mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2244 lines
59 KiB
C#
2244 lines
59 KiB
C#
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// RichTextKit
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// Copyright © 2019-2020 Topten Software. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may
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// not use this product except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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using SkiaSharp;
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using Topten.RichTextKit.Utils;
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namespace Topten.RichTextKit
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{
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/// <summary>
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/// Represents a block of formatted, laid out and measurable text
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/// </summary>
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public class TextBlock : StyledText
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{
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/// <summary>
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/// Constructor
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/// </summary>
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public TextBlock()
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{
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}
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/// <summary>
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/// The max width property sets the maximum width of a line, after which
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/// the line will be wrapped onto the next line.
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/// </summary>
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/// <remarks>
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/// This property can be set to null, in which case lines won't be wrapped.
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/// </remarks>
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public float? MaxWidth
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{
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get => _maxWidth;
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set
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{
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if ( value.HasValue && value.Value < 0 )
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value = 0;
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if ( _maxWidth != value )
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{
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_maxWidth = value;
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InvalidateLayout();
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}
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}
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}
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/// <summary>
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/// The maximum height of the TextBlock after which lines will be
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/// truncated and the final line will be appended with an
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/// ellipsis (`...`) character.
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/// </summary>
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/// <remarks>
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/// This property can be set to null, in which case the vertical height of the text block
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/// won't be capped.
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/// </remarks>
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public float? MaxHeight
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{
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get => _maxHeight;
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set
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{
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if ( value.HasValue && value.Value < 0 )
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value = 0;
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if ( value != _maxHeight )
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{
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_maxHeight = value;
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InvalidateLayout();
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}
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}
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}
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/// <summary>
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/// The maximum number of lines after which lines will be
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/// truncated and the final line will be appended with an
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/// ellipsis (`...`) character.
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/// </summary>
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/// <remarks>
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/// This property can be set to null, in which case the vertical height of
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/// the text block won't be capped.
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/// </remarks>
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public int? MaxLines
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{
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get => _maxLines;
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set
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{
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if ( value.HasValue && value.Value < 0 )
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value = 0;
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if ( value != _maxLines )
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{
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_maxLines = value;
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InvalidateLayout();
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}
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}
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}
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/// <summary>
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/// Prevents wrapping to a new line when reaching max width
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/// </summary>
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public bool NoWrap
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{
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get => _noWrap;
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set
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{
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if ( value == _noWrap )
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return;
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_noWrap = value;
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InvalidateLayout();
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}
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}
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/// <summary>
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/// Sets the left, right or center alignment of the text block.
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/// </summary>
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/// <remarks>
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/// Set this property to <see cref="TextAlignment.Auto"/> to align
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/// the paragraph according to the <see cref="BaseDirection"/>.
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///
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/// * If the <see cref="MaxWidth"/> property has been set this will
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/// be used for alignment calculations.
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/// * If the <see cref="MaxWidth"/> property has not been set, the
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/// width of the longest line will be used.
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/// </remarks>
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public TextAlignment Alignment
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{
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get => _textAlignment;
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set
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{
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if ( _textAlignment != value )
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{
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_textAlignment = value;
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InvalidateLayout();
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}
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}
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}
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/// <summary>
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/// Sets how a text block will overflow.
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/// <remarks>
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/// <see cref="TextOverflow.Ellipsis"/> will append an ellipsis.
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/// <see cref="TextOverflow.Clip"/> will clip without appending anything.
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/// </remarks>
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/// </summary>
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public TextOverflow Overflow
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{
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get => _overflow;
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set
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{
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if ( _overflow != value )
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{
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_overflow = value;
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InvalidateLayout();
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}
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}
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}
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/// <summary>
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/// Sets how a text block will break on overflow.
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/// </summary>
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public WordBreakMode WordBreak
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{
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get => _breakMode;
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set
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{
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if ( _breakMode != value )
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{
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_breakMode = value;
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InvalidateLayout();
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}
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}
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}
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/// <summary>
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/// The base directionality of this text block (whether text is laid out
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/// left to right, or right to left)
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/// </summary>
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public TextDirection BaseDirection
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{
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get => _baseDirection;
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set
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{
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if ( _baseDirection != value )
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{
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_baseDirection = value;
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InvalidateLayout();
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}
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}
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}
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/// <summary>
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/// Clear the content of this text block
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/// </summary>
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public override void Clear()
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{
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// Reset everything
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FontRun.Pool.Value.ReturnAndClear( _fontRuns );
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TextLine.Pool.Value.ReturnAndClear( _lines );
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_textShapingBuffers.Clear();
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base.Clear();
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}
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/// <summary>
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/// Split this text block at the specified code point index
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/// </summary>
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/// <param name="from">The code point index to copy from</param>
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/// <param name="length">The number of code points to copy</param>
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/// <returns>A new text block with the RHS split part of the text</returns>
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public TextBlock Copy( int from, int length )
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{
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// Create a new text block with the same attributes as this one
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var other = new TextBlock();
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other.Alignment = this.Alignment;
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other.BaseDirection = this.BaseDirection;
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other.MaxWidth = this.MaxWidth;
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other.MaxHeight = this.MaxHeight;
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other.MaxLines = this.MaxLines;
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// Copy text to the new paragraph
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foreach ( var subRun in _styleRuns.GetInterectingRuns( from, length ) )
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{
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var sr = _styleRuns[subRun.Index];
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other.AddText( sr.CodePoints.SubSlice( subRun.Offset, subRun.Length ), sr.Style );
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}
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return other;
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}
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/// <inheritdoc />
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protected override void OnChanged()
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{
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InvalidateLayout();
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base.OnChanged();
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}
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/// <summary>
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/// Appends an ellipsis to this text block
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/// </summary>
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/// <remarks>
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/// This method checks if the text block has already been truncated and if
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/// not appends an ellipsis without changing the measured vertical layout of the
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/// text block. The ellipsis only remains in effect until the block's layout
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/// is recalculated.
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///
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/// The text block must have at least one line. If the block contains no text,
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/// then use AddText("\n", style) to create a single line with an attached style
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/// but no text.
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///
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/// The intended purpose of this is to included an ellipsis on this text block
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/// when a following text block doesn't fit.
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/// </remarks>
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public void AddEllipsis()
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{
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// Make sure laid out
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Layout();
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// Already truncated?
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if ( _truncated )
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return;
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if ( _lines.Count == 0 )
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throw new InvalidOperationException( "Ellipsis can't be appended to a text block with no lines" );
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// Append the ellipsis
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var line = _lines[_lines.Count - 1];
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// Because adorning the line with ellipsis resets the XCoord of each font run
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// to be left aligned, we need to move the glyphs to be left aligned too
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for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
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{
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var fr = line.Runs[frIndex];
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fr.MoveGlyphs( -fr.XCoord, 0 );
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}
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// Append the ellipsis to the line and relayout theline
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AdornLineWithOverflowContent( line, true );
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// Work out the new x-alignment
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var ta = ResolveTextAlignment();
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float xAdjust = 0;
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switch ( ta )
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{
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case TextAlignment.Right:
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xAdjust = (_maxWidth ?? _measuredWidth) - line.Width;
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break;
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case TextAlignment.Center:
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xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2;
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break;
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}
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// Adjust the measured width if the adorned line is the widest line
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if ( line.Width > _measuredWidth )
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_measuredWidth = line.Width;
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// Reposition each run to the correct location
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for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
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{
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var fr = line.Runs[frIndex];
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fr.Line = line;
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fr.XCoord += xAdjust;
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if ( fr.RunKind == FontRunKind.Ellipsis )
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{
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// The ellipsis has it's xcoord setup, but it's glyphs have never
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// been positioned so need to handle this a little differently
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fr.MoveGlyphs( fr.XCoord, line.YCoord + line.BaseLine );
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}
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else
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{
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// Move the glyphs back to corectly aligned position
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fr.MoveGlyphs( fr.XCoord, 0 );
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}
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}
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}
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/// <summary>
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/// Updates the internal layout of the text block
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/// </summary>
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/// <remarks>
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/// Generally you don't need to call this method as the layout
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/// will be automatically updated as needed.
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/// </remarks>
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public void Layout( bool force = false )
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{
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// Needed?
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if ( !force && !_needsLayout )
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return;
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_needsLayout = false;
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// Resolve max width/height
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_maxWidthResolved = _maxWidth ?? float.MaxValue;
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_maxHeightResolved = _maxHeight ?? float.MaxValue;
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_maxLinesResolved = _maxLines ?? int.MaxValue;
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if ( _noWrap && _overflow == TextOverflow.None )
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{
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_maxWidthResolved = float.MaxValue;
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}
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// Reset layout state
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_textShapingBuffers.Clear();
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_fontRuns.Clear();
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_lines.Clear();
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_caretIndicies.Clear();
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_wordBoundaryIndicies.Clear();
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_measuredHeight = 0;
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_measuredWidth = 0;
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_leftOverhang = null;
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_rightOverhang = null;
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_truncated = false;
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// Only layout if actually have some text
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if ( _codePoints.Length != 0 )
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{
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// Build font runs
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BuildFontRuns();
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// Break font runs into lines
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BreakLines();
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// Finalize lines
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FinalizeLines();
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}
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}
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/// <summary>
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/// Get all font runs for this text block
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/// </summary>
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public IReadOnlyList<FontRun> FontRuns
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{
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get
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{
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Layout();
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return _fontRuns;
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}
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}
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/// <summary>
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/// Get all the lines for this text block
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/// </summary>
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public IReadOnlyList<TextLine> Lines
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{
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get
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{
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Layout();
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return _lines;
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}
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}
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/// <summary>
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/// Paint this text block
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/// </summary>
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/// <param name="canvas">The Skia canvas to paint to</param>
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/// <param name="options">Options controlling the paint operation</param>
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public void Paint( SKCanvas canvas, TextPaintOptions options = null )
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{
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// Ensure have options
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if ( options == null )
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options = TextPaintOptions.Default;
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// Ensure layout done
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Layout();
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// Create context
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var ctx = new PaintTextContext()
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{
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Canvas = canvas,
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Options = options,
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};
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ctx.Shader = options.TextGradient?.CreateShader( MeasuredWidth, MeasuredHeight, MeasuredPadding.Left );
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// Prepare selection
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if ( options.Selection.HasValue )
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{
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ctx.SelectionStart = options.Selection.Value.Minimum;
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ctx.SelectionEnd = options.Selection.Value.Maximum;
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ctx.PaintSelectionBackground = new SKPaint()
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{
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Color = options.SelectionColor,
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IsStroke = false,
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IsAntialias = false,
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};
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if ( options.SelectionHandleScale != 0 && options.SelectionHandleColor.Alpha > 0 )
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{
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ctx.SelectionHandleScale = options.SelectionHandleScale;
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ctx.PaintSelectionHandle = new SKPaint()
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{
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Color = options.SelectionHandleColor,
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IsStroke = false,
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IsAntialias = true,
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};
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}
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}
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else
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{
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ctx.SelectionStart = -1;
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ctx.SelectionEnd = -1;
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}
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foreach ( var l in _lines )
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{
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l.PaintBackground( ctx );
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}
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// Paint each line
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foreach ( var l in _lines )
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{
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l.Paint( ctx );
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}
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// Clean up
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ctx.PaintSelectionBackground?.Dispose();
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ctx.Shader?.Dispose();
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}
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/// <summary>
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/// Paint this text block
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/// </summary>
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/// <param name="canvas">The Skia canvas to paint to</param>
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/// <param name="position">The top left position within the canvas to draw at</param>
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/// <param name="options">Options controlling the paint operation</param>
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public void Paint( SKCanvas canvas, SKPoint position, TextPaintOptions options = null )
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{
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// Translate
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canvas.Save();
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canvas.Translate( position.X, position.Y );
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// Paint it
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Paint( canvas, options );
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// Restore and done!
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canvas.Restore();
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}
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/// <summary>
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/// The total height of all lines.
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/// </summary>
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public float MeasuredHeight
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{
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get
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{
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Layout();
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return _measuredHeight;
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}
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}
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/// <summary>
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/// The length of the displayed text (in code points)
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/// </summary>
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/// <remarks>
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/// If the text is truncated, this is the index of the point
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/// at which the ellipsis was inserted. If the text it not
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/// truncated, is the length of all added text.
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/// </remarks>
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public int MeasuredLength
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{
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get
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{
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Layout();
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if ( _lines.Count == 0 )
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return 0;
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return _lines[_lines.Count - 1].End;
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}
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}
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/// <summary>
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/// The number of lines in the text
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/// </summary>
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public int LineCount
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{
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get
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{
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Layout();
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return _lines.Count;
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}
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}
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/// <summary>
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/// The width of the widest line of text.
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/// </summary>
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/// <remarks>
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/// The returned width does not include any overhang.
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/// </remarks>
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public float MeasuredWidth
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{
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get
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{
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Layout();
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return _measuredWidth;
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}
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}
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/// <summary>
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/// Indicates if the text was truncated due to max height or max lines
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/// constraints
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/// </summary>
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public bool Truncated
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{
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get
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{
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Layout();
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return _truncated;
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}
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}
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/// <summary>
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/// Gets the size of any unused space around the text.
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/// </summary>
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/// <remarks>
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/// If MaxWidth is not set, the left and right padding will always be zero.
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///
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/// This property also returns a bottom padding amount if MaxHeight is set.
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///
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/// The returned top padding is always zero.
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///
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/// The return rectangle describes padding amounts for each edge - not
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/// rectangle co-ordinates.
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/// </remarks>
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public SKRect MeasuredPadding
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{
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get
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{
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var r = new SKRect();
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// Bottom padding?
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if ( _maxHeight.HasValue )
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{
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r.Bottom = _maxHeight.Value - _measuredHeight;
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}
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if ( !_maxWidth.HasValue )
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return r;
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Layout();
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switch ( ResolveTextAlignment() )
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{
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case TextAlignment.Left:
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r.Left = 0;
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r.Right = _maxWidthResolved - _measuredWidth;
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return r;
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case TextAlignment.Right:
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r.Left = _maxWidthResolved - _measuredWidth;
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r.Right = 0;
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return r;
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case TextAlignment.Center:
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r.Left = (_maxWidthResolved - _measuredWidth) / 2;
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r.Right = (_maxWidthResolved - _measuredWidth) / 2;
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return r;
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}
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throw new InvalidOperationException();
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}
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}
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|
|
|
/// <summary>
|
|
/// Gets the actual measured overhang in each direction based on the
|
|
/// fonts used, and the supplied text.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The return rectangle describes overhang amounts for each edge - not
|
|
/// rectangle co-ordinates.
|
|
/// </remarks>
|
|
public SKRect MeasuredOverhang
|
|
{
|
|
get
|
|
{
|
|
Layout();
|
|
if ( !_leftOverhang.HasValue )
|
|
{
|
|
var right = _maxWidth ?? MeasuredWidth;
|
|
float leftOverhang = 0;
|
|
float rightOverhang = 0;
|
|
foreach ( var l in _lines )
|
|
{
|
|
l.UpdateOverhang( right, ref leftOverhang, ref rightOverhang );
|
|
}
|
|
_leftOverhang = leftOverhang;
|
|
_rightOverhang = rightOverhang;
|
|
}
|
|
return new SKRect( _leftOverhang.Value, 0, _rightOverhang.Value, 0 );
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Hit test this block of text
|
|
/// </summary>
|
|
/// <param name="lineIndex">The line to be hit test</param>
|
|
/// <param name="x">The x-coordinate relative to top left of the block</param>
|
|
/// <returns>A HitTestResult</returns>
|
|
public HitTestResult HitTestLine( int lineIndex, float x )
|
|
{
|
|
return _lines[lineIndex].HitTest( x );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Hit test this block of text
|
|
/// </summary>
|
|
/// <param name="x">The x-coordinate relative to top left of the block</param>
|
|
/// <param name="y">The x-coordinate relative to top left of the block</param>
|
|
/// <returns>A HitTestResult</returns>
|
|
public HitTestResult HitTest( float x, float y )
|
|
{
|
|
Layout();
|
|
|
|
var htr = new HitTestResult();
|
|
|
|
// Work out which line number we're over
|
|
htr.OverLine = -1;
|
|
htr.OverCodePointIndex = -1;
|
|
for ( int i = 0; i < _lines.Count; i++ )
|
|
{
|
|
var l = _lines[i];
|
|
if ( y >= l.YCoord && y < l.YCoord + l.Height )
|
|
{
|
|
htr.OverLine = i;
|
|
}
|
|
}
|
|
|
|
// Work out the closest line
|
|
if ( htr.OverLine >= 0 )
|
|
{
|
|
htr.ClosestLine = htr.OverLine;
|
|
}
|
|
else if ( y < 0 )
|
|
{
|
|
htr.ClosestLine = 0;
|
|
}
|
|
else
|
|
{
|
|
htr.ClosestLine = _lines.Count - 1;
|
|
}
|
|
|
|
// Hit test each cluster
|
|
if ( htr.ClosestLine >= 0 && htr.ClosestLine < _lines.Count )
|
|
{
|
|
// Hit test the line
|
|
var l = _lines[htr.ClosestLine];
|
|
l.HitTest( x, ref htr );
|
|
}
|
|
|
|
// If we're not over the line, we're also not over the character
|
|
if ( htr.OverLine < 0 )
|
|
htr.OverCodePointIndex = -1;
|
|
|
|
if ( htr.ClosestCodePointIndex < 0 )
|
|
{
|
|
if ( htr.ClosestLine == _lines.Count - 1 && _lines.Count > 0 )
|
|
htr.ClosestCodePointIndex = _lines[_lines.Count - 1].End - 1;
|
|
else
|
|
htr.ClosestCodePointIndex = 0;
|
|
}
|
|
|
|
return htr;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Build map of all caret positions
|
|
/// </summary>
|
|
void BuildCaretIndicies()
|
|
{
|
|
Layout();
|
|
if ( _caretIndicies.Count == 0 )
|
|
{
|
|
foreach ( var r in _lines.SelectMany( x => x.Runs ) )
|
|
{
|
|
for ( int i = 0; i < r.Clusters.Length; i++ )
|
|
{
|
|
_caretIndicies.Add( r.Clusters[i] );
|
|
}
|
|
}
|
|
_caretIndicies.Add( MeasuredLength );
|
|
_caretIndicies = _caretIndicies.OrderBy( x => x ).Distinct().ToList();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves a list of all valid caret positions
|
|
/// </summary>
|
|
public IReadOnlyList<int> CaretIndicies
|
|
{
|
|
get
|
|
{
|
|
BuildCaretIndicies();
|
|
return _caretIndicies;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves a list of all valid caret positions
|
|
/// </summary>
|
|
public IReadOnlyList<int> WordBoundaryIndicies
|
|
{
|
|
get
|
|
{
|
|
// Find word boundaries (if not already done)
|
|
if ( _wordBoundaryIndicies.Count == 0 )
|
|
{
|
|
_wordBoundaryIndicies = WordBoundaryAlgorithm.FindWordBoundaries( _codePoints.AsSlice() ).ToList();
|
|
}
|
|
return _wordBoundaryIndicies;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Retrieves a list of the indicies of the first code point in each line
|
|
/// </summary>
|
|
public IReadOnlyList<int> LineIndicies
|
|
{
|
|
get
|
|
{
|
|
return _lines.Select( x => x.Start ).ToList();
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Given a code point index, find the index in the CaretIndicies
|
|
/// </summary>
|
|
/// <param name="codePointIndex">The code point index to lookup</param>
|
|
/// <returns>The index in the code point idnex in the CaretIndicies array</returns>
|
|
public int LookupCaretIndex( int codePointIndex )
|
|
{
|
|
BuildCaretIndicies();
|
|
int index = _caretIndicies.BinarySearch( codePointIndex );
|
|
if ( index < 0 )
|
|
index = ~index;
|
|
return index;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates useful information for displaying a caret
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// When altPosition is true, if the code point index indicates the first
|
|
/// code point after a line break, the returned caret position will be the
|
|
/// end of the previous line (instead of the start of the next line)
|
|
/// </remarks>
|
|
/// <param name="position">The caret position</param>
|
|
/// <returns>A CaretInfo struct</returns>
|
|
public CaretInfo GetCaretInfo( CaretPosition position )
|
|
{
|
|
// Empty text block?
|
|
if ( _codePoints.Length == 0 || position.CodePointIndex < 0 || _lines.Count == 0 )
|
|
{
|
|
return CaretInfo.None;
|
|
}
|
|
|
|
// Past the measured length?
|
|
if ( position.CodePointIndex > MeasuredLength )
|
|
{
|
|
return CaretInfo.None;
|
|
}
|
|
|
|
// Look up the caret index
|
|
int cpii = LookupCaretIndex( position.CodePointIndex );
|
|
|
|
// Create caret info
|
|
var ci = new CaretInfo();
|
|
ci.CodePointIndex = _caretIndicies[cpii];
|
|
|
|
var frIndex = FindFontRunForCodePointIndex( position.CodePointIndex );
|
|
FontRun fr = null;
|
|
if ( frIndex >= 0 )
|
|
{
|
|
fr = _fontRuns[frIndex];
|
|
|
|
if ( fr.Start == position.CodePointIndex && frIndex > 0 )
|
|
{
|
|
var frPrior = _fontRuns[frIndex - 1];
|
|
if ( frPrior.End == position.CodePointIndex )
|
|
{
|
|
if ( position.AltPosition ||
|
|
(frPrior.Direction == TextDirection.RTL &&
|
|
frPrior.RunKind != FontRunKind.TrailingWhitespace) )
|
|
{
|
|
fr = frPrior;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var lastLine = _lines[_lines.Count - 1];
|
|
if ( lastLine.RunsInternal.Count > 0 )
|
|
fr = lastLine.RunsInternal[lastLine.RunsInternal.Count - 1];
|
|
}
|
|
|
|
if ( fr == null )
|
|
return CaretInfo.None;
|
|
|
|
// Setup caret coordinates
|
|
ci.CaretXCoord = ci.CodePointIndex < 0 ? 0 : fr.GetXCoordOfCodePointIndex( ci.CodePointIndex );
|
|
ci.CaretRectangle = CalculateCaretRectangle( ci, fr );
|
|
ci.LineIndex = _lines.IndexOf( fr.Line );
|
|
|
|
return ci;
|
|
}
|
|
|
|
SKRect CalculateCaretRectangle( CaretInfo ci, FontRun fr )
|
|
{
|
|
if ( ci.CodePointIndex < 0 )
|
|
return SKRect.Empty;
|
|
|
|
// Get the font run to be used for caret metrics
|
|
fr = GetFontRunForCaretMetrics( ci, fr );
|
|
|
|
// Setup the basic rectangle
|
|
var rect = new SKRect();
|
|
rect.Left = ci.CaretXCoord;
|
|
rect.Top = fr.Line.YCoord + fr.Line.BaseLine + fr.Ascent;
|
|
rect.Right = rect.Left;
|
|
rect.Bottom = fr.Line.YCoord + fr.Line.BaseLine + fr.Descent;
|
|
|
|
// Apply slant if italic
|
|
if ( fr.Style.FontItalic )
|
|
{
|
|
rect.Left -= rect.Height / 14;
|
|
rect.Right = rect.Left + rect.Height / 5;
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Internal helper to get the font run that should
|
|
/// be used for caret metrics.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The returned font run is the font run of the previous
|
|
/// character, or the same character if the first font run
|
|
/// on the line.
|
|
/// </remarks>
|
|
/// <returns>The determined font run</returns>
|
|
FontRun GetFontRunForCaretMetrics( CaretInfo ci, FontRun fr )
|
|
{
|
|
// Same font run?
|
|
if ( ci.CodePointIndex > fr.Start )
|
|
return fr;
|
|
|
|
// Try to get the previous font run in this line
|
|
var lineRuns = fr.Line.Runs as List<FontRun>;
|
|
int index = lineRuns.IndexOf( fr );
|
|
if ( index <= 0 )
|
|
return fr;
|
|
|
|
// Use the previous font run
|
|
return lineRuns[index - 1];
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Find the font run holding a code point index
|
|
/// </summary>
|
|
/// <param name="codePointIndex"></param>
|
|
/// <returns></returns>
|
|
public int FindFontRunForCodePointIndex( int codePointIndex )
|
|
{
|
|
// Past end of text?
|
|
if ( codePointIndex > MeasuredLength )
|
|
return -1;
|
|
|
|
// Look up font run
|
|
int frIndex = FontRuns.BinarySearch( codePointIndex, ( run, value ) =>
|
|
{
|
|
return (run.End - 1) - codePointIndex;
|
|
} );
|
|
if ( frIndex < 0 )
|
|
frIndex = ~frIndex;
|
|
|
|
if ( frIndex == _fontRuns.Count )
|
|
frIndex = _fontRuns.Count - 1;
|
|
|
|
if ( frIndex < 0 )
|
|
return -1;
|
|
|
|
// Return the font run
|
|
var fr = _fontRuns[frIndex];
|
|
System.Diagnostics.Debug.Assert( codePointIndex >= fr.Start );
|
|
System.Diagnostics.Debug.Assert( codePointIndex <= fr.End );
|
|
return frIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invalidate the layout
|
|
/// </summary>
|
|
void InvalidateLayout()
|
|
{
|
|
// Make sure style runs are valid (debug only)
|
|
_styleRuns.CheckValid( _codePoints.Length );
|
|
|
|
// Set layout flag
|
|
_needsLayout = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set if the current layout is dirty
|
|
/// </summary>
|
|
bool _needsLayout = true;
|
|
|
|
/// <summary>
|
|
/// Maximum width (wrap point, or null for no wrapping)
|
|
/// </summary>
|
|
float? _maxWidth;
|
|
|
|
/// <summary>
|
|
/// Width at which to wrap content
|
|
/// </summary>
|
|
float _maxWidthResolved = float.MaxValue;
|
|
|
|
/// <summary>
|
|
/// Maximum height (crop lines after this)
|
|
/// </summary>
|
|
float? _maxHeight;
|
|
|
|
/// <summary>
|
|
/// Maximum layout height
|
|
/// </summary>
|
|
float _maxHeightResolved = float.MaxValue;
|
|
|
|
/// <summary>
|
|
/// Prevents wrapping to a new line when reaching max width
|
|
/// </summary>
|
|
bool _noWrap;
|
|
|
|
/// <summary>
|
|
/// Maximum number of lines
|
|
/// </summary>
|
|
int? _maxLines;
|
|
|
|
/// <summary>
|
|
/// Maximum number of lines
|
|
/// </summary>
|
|
int _maxLinesResolved = int.MaxValue;
|
|
|
|
/// <summary>
|
|
/// Text alignment
|
|
/// </summary>
|
|
TextAlignment _textAlignment = TextAlignment.Auto;
|
|
|
|
/// <summary>
|
|
/// Base direction as set by user
|
|
/// </summary>
|
|
TextDirection _baseDirection = TextDirection.Auto;
|
|
|
|
/// <summary>
|
|
/// Base direction as resolved if auto
|
|
/// </summary>
|
|
TextDirection _resolvedBaseDirection;
|
|
|
|
/// <summary>
|
|
/// How text blocks will overflow
|
|
/// </summary>
|
|
TextOverflow _overflow;
|
|
|
|
/// <summary>
|
|
/// How text blocks will overflow
|
|
/// </summary>
|
|
WordBreakMode _breakMode;
|
|
|
|
/// <summary>
|
|
/// Re-usable buffers for text shaping results
|
|
/// </summary>
|
|
TextShaper.ResultBufferSet _textShapingBuffers = new TextShaper.ResultBufferSet();
|
|
|
|
/// <summary>
|
|
/// Reusable buffer for bidi data
|
|
/// </summary>
|
|
BidiData _bidiData = new BidiData();
|
|
|
|
/// <summary>
|
|
/// A list of font runs, after splitting by directionality, user styles and font fallback
|
|
/// </summary>
|
|
List<FontRun> _fontRuns = new List<FontRun>();
|
|
|
|
/// <summary>
|
|
/// Helper for splitting code into linebreaks
|
|
/// </summary>
|
|
LineBreaker _lineBreaker = new LineBreaker();
|
|
|
|
/// <summary>
|
|
/// The measured height
|
|
/// </summary>
|
|
float _measuredHeight;
|
|
|
|
/// <summary>
|
|
/// The measured width
|
|
/// </summary>
|
|
float _measuredWidth;
|
|
|
|
/// <summary>
|
|
/// The required left overhang
|
|
/// </summary>
|
|
float? _leftOverhang = null;
|
|
|
|
/// <summary>
|
|
/// The required left overhang
|
|
/// </summary>
|
|
float? _rightOverhang = null;
|
|
|
|
/// <summary>
|
|
/// Indicates if the text was truncated by max height/max lines limitations
|
|
/// </summary>
|
|
bool _truncated;
|
|
|
|
/// <summary>
|
|
/// The final laid out set of lines
|
|
/// </summary>
|
|
List<TextLine> _lines = new List<TextLine>();
|
|
|
|
/// <summary>
|
|
/// Calculated valid caret indicies
|
|
/// </summary>
|
|
List<int> _caretIndicies = new List<int>();
|
|
|
|
/// <summary>
|
|
/// Calculated word boundary caret indicies
|
|
/// </summary>
|
|
List<int> _wordBoundaryIndicies = new List<int>();
|
|
|
|
/// <summary>
|
|
/// Resolve the text alignment when set to Auto
|
|
/// </summary>
|
|
/// <returns>Resolved text alignment (left, right or center)</returns>
|
|
internal TextAlignment ResolveTextAlignment()
|
|
{
|
|
if ( _textAlignment == TextAlignment.Auto )
|
|
return _resolvedBaseDirection == TextDirection.LTR ? TextAlignment.Left : TextAlignment.Right;
|
|
else
|
|
return _textAlignment;
|
|
}
|
|
|
|
// Use the shared Bidi algo instance
|
|
Bidi _bidi = Bidi.Instance.Value;
|
|
|
|
/// <summary>
|
|
/// Split into runs based on directionality and style switch points
|
|
/// </summary>
|
|
void BuildFontRuns()
|
|
{
|
|
var originalLength = _codePoints.Length;
|
|
try
|
|
{
|
|
// Clearn unshaped run buffer
|
|
_unshapedRuns.Clear();
|
|
|
|
// Break supplied text into directionality runs
|
|
_bidiData.Init( _codePoints.AsSlice(), (sbyte)_baseDirection );
|
|
|
|
// If we have embedded directional overrides then change those
|
|
// ranges to neutral
|
|
if ( _hasTextDirectionOverrides )
|
|
{
|
|
// Save types
|
|
_bidiData.SaveTypes();
|
|
|
|
for ( int i = 0; i < _styleRuns.Count; i++ )
|
|
{
|
|
// Get the run
|
|
var sr = _styleRuns[i];
|
|
|
|
// Does it have a direction override?
|
|
if ( sr.Style.TextDirection == TextDirection.Auto )
|
|
continue;
|
|
|
|
// Change the range to neutral with no brackets
|
|
_bidiData.Types.SubSlice( sr.Start, sr.Length ).Fill( Directionality.ON );
|
|
_bidiData.PairedBracketTypes.SubSlice( sr.Start, sr.Length ).Fill( PairedBracketType.n );
|
|
}
|
|
}
|
|
|
|
// Process bidi
|
|
_bidi.Process( _bidiData );
|
|
|
|
var resolvedLevels = _bidi.ResolvedLevels;
|
|
|
|
// Get resolved direction
|
|
_resolvedBaseDirection = (TextDirection)_bidi.ResolvedParagraphEmbeddingLevel;
|
|
|
|
// Now process the embedded runs
|
|
if ( _hasTextDirectionOverrides )
|
|
{
|
|
// Restore types
|
|
_bidiData.RestoreTypes();
|
|
|
|
// Process each run individually
|
|
for ( int i = 0; i < _styleRuns.Count; i++ )
|
|
{
|
|
// Get the run
|
|
var sr = _styleRuns[i];
|
|
|
|
// Does it have a direction override?
|
|
if ( sr.Style.TextDirection == TextDirection.Auto )
|
|
continue;
|
|
|
|
// Get the style run bidi data
|
|
var types = _bidiData.Types.SubSlice( sr.Start, sr.Length );
|
|
var pbts = _bidiData.PairedBracketTypes.SubSlice( sr.Start, sr.Length );
|
|
var pbvs = _bidiData.PairedBracketValues.SubSlice( sr.Start, sr.Length );
|
|
|
|
// Get a temp buffer to store the results
|
|
// (We can't use the Bidi's built in buffer because we're about to patch it)
|
|
var levels = _bidiData.GetTempLevelBuffer( sr.Length );
|
|
|
|
// Process this style run
|
|
_bidi.Process( types, pbts, pbvs, (sbyte)sr.Style.TextDirection, _bidiData.HasBrackets, _bidiData.HasEmbeddings, _bidiData.HasIsolates, levels );
|
|
|
|
// Copy result levels back to the full level set
|
|
resolvedLevels.SubSlice( sr.Start, sr.Length ).Set( levels );
|
|
}
|
|
}
|
|
|
|
// Get the list of directional runs
|
|
var bidiRuns = BidiRun.CoalescLevels( resolvedLevels ).ToList();
|
|
|
|
// Split...
|
|
var pos = 0;
|
|
int bidiRun = 0;
|
|
int styleRun = 0;
|
|
while ( pos < _codePoints.Length )
|
|
{
|
|
// Move to next bidi/style run
|
|
if ( pos == bidiRuns[bidiRun].End )
|
|
bidiRun++;
|
|
if ( pos == _styleRuns[styleRun].End )
|
|
styleRun++;
|
|
|
|
// Work out where this run ends
|
|
int nextPos = Math.Min( bidiRuns[bidiRun].End, _styleRuns[styleRun].End );
|
|
|
|
// Add the run
|
|
var dir = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL;
|
|
AddDirectionalRun( _styleRuns[styleRun], pos, nextPos - pos, dir, _styleRuns[styleRun].Style );
|
|
|
|
// Move to next position
|
|
pos = nextPos;
|
|
}
|
|
|
|
System.Diagnostics.Debug.Assert( bidiRun == bidiRuns.Count - 1 );
|
|
System.Diagnostics.Debug.Assert( styleRun == _styleRuns.Count - 1 );
|
|
|
|
// Add the final run
|
|
var dir2 = bidiRuns[bidiRun].Direction == Directionality.L ? TextDirection.LTR : TextDirection.RTL;
|
|
AddDirectionalRun( _styleRuns[_styleRuns.Count - 1], pos, _codePoints.Length - pos, dir2, _styleRuns[styleRun].Style );
|
|
|
|
// Flush runs
|
|
FlushUnshapedRuns();
|
|
|
|
// Split tabs
|
|
SplitTabs();
|
|
}
|
|
catch ( Exception x )
|
|
{
|
|
throw new InvalidOperationException( $"Exception in BuildFontRuns() with original length of {originalLength} now {_codePoints.Length}, style run count {_styleRuns.Count}, font run count {_fontRuns.Count}, direction overrides: {_hasTextDirectionOverrides}", x );
|
|
}
|
|
}
|
|
|
|
void SplitTabs()
|
|
{
|
|
int i = 0;
|
|
while ( i < _fontRuns.Count )
|
|
{
|
|
var fr = _fontRuns[i];
|
|
|
|
if ( FindFirstTabRun( fr, out var start, out var length ) )
|
|
{
|
|
var end = start + length;
|
|
|
|
if ( start == fr.Start && end < fr.End )
|
|
{
|
|
var trailingRun = fr.Split( start + length );
|
|
fr.RunKind = FontRunKind.Tabs;
|
|
|
|
_fontRuns.Insert( ++i, trailingRun );
|
|
}
|
|
else if ( start > fr.Start && end < fr.End )
|
|
{
|
|
var tabRun = fr.Split( start );
|
|
var trailingRun = tabRun.Split( start + length );
|
|
tabRun.RunKind = FontRunKind.Tabs;
|
|
|
|
_fontRuns.Insert( ++i, tabRun );
|
|
_fontRuns.Insert( ++i, trailingRun );
|
|
}
|
|
else if ( start != fr.Start && end == fr.End )
|
|
{
|
|
var tabRun = fr.Split( start );
|
|
tabRun.RunKind = FontRunKind.Tabs;
|
|
|
|
_fontRuns.Insert( ++i, tabRun );
|
|
}
|
|
else
|
|
{
|
|
if ( start == fr.Start && end == fr.End )
|
|
{
|
|
fr.RunKind = FontRunKind.Tabs;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FindFirstTabRun( FontRun fr, out int start, out int length )
|
|
{
|
|
start = 0;
|
|
length = 0;
|
|
|
|
for ( int i = fr.Start; i < fr.Start + fr.Length; i++ )
|
|
{
|
|
if ( _codePoints[i] == '\t' )
|
|
{
|
|
start = i;
|
|
for ( int j = i; j < fr.Start + fr.Length; j++ )
|
|
{
|
|
if ( _codePoints[j] != '\t' ) break;
|
|
length++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return length > 0;
|
|
}
|
|
|
|
float CalculateTabWidth( FontRun fontRun )
|
|
{
|
|
const int tabSpaceCount = 4;
|
|
|
|
var xcoord = fontRun.XCoord;
|
|
var tabStopWidth = tabSpaceCount * fontRun.SpaceWidth;
|
|
var tabStopsPassed = (int)(xcoord / tabStopWidth);
|
|
var endingTabStopXPosition = (tabStopsPassed + fontRun.Length) * tabStopWidth;
|
|
var requiredWidth = endingTabStopXPosition - xcoord;
|
|
|
|
return requiredWidth;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the Skia type face for a IStyle
|
|
/// </summary>
|
|
/// <param name="style">The style</param>
|
|
/// <param name="ignoreFontVariants">When true, doesn't embolden super/sub scripts</param>
|
|
/// <returns>The Skia typeface</returns>
|
|
SKTypeface TypefaceFromStyle( IStyle style, bool ignoreFontVariants = false )
|
|
{
|
|
return (FontMapper ?? FontMapper.Default).TypefaceFromStyle( style, ignoreFontVariants );
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Gets or sets the font mapper to be used by this TextBlock instance
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// When null, the default font mapper (FontMapper.Default) is used.
|
|
/// </remarks>
|
|
public FontMapper FontMapper
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a run of directional text
|
|
/// </summary>
|
|
/// <param name="styleRun">The style run the directional run was created from</param>
|
|
/// <param name="start">Index of the first code point _codePoints buffer</param>
|
|
/// <param name="length">Number of code points in this run</param>
|
|
/// <param name="direction">The direction of the text</param>
|
|
/// <param name="style">The user supplied style for this run</param>
|
|
void AddDirectionalRun( StyleRun styleRun, int start, int length, TextDirection direction, IStyle style )
|
|
{
|
|
// Quit if redundant...
|
|
if ( length == 0 )
|
|
return;
|
|
|
|
// Get the typeface
|
|
var typeface = TypefaceFromStyle( style );
|
|
|
|
// Get the slice of code points
|
|
var codePointsSlice = _codePoints.SubSlice( start, length );
|
|
|
|
// Split into font fallback runs
|
|
foreach ( var fontRun in FontFallback.GetFontRuns( codePointsSlice, typeface, style.ReplacementCharacter ) )
|
|
{
|
|
AddFontRun( styleRun, start + fontRun.Start, fontRun.Length, direction, style, fontRun.Typeface, typeface );
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a run of single font text
|
|
/// </summary>
|
|
/// <param name="styleRun">The style run the directional run was created from</param>
|
|
/// <param name="start">Index of the first code point _codePoints buffer</param>
|
|
/// <param name="length">Number of code points in this run</param>
|
|
/// <param name="direction">The direction of the text</param>
|
|
/// <param name="style">The user supplied style for this run</param>
|
|
/// <param name="typeface">The typeface of the run</param>
|
|
/// <param name="asFallbackFor">The typeface this is a fallback for</param>
|
|
void AddFontRun( StyleRun styleRun, int start, int length, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor )
|
|
{
|
|
// Coalesc added font runs such that those with the exact same font, direction etc... are
|
|
// all shaped together such that kerning is correct for the entire run - regardless of
|
|
// non-typographic style changes (eg: underline, color etc...).
|
|
var usr = new UnshapedRun()
|
|
{
|
|
styleRun = styleRun,
|
|
start = start,
|
|
length = length,
|
|
direction = direction,
|
|
style = style,
|
|
typeface = typeface,
|
|
asFallbackFor = asFallbackFor,
|
|
};
|
|
|
|
// If this run can't be shaped with the previous one then flush those accumlated so far
|
|
if ( _unshapedRuns.Count > 0 && !_unshapedRuns[_unshapedRuns.Count - 1].CanShapeWith( usr ) )
|
|
{
|
|
FlushUnshapedRuns();
|
|
}
|
|
|
|
// Store it for now, actually shape it once we determine the next run is really
|
|
// a different font
|
|
_unshapedRuns.Add( usr );
|
|
}
|
|
|
|
void FlushUnshapedRuns()
|
|
{
|
|
// Quit if nothing to do?
|
|
if ( _unshapedRuns.Count == 0 )
|
|
return;
|
|
|
|
if ( _unshapedRuns.Count == 1 )
|
|
{
|
|
// If there's only one accumulated shape run then we can shape and add it directly
|
|
var usr = _unshapedRuns[0];
|
|
_fontRuns.Add( CreateFontRun( usr.styleRun, _codePoints.SubSlice( usr.start, usr.length ), usr.direction, usr.style, usr.typeface, usr.asFallbackFor ) );
|
|
}
|
|
else
|
|
{
|
|
// There are multiple styled runs, but they're all using the exact same type face
|
|
// so shape them all together to maintain correct kerning, but then break them
|
|
// apart so they're rendered separately with correct style for each piece.
|
|
var first = _unshapedRuns[0];
|
|
var last = _unshapedRuns[_unshapedRuns.Count - 1];
|
|
var spanningRun = CreateFontRun( first.styleRun, _codePoints.SubSlice( first.start, last.start + last.length - first.start ), first.direction, first.style, first.typeface, first.asFallbackFor );
|
|
|
|
for ( int i = 1; i < _unshapedRuns.Count; i++ )
|
|
{
|
|
var newRun = spanningRun.Split( _unshapedRuns[i].start );
|
|
|
|
spanningRun.StyleRun = _unshapedRuns[i - 1].styleRun;
|
|
spanningRun.Style = _unshapedRuns[i - 1].style;
|
|
|
|
_fontRuns.Add( spanningRun );
|
|
spanningRun = newRun;
|
|
}
|
|
spanningRun.StyleRun = _unshapedRuns[_unshapedRuns.Count - 1].styleRun;
|
|
spanningRun.Style = _unshapedRuns[_unshapedRuns.Count - 1].style;
|
|
_fontRuns.Add( spanningRun );
|
|
}
|
|
|
|
_unshapedRuns.Clear();
|
|
}
|
|
|
|
List<UnshapedRun> _unshapedRuns = new List<UnshapedRun>();
|
|
|
|
class UnshapedRun
|
|
{
|
|
public StyleRun styleRun;
|
|
public int start;
|
|
public int length;
|
|
public TextDirection direction;
|
|
public IStyle style;
|
|
public SKTypeface typeface;
|
|
public SKTypeface asFallbackFor;
|
|
|
|
// Check if this unshaped run can be shaped with the next one
|
|
public bool CanShapeWith( UnshapedRun next )
|
|
{
|
|
return typeface == next.typeface &&
|
|
style.FontSize == next.style.FontSize &&
|
|
asFallbackFor == next.asFallbackFor &&
|
|
direction == next.direction &&
|
|
start + length == next.start;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Helper to create a font run
|
|
/// </summary>
|
|
/// <param name="styleRun">The style run owning this font run</param>
|
|
/// <param name="codePoints">The code points of the run</param>
|
|
/// <param name="direction">The run direction</param>
|
|
/// <param name="style">The user supplied style for this run</param>
|
|
/// <param name="typeface">The typeface of the run</param>
|
|
/// <param name="asFallbackFor">The original typeface this is a fallback for</param>
|
|
/// <returns>A FontRun</returns>
|
|
FontRun CreateFontRun( StyleRun styleRun, Slice<int> codePoints, TextDirection direction, IStyle style, SKTypeface typeface, SKTypeface asFallbackFor )
|
|
{
|
|
// Shape the text
|
|
var shaper = TextShaper.ForTypeface( typeface );
|
|
TextShaper.Result shaped;
|
|
if ( style.ReplacementCharacter == '\0' )
|
|
shaped = shaper.Shape( _textShapingBuffers, codePoints, style, direction, codePoints.Start, asFallbackFor, ResolveTextAlignment() );
|
|
else
|
|
shaped = shaper.ShapeReplacement( _textShapingBuffers, codePoints, style, codePoints.Start );
|
|
|
|
// Create the run
|
|
var fontRun = FontRun.Pool.Value.Get();
|
|
fontRun.StyleRun = styleRun;
|
|
fontRun.CodePointBuffer = _codePoints;
|
|
fontRun.Start = codePoints.Start;
|
|
fontRun.Length = codePoints.Length;
|
|
fontRun.Style = style;
|
|
fontRun.Direction = direction;
|
|
fontRun.Typeface = typeface;
|
|
fontRun.Glyphs = shaped.GlyphIndicies;
|
|
fontRun.GlyphPositions = shaped.GlyphPositions;
|
|
fontRun.RelativeCodePointXCoords = shaped.CodePointXCoords;
|
|
fontRun.Clusters = shaped.Clusters;
|
|
fontRun.Ascent = shaped.Ascent;
|
|
fontRun.Descent = shaped.Descent;
|
|
fontRun.Leading = shaped.Leading;
|
|
fontRun.Width = shaped.EndXCoord.X;
|
|
fontRun.SpaceWidth = typeface.ToFont( fontRun.Style.FontSize ).MeasureText( spaceCharacter );
|
|
|
|
return fontRun;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Break the list of font runs into lines
|
|
/// </summary>
|
|
void BreakLines()
|
|
{
|
|
// Work out possible line break positions
|
|
_lineBreaker.Reset( _codePoints.AsSlice() );
|
|
|
|
var mandatoryOnly = !_maxWidth.HasValue || _breakMode == WordBreakMode.Character;
|
|
var lineBreakPositions = _lineBreaker.GetBreaks( mandatoryOnly );
|
|
|
|
int frIndexStartOfLine = 0; // Index of the first font run in the current line
|
|
int frIndex = 0; // Index of the current font run
|
|
int lbrIndex = 0; // Index of the next unconsumed linebreak
|
|
float consumedWidth = 0; // Total width of all font runs placed on this line
|
|
int frSplitIndex = -1; // Index of the last font run that contained fitting break point
|
|
int codePointIndexSplit = -1; // Code point index of the last fitting break point measure position
|
|
int codePointIndexWrap = -1; // Code point index of the last fitting breaj point wrap position
|
|
|
|
if ( !CheckHeightConstraints() )
|
|
return;
|
|
|
|
while ( frIndex < _fontRuns.Count )
|
|
{
|
|
// Get the font run, update it's position
|
|
// and move to next
|
|
var fr = _fontRuns[frIndex];
|
|
fr.XCoord = consumedWidth;
|
|
|
|
if ( fr.RunKind == FontRunKind.Tabs )
|
|
{
|
|
fr.Width = CalculateTabWidth( fr );
|
|
}
|
|
|
|
consumedWidth += fr.Width;
|
|
|
|
float totalWidthToThisBreakPoint = 0;
|
|
|
|
// Skip line breaks
|
|
bool breakLine = false;
|
|
while ( lbrIndex < lineBreakPositions.Count )
|
|
{
|
|
// Past this run?
|
|
var lbr = lineBreakPositions[lbrIndex];
|
|
if ( lbr.PositionMeasure < fr.Start )
|
|
{
|
|
lbrIndex++;
|
|
continue;
|
|
}
|
|
if ( lbr.PositionMeasure >= fr.End )
|
|
break;
|
|
|
|
// Do we need to break
|
|
totalWidthToThisBreakPoint = fr.XCoord + fr.LeadingWidth( lbr.PositionMeasure );
|
|
if ( totalWidthToThisBreakPoint > _maxWidthResolved )
|
|
{
|
|
breakLine = true;
|
|
break;
|
|
}
|
|
|
|
// It fits, remember that
|
|
lbrIndex++;
|
|
|
|
// Only mark that we have something that fits if we actually know something has (or will be) been consumed
|
|
if ( totalWidthToThisBreakPoint > 0 || lbr.PositionWrap > lbr.PositionMeasure )
|
|
{
|
|
frSplitIndex = frIndex;
|
|
codePointIndexSplit = lbr.PositionMeasure;
|
|
codePointIndexWrap = lbr.PositionWrap;
|
|
}
|
|
|
|
if ( lbr.Required )
|
|
{
|
|
breakLine = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we're on the last run and we've exceeded the width limit then force a break
|
|
if ( !breakLine && frIndex + 1 == _fontRuns.Count && consumedWidth > _maxWidthResolved )
|
|
breakLine = true;
|
|
|
|
// Break the line here?
|
|
if ( !breakLine )
|
|
{
|
|
frIndex++;
|
|
continue;
|
|
}
|
|
|
|
// If there wasn't a line break anywhere in the line, then we need to force one
|
|
// on a character boundary. Also do this is we know we're on the last available line.
|
|
var onLastLine = _maxLines.HasValue && _lines.Count == _maxLines.Value - 1;
|
|
if ( frSplitIndex < 0 || onLastLine )
|
|
{
|
|
// Jake: Pulled from upstream repo after spending the whole
|
|
// day trying to comprehend this big filthy function
|
|
while ( frIndex > frIndexStartOfLine && _fontRuns[frIndex].XCoord > _maxWidthResolved )
|
|
{
|
|
frIndex--;
|
|
}
|
|
|
|
fr = _fontRuns[frIndex];
|
|
var room = _maxWidthResolved - fr.XCoord;
|
|
frSplitIndex = frIndex;
|
|
codePointIndexSplit = fr.FindBreakPosition( room, frSplitIndex == frIndexStartOfLine );
|
|
codePointIndexWrap = codePointIndexSplit;
|
|
while ( codePointIndexWrap < _codePoints.Length && UnicodeClasses.LineBreakClass( _codePoints[codePointIndexWrap] ) == LineBreakClass.SP )
|
|
codePointIndexWrap++;
|
|
}
|
|
|
|
// Split it
|
|
fr = _fontRuns[frSplitIndex];
|
|
if ( codePointIndexSplit == fr.Start )
|
|
{
|
|
// Split exactly before the run
|
|
}
|
|
else if ( codePointIndexSplit == fr.End )
|
|
{
|
|
// Split exactly after the run
|
|
frSplitIndex++;
|
|
}
|
|
else
|
|
{
|
|
// Split in the middle of the run
|
|
frSplitIndex++;
|
|
_fontRuns.Insert( frSplitIndex, fr.Split( codePointIndexSplit ) );
|
|
}
|
|
|
|
// Trailing whitespace
|
|
int frTrailingWhiteSpaceIndex = frSplitIndex;
|
|
while ( frTrailingWhiteSpaceIndex < _fontRuns.Count && _fontRuns[frTrailingWhiteSpaceIndex].Start < codePointIndexWrap )
|
|
{
|
|
if ( codePointIndexWrap < _fontRuns[frTrailingWhiteSpaceIndex].End )
|
|
{
|
|
var fr2 = _fontRuns[frTrailingWhiteSpaceIndex].Split( codePointIndexWrap );
|
|
_fontRuns.Insert( frTrailingWhiteSpaceIndex + 1, fr2 );
|
|
}
|
|
|
|
frTrailingWhiteSpaceIndex++;
|
|
}
|
|
|
|
// Build the final line
|
|
BuildLine( frIndexStartOfLine, frSplitIndex, frTrailingWhiteSpaceIndex );
|
|
|
|
// Reset for the next line
|
|
frSplitIndex = -1;
|
|
frIndex = frTrailingWhiteSpaceIndex;
|
|
frIndexStartOfLine = frIndex;
|
|
consumedWidth = 0;
|
|
|
|
// Check height constraints and quit if finished
|
|
if ( !CheckHeightConstraints() )
|
|
return;
|
|
}
|
|
|
|
// Build the final line
|
|
if ( frIndexStartOfLine < _fontRuns.Count )
|
|
{
|
|
BuildLine( frIndexStartOfLine, _fontRuns.Count, _fontRuns.Count );
|
|
CheckHeightConstraints();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct a single line from the specified font run indicies
|
|
/// </summary>
|
|
/// <param name="frIndexStartOfLine">Index of the first font run in the line</param>
|
|
/// <param name="frSplitIndex">Index of the last type</param>
|
|
/// <param name="frTrailingWhiteSpaceIndex"></param>
|
|
void BuildLine( int frIndexStartOfLine, int frSplitIndex, int frTrailingWhiteSpaceIndex )
|
|
{
|
|
// Create the line
|
|
|
|
var line = TextLine.Pool.Value.Get();
|
|
line.TextBlock = this;
|
|
line.YCoord = _measuredHeight;
|
|
|
|
// Add runs
|
|
for ( int i = frIndexStartOfLine; i < frTrailingWhiteSpaceIndex; i++ )
|
|
{
|
|
// Tag trailing whitespace appropriately
|
|
if ( i >= frSplitIndex )
|
|
{
|
|
var fr = _fontRuns[i];
|
|
fr.RunKind = FontRunKind.TrailingWhitespace;
|
|
if ( fr.Direction != _resolvedBaseDirection )
|
|
{
|
|
// What is this a fallback for?
|
|
var asFallbackFor = TypefaceFromStyle( fr.Style, false );
|
|
|
|
// Create a new font run over the same text span but using the base direction
|
|
_fontRuns[i] = CreateFontRun( fr.StyleRun, fr.CodePoints, _resolvedBaseDirection, fr.Style, fr.Typeface, asFallbackFor );
|
|
}
|
|
}
|
|
|
|
line.RunsInternal.Add( _fontRuns[i] );
|
|
}
|
|
|
|
// Add the line to the collection
|
|
_lines.Add( line );
|
|
|
|
// Lay it out
|
|
LayoutLine( line );
|
|
|
|
// Update y position
|
|
_measuredHeight += line.Height;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Layout the font runs within a line
|
|
/// </summary>
|
|
/// <param name="line">The line to layout</param>
|
|
void LayoutLine( TextLine line )
|
|
{
|
|
// How much to x-adjust all runs by to position correctly
|
|
float xAdjust;
|
|
|
|
// Which direction?
|
|
if ( _resolvedBaseDirection == TextDirection.LTR )
|
|
{
|
|
xAdjust = LayoutLineLTR( line );
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
if (_useMSWordStyleRtlLayout)
|
|
{
|
|
xAdjust = LayoutLineRTLWordStyle(line);
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
xAdjust = LayoutLineRTL( line );
|
|
}
|
|
}
|
|
|
|
// Process all runs, setting their final left-aligned x-position and
|
|
// calculating metrics for the line as a whole
|
|
float maxAbove = 0;
|
|
float maxBelow = 0;
|
|
float maxAscent = 0;
|
|
float maxDescent = 0;
|
|
for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
|
|
{
|
|
// Get the run
|
|
var fr = line.Runs[frIndex];
|
|
|
|
// Adjust run position
|
|
fr.XCoord += xAdjust;
|
|
|
|
var above = -fr.Ascent + fr.HalfLeading;
|
|
var below = fr.Descent + fr.HalfLeading;
|
|
|
|
if ( above > maxAbove )
|
|
maxAbove = above;
|
|
if ( below > maxBelow )
|
|
maxBelow = below;
|
|
|
|
if ( fr.Ascent < maxAscent )
|
|
maxAscent = fr.Ascent;
|
|
if ( fr.Descent > maxDescent )
|
|
maxDescent = fr.Descent;
|
|
}
|
|
|
|
// Store line metrics
|
|
line.MaxAscent = maxAscent;
|
|
line.MaxDescent = maxDescent;
|
|
line.Height = maxAbove + maxBelow;
|
|
line.BaseLine = maxAbove;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Layout a line (LTR edition)
|
|
/// </summary>
|
|
/// <param name="line">The line to be laid out</param>
|
|
/// <returns>A final x-adjustment to be applied to the line's font runs</returns>
|
|
private float LayoutLineLTR( TextLine line )
|
|
{
|
|
float x = 0;
|
|
float trailingWhitespaceWidth = 0;
|
|
for ( int i = 0; i < line.Runs.Count; i++ )
|
|
{
|
|
var fr = line.Runs[i];
|
|
if ( fr.Direction == TextDirection.LTR )
|
|
{
|
|
fr.XCoord = x;
|
|
x += fr.Width;
|
|
|
|
if ( fr.RunKind == FontRunKind.TrailingWhitespace )
|
|
trailingWhitespaceWidth += fr.Width;
|
|
}
|
|
else
|
|
{
|
|
System.Diagnostics.Debug.Assert( fr.RunKind == FontRunKind.Normal );
|
|
|
|
int j = i;
|
|
while ( j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.RTL )
|
|
j++;
|
|
|
|
int continueFrom = j;
|
|
|
|
while ( j >= i )
|
|
{
|
|
fr = line.Runs[j];
|
|
fr.XCoord = x;
|
|
x += fr.Width;
|
|
j--;
|
|
}
|
|
|
|
i = continueFrom;
|
|
}
|
|
}
|
|
|
|
// Store content width
|
|
line.Width = x - trailingWhitespaceWidth;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Layout a line (RTL edition)
|
|
/// </summary>
|
|
/// <param name="line">The line to be laid out</param>
|
|
/// <returns>A final x-adjustment to be applied to the line's font runs</returns>
|
|
private float LayoutLineRTL( TextLine line )
|
|
{
|
|
float x = 0;
|
|
float trailingWhitespaceWidth = 0;
|
|
for ( int i = 0; i < line.Runs.Count; i++ )
|
|
{
|
|
var fr = line.Runs[i];
|
|
if ( fr.Direction == TextDirection.RTL )
|
|
{
|
|
x -= fr.Width;
|
|
fr.XCoord = x;
|
|
|
|
if ( fr.RunKind == FontRunKind.TrailingWhitespace )
|
|
trailingWhitespaceWidth += fr.Width;
|
|
}
|
|
else
|
|
{
|
|
System.Diagnostics.Debug.Assert( fr.RunKind == FontRunKind.Normal );
|
|
|
|
int j = i;
|
|
while ( j + 1 < line.Runs.Count && line.Runs[j + 1].Direction == TextDirection.LTR )
|
|
j++;
|
|
|
|
int continueFrom = j;
|
|
|
|
while ( j >= i )
|
|
{
|
|
fr = line.Runs[j];
|
|
x -= fr.Width;
|
|
fr.XCoord = x;
|
|
j--;
|
|
}
|
|
|
|
i = continueFrom;
|
|
}
|
|
}
|
|
|
|
// Work out final width
|
|
float totalWidth = -x - trailingWhitespaceWidth;
|
|
|
|
// Store content width
|
|
line.Width = totalWidth;
|
|
|
|
// Everything is currently laid out from 0 to the left, so we
|
|
// need to shift right to make it left aligned
|
|
return totalWidth;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Layout a line (MS Word RTL edition)
|
|
/// </summary>
|
|
/// <param name="line">The line to be laid out</param>
|
|
/// <returns>A final x-adjustment to be applied to the line's font runs</returns>
|
|
private float LayoutLineRTLWordStyle( TextLine line )
|
|
{
|
|
float xPos = 0;
|
|
float totalWidth = 0;
|
|
float trailingWhitespaceWidth = 0;
|
|
for ( int i = 0; i < line.Runs.Count; i++ )
|
|
{
|
|
// Get the direction of this group
|
|
var groupDirection = line.Runs[i].Direction;
|
|
|
|
// Count the number of runs with the same directionality
|
|
int j = i;
|
|
float groupWidth = 0;
|
|
while ( j < line.Runs.Count && line.Runs[j].Direction == groupDirection )
|
|
{
|
|
if ( line.Runs[i].RunKind == FontRunKind.TrailingWhitespace )
|
|
trailingWhitespaceWidth += line.Runs[i].Width;
|
|
|
|
groupWidth += line.Runs[j].Width;
|
|
j++;
|
|
}
|
|
|
|
totalWidth += groupWidth;
|
|
|
|
// How many runs in the group
|
|
var runsInGroup = j - i;
|
|
|
|
// Place the runs in the group
|
|
if ( groupDirection == TextDirection.LTR )
|
|
{
|
|
// Left to right group
|
|
for ( ; i < j; i++ )
|
|
{
|
|
line.Runs[i].XCoord = xPos;
|
|
xPos += line.Runs[i].Width;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Right to left group
|
|
xPos += groupWidth;
|
|
var x = xPos;
|
|
for ( ; i < j; i++ )
|
|
{
|
|
x -= line.Runs[i].Width;
|
|
line.Runs[i].XCoord = x;
|
|
}
|
|
}
|
|
|
|
i = j - 1;
|
|
}
|
|
|
|
line.Width = xPos - trailingWhitespaceWidth;
|
|
|
|
return _maxWidthResolved - (xPos - trailingWhitespaceWidth);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finalize lines, positioning for horizontal alignment and
|
|
/// moving all glyphs into position (relative to the text block top left)
|
|
/// </summary>
|
|
void FinalizeLines()
|
|
{
|
|
// Work out the measured width
|
|
foreach ( var l in _lines )
|
|
{
|
|
if ( l.Width > _measuredWidth )
|
|
_measuredWidth = l.Width;
|
|
}
|
|
|
|
var ta = ResolveTextAlignment();
|
|
foreach ( var line in _lines )
|
|
{
|
|
// Work out x-alignement adjust for this line
|
|
float xAdjust = 0;
|
|
switch ( ta )
|
|
{
|
|
case TextAlignment.Right:
|
|
xAdjust = (_maxWidth ?? _measuredWidth) - line.Width;
|
|
break;
|
|
|
|
case TextAlignment.Center:
|
|
xAdjust = ((_maxWidth ?? _measuredWidth) - line.Width) / 2;
|
|
break;
|
|
}
|
|
|
|
// Position each run
|
|
for ( int frIndex = 0; frIndex < line.Runs.Count; frIndex++ )
|
|
{
|
|
var fr = line.Runs[frIndex];
|
|
fr.Line = line;
|
|
fr.XCoord += xAdjust;
|
|
fr.MoveGlyphs( fr.XCoord, line.YCoord + line.BaseLine );
|
|
}
|
|
}
|
|
|
|
// Remove the font runs that weren't assigned to a line because the text
|
|
// was truncated
|
|
while ( _fontRuns.Count > 0 && _fontRuns[_fontRuns.Count - 1].Line == null )
|
|
{
|
|
_fontRuns.RemoveAt( _fontRuns.Count - 1 );
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the font run containing a specified code point index
|
|
/// </summary>
|
|
/// <param name="from">The font run index to start from</param>
|
|
/// <param name="codePointIndex">The code point index being searched for</param>
|
|
/// <returns>The index of the font run containing the specified code point
|
|
/// index, or font run count if past the end</returns>
|
|
int FindFontRunForCodePointIndex( int from, int codePointIndex )
|
|
{
|
|
int frIndex = from;
|
|
while ( true )
|
|
{
|
|
var fr = _fontRuns[frIndex];
|
|
if ( codePointIndex < fr.Start )
|
|
{
|
|
System.Diagnostics.Debug.Assert( frIndex > 0 );
|
|
frIndex--;
|
|
}
|
|
else if ( codePointIndex >= fr.End )
|
|
{
|
|
frIndex++;
|
|
if ( frIndex == _fontRuns.Count )
|
|
{
|
|
System.Diagnostics.Debug.Assert( codePointIndex == _codePoints.Length );
|
|
return _codePoints.Length;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return frIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Re-usable buffer holding just the ellipsis character
|
|
/// </summary>
|
|
static Utf32Buffer ellipsis = new Utf32Buffer( "…" );
|
|
|
|
static ushort[] spaceCharacter = { ' ' };
|
|
|
|
/// <summary>
|
|
/// Create a special font run containing the ellipsis character
|
|
/// based on an existing run
|
|
/// </summary>
|
|
/// <param name="basedOn">The run to base the styling on</param>
|
|
/// <returns>A new font run containing the ellipsis character</returns>
|
|
FontRun CreateOverflowRun( FontRun basedOn )
|
|
{
|
|
// Get the type face
|
|
var typeface = TypefaceFromStyle( basedOn.Style, true );
|
|
|
|
// Split into font fallback runs (there should only ever be just one)
|
|
var fontRun = FontFallback.GetFontRuns( ellipsis.AsSlice(), typeface ).Single();
|
|
|
|
// Create the new run and mark is as a special run type for ellipsis
|
|
var fr = CreateFontRun( basedOn.StyleRun, ellipsis.SubSlice( fontRun.Start, fontRun.Length ), _resolvedBaseDirection, basedOn.Style, fontRun.Typeface, typeface );
|
|
fr.RunKind = FontRunKind.Ellipsis;
|
|
|
|
// Done
|
|
return fr;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the current line with a new font run containing the trailing ellipsis
|
|
/// </summary>
|
|
/// <param name="line">The line to be updated</param>
|
|
/// <param name="postLayout">True if the ellipsis is being added post layout via a user call to AddEllipsis()</param>
|
|
void AdornLineWithOverflowContent( TextLine line, bool postLayout = false )
|
|
{
|
|
var lastRun = line.Runs[line.Runs.Count - 1];
|
|
|
|
// Don't adorn if the last run actually
|
|
// has all the text...
|
|
if ( !postLayout && lastRun.End == _codePoints.Length )
|
|
return;
|
|
|
|
// Don't adorn if overflow is set to clip
|
|
if ( _overflow == TextOverflow.Clip )
|
|
return;
|
|
|
|
// Remove all trailing whitespace from the line
|
|
for ( int i = line.Runs.Count - 1; i >= 0; i-- )
|
|
{
|
|
var r = line.Runs[i];
|
|
if ( r.RunKind == FontRunKind.TrailingWhitespace )
|
|
{
|
|
line.RunsInternal.RemoveAt( i );
|
|
if ( postLayout )
|
|
{
|
|
_fontRuns.Remove( r );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate the total width of the line
|
|
float totalWidth = 0;
|
|
for ( int i = 0; i < line.Runs.Count; i++ )
|
|
{
|
|
totalWidth += line.Runs[i].Width;
|
|
}
|
|
|
|
// Get the new last run (if any)
|
|
if ( line.Runs.Count > 0 )
|
|
lastRun = line.Runs[line.Runs.Count - 1];
|
|
|
|
// Create a new run for the ellipsis
|
|
var ellipsisRun = CreateOverflowRun( lastRun );
|
|
|
|
// Work out how much room we've got. If this is user request
|
|
// to append the ellipsis and MaxWidth isn't set then make sure
|
|
// we don't change our previously measured width be using that
|
|
// previous measurement as the limit
|
|
var maxWidth = _maxWidthResolved;
|
|
|
|
var removeWidth = totalWidth + ellipsisRun.Width - maxWidth;
|
|
if ( removeWidth > 0 )
|
|
{
|
|
for ( int i = line.Runs.Count - 1; i >= 0; i-- )
|
|
{
|
|
var fr = line.Runs[i];
|
|
|
|
// Does this run have enough to remove?
|
|
// No, remove it all
|
|
if ( fr.Width < removeWidth )
|
|
{
|
|
removeWidth -= fr.Width;
|
|
line.RunsInternal.RemoveAt( i );
|
|
if ( postLayout )
|
|
_fontRuns.Remove( fr );
|
|
continue;
|
|
}
|
|
|
|
// Work out where to split this run
|
|
int pos = fr.FindBreakPosition( fr.Width - removeWidth, false );
|
|
if ( pos == fr.Start )
|
|
{
|
|
// Nothing fits, remove it all
|
|
line.RunsInternal.RemoveAt( i );
|
|
if ( postLayout )
|
|
_fontRuns.Remove( fr );
|
|
}
|
|
else
|
|
{
|
|
// Split it
|
|
var remaining = fr.Split( pos );
|
|
|
|
// Keep the remaining part in case we need it later (not sure why,
|
|
// but seems wise).
|
|
if ( !postLayout )
|
|
{
|
|
_fontRuns.Insert( _fontRuns.IndexOf( fr ) + 1, remaining );
|
|
// _fontRuns.Remove(fr);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Add it to the line
|
|
line.RunsInternal.Add( ellipsisRun );
|
|
|
|
if ( postLayout )
|
|
{
|
|
// No layout adjustmenst if this is post layout change
|
|
LayoutLine( line );
|
|
}
|
|
else
|
|
{
|
|
// Remember old line height
|
|
var oldHeight = line.Height;
|
|
_measuredHeight -= line.Height;
|
|
|
|
// Layout the line again
|
|
LayoutLine( line );
|
|
|
|
// Adjust height just in case it changed
|
|
_measuredHeight += line.Height;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the current layout has exceeded any height restrictions
|
|
/// and if so, remove any offending lines and optionally create the
|
|
/// ellipsis at the end indicating the text has been truncated
|
|
/// </summary>
|
|
/// <returns>True if can continue adding lines; otherwise false</returns>
|
|
bool CheckHeightConstraints()
|
|
{
|
|
// Special case for the first line not fitting
|
|
if ( _lines.Count == 1 && _measuredHeight > _maxHeightResolved )
|
|
{
|
|
_truncated = true;
|
|
_measuredWidth = 0;
|
|
_lines.RemoveAt( 0 );
|
|
return false;
|
|
}
|
|
|
|
// Have we exceeded the height limit
|
|
if ( _measuredHeight > _maxHeightResolved || _maxHeightResolved <= 0 )
|
|
{
|
|
// Remove the last line (unless it's the only line)
|
|
if ( _lines.Count > 1 )
|
|
{
|
|
_measuredHeight -= _lines[_lines.Count - 1].Height;
|
|
_lines.RemoveAt( _lines.Count - 1 );
|
|
}
|
|
if ( _lines.Count > 0 )
|
|
{
|
|
AdornLineWithOverflowContent( _lines[_lines.Count - 1] );
|
|
}
|
|
_truncated = true;
|
|
return false;
|
|
}
|
|
|
|
// Have we hit the line count limit?
|
|
if ( _lines.Count >= _maxLinesResolved )
|
|
{
|
|
if ( _lines.Count > 0 )
|
|
{
|
|
AdornLineWithOverflowContent( _lines[_lines.Count - 1] );
|
|
}
|
|
_truncated = true;
|
|
return false;
|
|
}
|
|
|
|
// Are we nowrap and overflowed?
|
|
if ( _noWrap && _overflow != TextOverflow.None && _lines.Count > 0 )
|
|
{
|
|
AdornLineWithOverflowContent( _lines[_lines.Count - 1] );
|
|
_truncated = true;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets and internal object and memory pools.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// For performance reasons and to reduce pressure on the
|
|
/// garbage collector, RichTextKit maintains several internal
|
|
/// per-thread memory and object pools.
|
|
///
|
|
/// If you create a very large text block, these pools will be
|
|
/// enlarged to cope with content of larger text blocks.
|
|
///
|
|
/// This method can be used to reset those pools to reclaim the
|
|
/// extra memory they consumed.
|
|
///
|
|
/// In general you can ignore this method, unless you know you're
|
|
/// working with very large text blocks (which you shouldn't be
|
|
/// anyway, since a text block is only supposed to be a single
|
|
/// paragraph).
|
|
/// /// </remarks>
|
|
public static void ResetPooledMemory()
|
|
{
|
|
TextLine.Pool.Value = new ObjectPool<TextLine>();
|
|
FontRun.Pool.Value = new ObjectPool<FontRun>();
|
|
StyleRun.Pool.Value = new ObjectPool<StyleRun>();
|
|
Bidi.Instance.Value = new Bidi();
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|