in buffer because we're about to patch it)
var levels = _bidiData.GetTempLevelBuffer( sr.Length );
// Process this style run
_bidi.Process( types, pbts, pbvs, (sbyte)sr.Style.TextDirection, _bidiData.HasBrackets, _bidiData.HasEmbeddings, _bidiData.HasIsolates, levels );
// Copy result levels back to the full level set
resolvedLevels.SubSlice( sr.Start, sr.Length ).Set( levels );
}
}
// Get the list of directional runs
var bidiRuns = BidiRun.CoalescLevels( resolvedLevels ).ToList();
// Split...
var pos = 0;
int bidiRun = 0;
int styleRun = 0;
while ( pos < _codePoints.Length )
{
// Move to next bidi/style run
if ( pos == bidiRuns[bidiRun].End )
bidiRun++;
if ( pos == _styleRuns[styleRun].End )
styleRun++;
// Work out where this run ends
int nextPos = Math.Min( bidiRuns[bidiRun].End, _styleRuns[styleRun].End );
// Add the run
var dir = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL;
AddDirectionalRun( _styleRuns[styleRun], pos, nextPos - pos, dir, _styleRuns[styleRun].Style );
// Move to next position
pos = nextPos;
}
System.Diagnostics.Debug.Assert( bidiRun == bidiRuns.Count - 1 );
System.Diagnostics.Debug.Assert( styleRun == _styleRuns.Count - 1 );
// Add the final run
var dir2 = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL;
AddDirectionalRun( _styleRuns[_styleRuns.Count - 1], pos, _codePoints.Length - pos, dir2, _styleRuns[styleRun].Style );
// Flush runs
FlushUnshapedRuns();
// Split tabs
SplitTabs();
}
catch ( Exception x )
{
throw new InvalidOperationException( $"Exception in BuildFontRuns() with original length of {originalLength} now {_codePoints.Length}, style run count {_styleRuns.Count}, font run count {_fontRuns.Count}, direction overrides: {_hasTextDirectionOverrides}", x );
}
}
void SplitTabs()
{
int i = 0;
while ( i < _fontRuns.Count )
{
var fr = _fontRuns[i];
if ( FindFirstTabRun( fr, out var start, out var length ) )
{
var end = start + length;
if ( start == fr.Start && end < fr.End )
{
var trailingRun = fr.Split( start + length );
fr.RunKind = FontRunKind.Tabs;
_fontRuns.Insert( ++i, trailingRun );
}
else if ( start > fr.Start && end < fr.End )
{
var tabRun = fr.Split( start );
var trailingRun = tabRun.Split( start + length );
tabRun.RunKind = FontRunKind.Tabs;
_fontRuns.Insert( ++i, tabRun );
_fontRuns.Insert( ++i, trailingRun );
}
else if ( start != fr.Start && end == fr.End )
{
var tabRun = fr.Split( start );
tabRun.RunKind = FontRunKind.Tabs;
_fontRuns.Insert( ++i, tabRun );
}
else
{
if ( start == fr.Start && end == fr.End )
{
fr.RunKind = FontRunKind.Tabs;
}
i++;
}
}
else
{
i++;
}
}
}
bool FindFirstTabRun( FontRun fr, out int start, out int length )
{
start = 0;
length = 0;
for ( int i = fr.Start; i < fr.Start + fr.Length; i++ )
{
if ( _codePoints[i] == '\t' )
{
start = i;
for ( int j = i; j < fr.Start + fr.Length; j++ )
{
if ( _codePoints[j] != '\t' ) break;
length++;
}
break;
}
}
return length > 0;
}
float CalculateTabWidth( FontRun fontRun )
{
const int tabSpaceCount = 4;
var xcoord = fontRun.XCoord;
var tabStopWidth = tabSpaceCount * fontRun.SpaceWidth;
var tabStopsPassed = (int)(xcoord / tabStopWidth);
var endingTabStopXPosition = (tabStopsPassed + fontRun.Length) * tabStopWidth;
var requiredWidth = endingTabStopXPosition - xcoord;
return requiredWidth;
}
/// <summary>
/// Gets the Skia type face for a IStyle
/// </summary>
/// <param name="style">The style</param>
/// <param name="ignoreFontVariants">When true, doesn't embolden super/sub scripts</param>
/// <returns>The Skia typeface</returns>
SKTypeface TypefaceFromStyle( IStyle style, bool ignoreFontVariants = false )
{
return (FontMapper ?? FontMapper.Default).TypefaceFromStyle( style, ignoreFontVariants );
}
/// <summary>
/// Gets or sets the font mapper to be used by this TextBlock instance
/// </summary>
/// <remarks>
/// When null, the default font mapper (FontMapper.Default) is used.
/// </remarks>
public FontMapper FontMapper
{
get;
set;
}
/// <summary>
/// Adds a run of directional text
/// </summary>
/// <param name="styleRun">The style run the directional run was created from</param>
/// <param name="start">Index of the first code point _codePoints buffer</param>
/// <param name="length">Number of code points in this run</param>
/// <param name="direction">The direction of the text</param>
/// <param name="style">The user supplied style for this run</param>
void AddDirectionalRun( StyleRun styleRun, int start, int length, TextDirection direction, IStyle style )
{
// Quit if redundant...
if ( length == 0 )
return;
// Get the typeface
var typeface = TypefaceFromStyle( style );
// Get the slice of code points
var codePointsSlice = _codePoints.SubSlice( start, length );
// Split into font fallback runs
foreach ( var fontRun in FontFallback.GetFontRuns( codePointsSlice, typeface, style.ReplacementCharacter ) )
{
AddFontRun( styleRun, start + fontRun.Start, fontRun.Length, direction, style, fontRun.Typeface, typeface );
}
}
/// <summary>
/// Adds a run of single font text
/// </summary>
/// <param name="styleRun">The style run the directional run was created from</param>
/// <param name="start">Index of the first code point _codePoints buffer</param>
/// <param name="length">Number of code points in this run</param>
/// <param name="direction">The direction of the text</param>
/// <param name="style">The user supplied style for this run</param>
/// <param name="typeface">The typeface of the run</param>
/// <param name="asFallbackFor">The typeface this is a fallback for</param>
void AddFontRun( StyleRun styleRun, int start, int length, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor )
{
// Coalesc added font runs such that those with the exact same font, direction etc... are
// all shaped together such that kerning is correct for the entire run - regardless of
// non-typographic style changes (eg: underline, color etc...).
var usr = new UnshapedRun()
{
styleRun = styleRun,
start = start,
length = length,
direction = direction,
style = style,
typeface = typeface,
asFallbackFor = asFallbackFor,
};
// If this run can't be shaped with the previous one then flush those accumlated so far
if ( _unshapedRuns.Count > 0 && !_unshapedRuns[_unshapedRuns.Count - 1].CanShapeWith( usr ) )
{
FlushUnshapedRuns();
}
// Store it for now, actually shape it once we determine the next run is really
// a different font
_unshapedRuns.Add( usr );
}
void FlushUnshapedRuns()
{
// Quit if nothing to do?
if ( _unshapedRuns.Count == 0 )
return;
if ( _unshapedRuns.Count == 1 )
{
// If there's only one accumulated shape run then we can shape and add it directly
var usr = _unshapedRuns[0];
_fontRuns.Add( CreateFontRun( usr.styleRun, _codePoints.SubSlice( usr.start, usr.length ), usr.direction, usr.style, usr.typeface, usr.asFallbackFor ) );
}
else
{
// There are multiple styled runs, but they're all using the exact same type face
// so shape them all together to maintain correct kerning, but then break them
// apart so they're rendered separately with correct style for each piece.
var first = _unshapedRuns[0];
var last = _unshapedRuns[_unshapedRuns.Count - 1];
var spanningRun = CreateFontRun( first.styleRun, _codePoints.SubSlice( first.start, last.start + last.length - first.start ), first.direction, first.style, first.typeface, first.asFallbackFor );
for ( int i = 1; i < _unshapedRuns.Count; i++ )
{
var newRun = spanningRun.Split( _unshapedRuns[i].start );
spanningRun.StyleRun = _unshapedRuns[i - 1].styleRun;
spanningRun.Style = _unshapedRuns[i - 1].style;
_fontRuns.Add( spanningRun );
spanningRun = newRun;
}
spanningRun.StyleRun = _unshapedRuns[_unshapedRuns.Count - 1].styleRun;
spanningRun.Style = _unshapedRuns[_unshapedRuns.Count - 1].style;
_fontRuns.Add( spanningRun );
}
_unshapedRuns.Clear();
}
List<UnshapedRun> _unshapedRuns = new List<UnshapedRun>();
class UnshapedRun
{
public StyleRun styleRun;
public int start;
public int length;
public TextDirection direction;
public IStyle style;
public SKTypeface typeface;
public SKTypeface asFallbackFor;
// Check if this unshaped run can be shaped with the next one
public bool CanShapeWith( UnshapedRun next )
{
return typeface == next.typeface &&
style.FontSize == next.style.FontSize &&
asFallbackFor == next.asFallbackFor &&
direction == next.direction &&
start + length == next.start;
}
}
/// <summary>
/// Helper to create a font run
/// </summary>
/// <param name="styleRun">The style run owning this font run</param>
/// <param name="codePoints">The code points of the run</param>
/// <param name="direction">The run direction</param>
/// <param name="style">The user supplied style for this run</param>
/// <param name="typeface">The typeface of the run</param>
/// <param name="asFallbackFor">The original typeface this is a fallback for</param>
/// <returns>A FontRun</returns>
FontRun CreateFontRun( StyleRun styleRun, Slice<int> codePoints, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor )
{
// Shape the text
var shaper = TextShaper.ForTypeface( typeface );
TextShaper.Result shaped;
if ( style.ReplacementCharacter == '\0' )
shaped = shaper.Shape( _textShapingBuffers, codePoints, style, direction, codePoints.Start, asFallbackFor, ResolveTextAlignment() );
else
shaped = shaper.ShapeReplacement( _textShapingBuffers, codePoints, style, codePoints.Start );
// Create the run
var fontRun = FontRun.Pool.Value.Get();
fontRun.StyleRun = styleRun;
fontRun.CodePointBuffer = _codePoints;
fontRun.Start = codePoints.Start;
fontRun.Length = codePoints.Length;
fontRun.Style = style;
fontRun.Direction = direction;
fontRun.Typeface = typeface;
fontRun.Glyphs = shaped.GlyphIndicies;
fontRun.GlyphPositions = shaped.GlyphPositions;
fontRun.RelativeCodePointXCoords = shaped.CodePointXCoords;
fontRun.Clusters = shaped.Clusters;
fontRun.Ascent = shaped.Ascent;
fontRun.Descent = shaped.Descent;
fontRun.Leading = shaped.Leading;
fontRun.Width = shaped.EndXCoord.X;
fontRun.SpaceWidth = typeface.ToFont( fontRun.Style.FontSize ).MeasureText( spaceCharacter );
return fontRun;
}
/// <summary>
/// Break the list of font runs into lines
/// </summary>
void BreakLines()
{
// Work out possible line break positions
_lineBreaker.Reset( _codePoints.AsSlice() );
var mandatoryOnly = !_maxWidth.HasValue || _breakMode == WordBreakMode.Character;
var lineBreakPositions = _lineBreaker.GetBreaks( mandatoryOnly );
int frIndexStartOfLine = 0; // Index of the first font run in the current line
int frIndex = 0; // Index of the current font run
int lbrIndex = 0; // Index of the next unconsumed linebreak
float consumedWidth = 0; // Total width of all font runs placed on this line
int frSplitIndex = -1; // Index of the last font run that contained fitting break point
int codePointIndexSplit = -1; // Code point index of the last fitting break point measure position
int codePointIndexWrap = -1; // Code point index of the last fitting breaj point wrap position
if ( !CheckHeightConstraints() )
return;
while ( frIndex < _fontRuns.Count )
{
// Get the font run, update it's position
// and move to next
var fr = _fontRuns[frIndex];
fr.XCoord = consumedWidth;
if ( fr.RunKind == FontRunKind.Tabs )
{
fr.Width = CalculateTabWidth( fr );
}
consumedWidth += fr.Width;
float totalWidthToThisBreakPoint = 0;
// Skip line breaks
bool breakLine = false;
while ( lbrIndex < lineBreakPositions.Count )
{
// Past this run?
var lbr = lineBreakPositions[lbrIndex];
if ( lbr.PositionMeasure < fr.Start )
{
lbrIndex++;
continue;
}
if ( lbr.PositionMeasure >= fr.End )
break;
// Do we need to break
totalWidthToThisBreakPoint = fr.XCoord + fr.LeadingWidth( lbr.PositionMeasure );
if ( totalWidthToThisBreakPoint > _maxWidthResolved )
{
breakLine = true;
break;
}
// It fits, remember that
lbrIndex++;
// Only mark that we have something that fits if we actually know something has (or will be) been consumed
if ( totalWidthToThisBreakPoint > 0 || lbr.PositionWrap > lbr.PositionMeasure )
{
frSplitIndex = frIndex;
codePointIndexSplit = lbr.PositionMeasure;
codePointIndexWrap = lbr.PositionWrap;
}
if ( lbr.Required )
{
breakLine = true;
break;
}
}
// If we're on the last run and we've exceeded the width limit then force a break
if ( !breakLine && frIndex + 1 == _fontRuns.Count && consumedWidth > _maxWidthResolved )
breakLine = true;
// Break the line here?
if ( !breakLine )
{
frIndex++;
continue;
}
// If there wasn't a line break anywhere in the line, then we need to force one
// on a character boundary. Also do this is we know we're on the last available line.
var onLastLine = _maxLines.HasValue && _lines.Count == _maxLines.Value - 1;
if ( frSplitIndex < 0 || onLastLine )
{
// Jake: Pulled from upstream repo after spending the whole
// day trying to comprehend this big filthy function
while ( frIndex > frIndexStartOfLine && _fontRuns[frIndex].XCoord > _maxWidthResolved )
{
frIndex--;
}
fr = _fontRuns[frIndex];
var room = _maxWidthResolved - fr.XCoord;
frSplitIndex = frIndex;
codePointIndexSplit = fr.FindBreakPosition( room, frSplitIndex == frIndexStartOfLine );
codePointIndexWrap = codePointIndexSplit;
while ( codePointIndexWrap < _codePoints.Length && UnicodeClasses.LineBreakClass( _codePoints[codePointIndexWrap] ) == LineBreakClass.SP )
codePointIndexWrap++;
}
// Split it
fr = _fontRuns[frSplitIndex];
if ( codePointIndexSplit == fr.Start )
{
// Split exactly before the run
}
else if ( codePointIndexSplit == fr.End )
{
// Split exactly after the run
frSplitIndex++;
}
else
{
// Split in the middle of the run
frSplitIndex++;
_fontRuns.Insert( frSplitIndex, fr.Split( codePointIndexSplit ) );
}
// Trailing whitespace
int frTrailingWhiteSpaceIndex = frSplitIndex;
while ( frTrailingWhiteSpaceIndex < _fontRuns.Count && _fontRuns[frTrailingWhiteSpaceIndex].Start < codePointIndexWrap )
{
if ( codePointIndexWrap < _fontRuns[frTrailingWhiteSpaceIndex].End )
{
var fr2 = _fontRuns[frTrailingWhiteSpaceIndex].Split( codePointIndexWrap );
_fontRuns.Insert( frTrailingWhiteSpaceIndex + 1, fr2 );
}
frTrailingWhiteSpaceIndex++;
}
// Build the final line
BuildLine( frIndexStartOfLine, frSplitIndex, frTrailingWhiteSpaceIndex );
// Reset for the next line
frSplitIndex = -1;
frIndex = frTrailingWhiteSpaceIndex;
frIndexStartOfLine = frIndex;
consumedWidth = 0;
// Check height constraints and quit if finished
if ( !CheckHeightConstraints() )
return;
}
// Build the final line
if ( frIndexStartOfLine < _fontRuns.Count )
{
BuildLine( frIndexStartOfLine, _fontRuns.Count, _fontRuns.Count );
CheckHeightConstraints();
}
}
/// <summary>
/// Construct a single line from the specified font run indicies
/// </summary>
/// <param name="frIndexStartOfLine">Index of the first font run in the line</param>
/// <param name="frSplitIndex">Index of the last type</param>
/// <param name="frTrailingWhiteSpaceIndex"></param>
void BuildLine( int frIndexStartOfLine, int frSplitIndex, int frTrailingWhiteSpaceIndex )
{
// Create the line
var line = TextLine.Pool.Value.Get();
line.TextBlock = this;
line.YCoord = _measuredHeight;
// Add runs
for ( int i = frIndexStartOfLine; i < frTrailingWhiteSpaceIndex; i++ )
{
// Tag trailing whitespace appropriately
if ( i >= frSplitIndex )
{
var fr = _fontRuns[i];
fr.RunKind = FontRunKind.TrailingWhitespace;
if ( fr.Direction != _resolvedBaseDirection )
{
// What is this a fallback for?
var asFallbackFor = TypefaceFromStyle( fr.Style, false );
// Create a new font run over the same text span but using the base direction
_fontRuns[i] = CreateFontRun( fr.StyleRun, fr.CodePoints, _resolvedBaseDirection, fr.Style, fr.Typeface, asFallbackFor );
}
}
line.RunsInternal.Add( _fontRuns[i] );
}
// Add the line to the collection
_lines.Add( line );
// Lay it out
LayoutLine( line );
// Update y position
_measuredHeight += line.Height;
}
/// <summary>
/// Layout the font runs within a line
/// </summary>
/// <param name="line">The line to layout</param>
void LayoutLine( TextLine line )
{
// How much to x-adjust all runs by to position correctly
float xAdjust;
// Which direction?
if ( _resolvedBaseDirection == TextDirection.LTR )
{
xAdjust = LayoutLineLTR( line );
}
else
{
/*
if (_useMSWordStyleRtlLayout)
{
xAdjust = LayoutLineRTLWordStyle(line);
}
else
*/
{
xAdjust = LayoutLineRTL( line );
}
}
// Process all runs, setting their final left-aligned x-position and
// calculating metrics for the line as a whole
float maxAbove = 0;
float maxBelow = 0;
float maxAscent = 0;
float maxDescent = 0;
for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
{
// Get the run
var fr = line.Runs[frIndex];
// Adjust run position
fr.XCoord += xAdjust;
var above = -fr.Ascent + fr.HalfLeading;
var below = fr.Descent + fr.HalfLeading;
if ( above > maxAbove )
maxAbove = above;
if ( below > maxBelow )
maxBelow = below;
if ( fr.Ascent < maxAscent )
maxAscent = fr.Ascent;
if ( fr.Descent > maxDescent )
maxDescent = fr.Descent;
}
// Store line metrics
line.MaxAscent = maxAscent;
line.MaxDescent = maxDescent;
line.Height = maxAbove + maxBelow;
line.BaseLine = maxAbove;
}
/// <summary>
/// Layout a line (LTR edition)
/// </summary>
/// <param name="line">The line to be laid out</param>
/// <returns>A final x-adjustment to be applied to the line's font runs</returns>
private float LayoutLineLTR( TextLine line )
{
float x = 0;
float trailingWhitespaceWidth = 0;
for ( int i = 0; i < line.Runs.Count; i++ )
{
var fr = line.Runs[i];
if ( fr.Direction == TextDirection.LTR )
{
fr.XCoord = x;
x += fr.Width;
if ( fr.RunKind == FontRunKind.TrailingWhitespace )
trailingWhitespaceWidth += fr.Width;
}
else
{
System.Diagnostics.Debug.Assert( fr.RunKind == FontRunKind.Normal );
int j = i;
while ( j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.RTL )
j++;
int continueFrom = j;
while ( j >= i )
{
fr = line.Runs[j];
fr.XCoord = x;
x += fr.Width;
j--;
}
i = continueFrom;
}
}
// Store content width
line.Width = x - trailingWhitespaceWidth;
return 0;
}
/// <summary>
/// Layout a line (RTL edition)
/// </summary>
/// <param name="line">The line to be laid out</param>
/// <returns>A final x-adjustment to be applied to the line's font runs</returns>
private float LayoutLineRTL( TextLine line )
{
float x = 0;
float trailingWhitespaceWidth = 0;
for ( int i = 0; i < line.Runs.Count; i++ )
{
var fr = line.Runs[i];
if ( fr.Direction == TextDirection.RTL )
{
x -= fr.Width;
fr.XCoord = x;
if ( fr.RunKind == FontRunKind.TrailingWhitespace )
trailingWhitespaceWidth += fr.Width;
}
else
{
System.Diagnostics.Debug.Assert( fr.RunKind == FontRunKind.Normal );
int j = i;
while ( j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.LTR )
j++;
int continueFrom = j;
while ( j >= i )
{
fr = line.Runs[j];
x -= fr.Width;
fr.XCoord = x;
j--;
}
i = continueFrom;
}
}
// Work out final width
float totalWidth = -x - trailingWhitespaceWidth;
// Store content width
line.Width = totalWidth;
// Everything is currently laid out from 0 to the left, so we
// need to shift right to make it left aligned
return totalWidth;
}
/// <summary>
/// Layout a line (MS Word RTL edition)
/// </summary>
/// <param name="line">The line to be laid out</param>
/// <returns>A final x-adjustment to be applied to the line's font runs</returns>
private float LayoutLineRTLWordStyle( TextLine line )
{
float xPos = 0;
float totalWidth = 0;
float trailingWhitespaceWidth = 0;
for ( int i = 0; i < line.Runs.Count; i++ )
{
// Get the direction of this group
var groupDirection = line.Runs[i].Direction;
// Count the number of runs with the same directionality
int j = i;
float groupWidth = 0;
while ( j < line.Runs.Count && line.Runs[j].Direction == groupDirection )
{
if ( line.Runs[i].RunKind == FontRunKind.TrailingWhitespace )
trailingWhitespaceWidth += line.Runs[i].Width;
groupWidth += line.Runs[j].Width;
j++;
}
totalWidth += groupWidth;
// How many runs in the group
var runsInGroup = j - i;
// Place the runs in the group
if ( groupDirection == TextDirection.LTR )
{
// Left to right group
for ( ; i < j; i++ )
{
line.Runs[i].XCoord = xPos;
xPos += line.Runs[i].Width;
}
}
else
{
// Right to left group
xPos += groupWidth;
var x = xPos;
for ( ; i < j; i++ )
{
x -= line.Runs[i].Width;
line.Runs[i].XCoord = x;
}
}
i = j - 1;
}
line.Width = xPos - trailingWhitespaceWidth;
return _maxWidthResolved - (xPos - trailingWhitespaceWidth);
}
/// <summary>
/// Finalize lines, positioning for horizontal alignment and
/// moving all glyphs into position (relative to the text block top left)
/// </summary>
void FinalizeLines()
{
// Work out the measured width
foreach ( var l in _lines )
{
if ( l.Width > _measuredWidth )
_measuredWidth = l.Width;
}
var ta = ResolveTextAlignment();
foreach ( var line in _lines )
{
// Work out x-alignement adjust for this line
float xAdjust = 0;
switch ( ta )
{
case TextAlignment.Right:
xAdjust = (_maxWidth ?? _measuredWidth) - line.Width;
break;
case TextAlignment.Center:
xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2;
break;
}
// Position each run
for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
{
var fr = line.Runs[frIndex];
fr.Line = line;
fr.XCoord += xAdjust;
fr.MoveGlyphs( fr.XCoord, line.YCoord + line.BaseLine );
}
}
// Remove the font runs that weren't assigned to a line because the text
// was truncated
while ( _fontRuns.Count > 0 && _fontRuns[_fontRuns.Count - 1].Line == null )
{
_fontRuns.RemoveAt( _fontRuns.Count - 1 );
}
}
/// <summary>
/// Finds the font run containing a specified code point index
/// </summary>
/// <param name="from">The font run index to start from</param>
/// <param name="codePointIndex">The code point index being searched for</param>
/// <returns>The index of the font run containing the specified code point
/// index, or font run count if past the end</returns>
int FindFontRunForCodePointIndex( int from, int codePointIndex )
{
int frIndex = from;
while ( true )
{
var fr = _fontRuns[frIndex];
if ( codePointIndex < fr.Start )
{
System.Diagnostics.Debug.Assert( frIndex > 0 );
frIndex--;
}
else if ( codePointIndex >= fr.End )
{
frIndex++;
if ( frIndex == _fontRuns.Count )
{
System.Diagnostics.Debug.Assert( codePointIndex == _codePoints.Length );
return _codePoints.Length;
}
}
else
{
return frIndex;
}
}
}
/// <summary>
/// Re-usable buffer holding just the ellipsis character
/// </summary>
static Utf32Buffer ellipsis = new Utf32Buffer( "…" );
static ushort[] spaceCharacter = { ' ' };
/// <summary>
/// Create a special font run containing the ellipsis character
/// based on an existing run
/// </summary>
/// <param name="basedOn">The run to base the styling on</param>
/// <returns>A new font run containing the ellipsis character</returns>
FontRun CreateOverflowRun( FontRun basedOn )
{
// Get the type face
var typeface = TypefaceFromStyle( basedOn.Style, true );
// Split into font fallback runs (there should only ever be just one)
var fontRun = FontFallback.GetFontRuns( ellipsis.AsSlice(), typeface ).Single();
// Create the new run and mark is as a special run type for ellipsis
var fr = CreateFontRun( basedOn.StyleRun, ellipsis.SubSlice( fontRun.Start, fontRun.Length ), _resolvedBaseDirection, basedOn.Style, fontRun.Typeface, typeface );
fr.RunKind = FontRunKind.Ellipsis;
// Done
return fr;
}
/// <summary>
/// Update the current line with a new font run containing the trailing ellipsis
/// </summary>
/// <param name="line">The line to be updated</param>
/// <param name="postLayout">True if the ellipsis is being added post layout via a user call to AddEllipsis()</param>
void AdornLineWithOverflowContent( TextLine line, bool postLayout = false )
{
var lastRun = line.Runs[line.Runs.Count - 1];
// Don't adorn if the last run actually
// has all the text...
if ( !postLayout && lastRun.End == _codePoints.Length )
return;
// Don't adorn if overflow is set to clip
if ( _overflow == TextOverflow.Clip )
return;
// Remove all trailing whitespace from the line
for ( int i = line.Runs.Count - 1; i >= 0; i-- )
{
var r = line.Runs[i];
if ( r.RunKind == FontRunKind.TrailingWhitespace )
{
line.RunsInternal.RemoveAt( i );
if ( postLayout )
{
_fontRuns.Remove( r );
}
}
}
// Calculate the total width of the line
float totalWidth = 0;
for ( int i = 0; i < line.Runs.Count; i++ )
{
totalWidth += line.Runs[i].Width;
}
// Get the new last run (if any)
if ( line.Runs.Count > 0 )
lastRun = line.Runs[line.Runs.Count - 1];
// Create a new run for the ellipsis
var ellipsisRun = CreateOverflowRun( lastRun );
// Work out how much room we've got. If this is user request
// to append the ellipsis and MaxWidth isn't set then make sure
// we don't change our previously measured width be using that
// previous measurement as the limit
var maxWidth = _maxWidthResolved;
var removeWidth = totalWidth + ellipsisRun.Width - maxWidth;
if ( removeWidth > 0 )
{
for ( int i = line.Runs.Count - 1; i >= 0; i-- )
{
var fr = line.Runs[i];
// Does this run have enough to remove?
// No, remove it all
if ( fr.Width < removeWidth )
{
removeWidth -= fr.Width;
line.RunsInternal.RemoveAt( i );
if ( postLayout )
_fontRuns.Remove( fr );
continue;
}
// Work out where to split this run
int pos = fr.FindBreakPosition( fr.Width - removeWidth, false );
if ( pos == fr.Start )
{
// Nothing fits, remove it all
line.RunsInternal.RemoveAt( i );
if ( postLayout )
_fontRuns.Remove( fr );
}
else
{
// Split it
var remaining = fr.Split( pos );
// Keep the remaining part in case we need it later (not sure why,
// but seems wise).
if ( !postLayout )
{
_fontRuns.Insert( _fontRuns.IndexOf( fr ) + 1, remaining );
// _fontRuns.Remove(fr);
}
}
break;
}
}
// Add it to the line
line.RunsInternal.Add( ellipsisRun );
if ( postLayout )
{
// No layout adjustmenst if this is post layout change
LayoutLine( line );
}
else
{
// Remember old line height
var oldHeight = line.Height;
_measuredHeight -= line.Height;
// Layout the line again
LayoutLine( line );
// Adjust height just in case it changed
_measuredHeight += line.Height;
}
}
/// <summary>
/// Check if the current layout has exceeded any height restrictions
/// and if so, remove any offending lines and optionally create the
/// ellipsis at the end indicating the text has been truncated
/// </summary>
/// <returns>True if can continue adding lines; otherwise false</returns>
bool CheckHeightConstraints()
{
// Special case for the first line not fitting
if ( _lines.Count == 1 && _measuredHeight > _maxHeightResolved )
{
_truncated = true;
_measuredWidth = 0;
_lines.RemoveAt( 0 );
return false;
}
// Have we exceeded the height limit
if ( _measuredHeight > _maxHeightResolved || _maxHeightResolved <= 0 )
{
// Remove the last line (unless it's the only line)
if ( _lines.Count > 1 )
{
_measuredHeight -= _lines[_lines.Count - 1].Height;
_lines.RemoveAt( _lines.Count - 1 );
}
if ( _lines.Count > 0 )
{
AdornLineWithOverflowContent( _lines[_lines.Count - 1] );
}
_truncated = true;
return false;
}
// Have we hit the line count limit?
if ( _lines.Count >= _maxLinesResolved )
{
if ( _lines.Count > 0 )
{
AdornLineWithOverflowContent( _lines[_lines.Count - 1] );
}
_truncated = true;
return false;
}
// Are we nowrap and overflowed?
if ( _noWrap && _overflow != TextOverflow.None && _lines.Count > 0 )
{
AdornLineWithOverflowContent( _lines[_lines.Count - 1] );
_truncated = true;
return false;
}
return true;
}
/// <summary>
/// Resets and internal object and memory pools.
/// </summary>
/// <remarks>
/// For performance reasons and to reduce pressure on the
/// garbage collector, RichTextKit maintains several internal
/// per-thread memory and object pools.
///
/// If you create a very large text block, these pools will be
/// enlarged to cope with content of larger text blocks.
///
/// This method can be used to reset those pools to reclaim the
/// extra memory they consumed.
///
/// In general you can ignore this method, unless you know you're
/// working with very large text blocks (which you shouldn't be
/// anyway, since a text block is only supposed to be a single
/// paragraph).
/// /// </remarks>
public static void ResetPooledMemory()
{
TextLine.Pool.Value = new ObjectPool<TextLine>();
FontRun.Pool.Value = new ObjectPool<FontRun>();
StyleRun.Pool.Value = new ObjectPool<StyleRun>();
Bidi.Instance.Value = new Bidi();
}
}
}