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Lorenz Junglas a4da4caa26 Audio System Refactor (#4925)
* Remove some dead native sound code

* Rewrite managed audio system to be lock-free

Use a snapshot triple buffering approach (main thread collect snapshots -> mixingthread processes), similar to how we handle batch drawing (mainthread collects snapshots -> render threads processes)

* Remove/Rework managed steam audio abstraction

* Add just Steam Audio effects, build ourselves via vpc

Compile steamaudio with AVX1
2026-05-26 19:49:54 +02:00
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2026-05-26 19:49:54 +02:00
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