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https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
110 lines
2.6 KiB
C#
110 lines
2.6 KiB
C#
using System.Text.Json.Nodes;
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namespace Sandbox.Resources;
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public abstract class ResourceCompileContext
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{
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/// <summary>
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/// The absolute path to the resource on disk
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/// </summary>
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public abstract string AbsolutePath { get; }
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/// <summary>
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/// The path relative to the assets folder
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/// </summary>
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public abstract string RelativePath { get; }
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/// <summary>
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/// The resource version can be important
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/// </summary>
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public abstract int ResourceVersion { get; set; }
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internal abstract int WriteBlock( string blockName, IntPtr data, int count );
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/// <summary>
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/// Add a reference. This means that the resource we're compiling depends on this resource.
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/// </summary>
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public abstract void AddRuntimeReference( string path );
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/// <summary>
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/// Add a reference that is needed to compile this resource, but isn't actually needed once compiled.
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/// </summary>
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public abstract void AddCompileReference( string path );
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/// <summary>
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/// Get the streaming data to write to
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/// </summary>
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public DataStream StreamingData { get; internal set; }
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/// <summary>
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/// Get the data to write to
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/// </summary>
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public DataStream Data { get; internal set; }
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/// <summary>
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/// Create a child resource
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/// </summary>
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public abstract Child CreateChild( string absolutePath );
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/// <summary>
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/// Load the json and scan it for paths or any embedded resources
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/// </summary>
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public abstract string ScanJson( string json );
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/// <summary>
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/// Read the source, either from in memory, or from disk
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/// </summary>
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public abstract byte[] ReadSource();
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/// <summary>
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/// Read the source, either from in memory, or from disk
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/// </summary>
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public string ReadSourceAsString()
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{
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var data = ReadSource();
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return System.Text.Encoding.UTF8.GetString( data );
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}
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/// <summary>
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/// Read the source, either from in memory, or from disk
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/// </summary>
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public JsonObject ReadSourceAsJson()
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{
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try
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{
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var jsonString = ReadSourceAsString();
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if ( string.IsNullOrWhiteSpace( jsonString ) ) return null;
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return Json.ParseToJsonObject( jsonString );
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}
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catch
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{
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return null;
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}
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}
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public abstract class Child
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{
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public abstract bool Compile();
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public abstract void SetInputData( string data );
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}
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public abstract class DataStream
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{
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internal readonly ResourceCompileContext source;
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public abstract void Write( byte[] bytes );
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/// <summary>
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/// Write a string with a null terminator
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/// </summary>
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public void Write( string strValue )
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{
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Write( System.Text.Encoding.UTF8.GetBytes( strValue ) );
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Write( new byte[] { 0 } );
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}
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//public abstract void SetAlignment( int v );
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}
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}
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