Files
sbox-public/engine/Sandbox.Engine/Resources/Compiling/ResourceCompileContext.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

110 lines
2.6 KiB
C#

using System.Text.Json.Nodes;
namespace Sandbox.Resources;
public abstract class ResourceCompileContext
{
/// <summary>
/// The absolute path to the resource on disk
/// </summary>
public abstract string AbsolutePath { get; }
/// <summary>
/// The path relative to the assets folder
/// </summary>
public abstract string RelativePath { get; }
/// <summary>
/// The resource version can be important
/// </summary>
public abstract int ResourceVersion { get; set; }
internal abstract int WriteBlock( string blockName, IntPtr data, int count );
/// <summary>
/// Add a reference. This means that the resource we're compiling depends on this resource.
/// </summary>
public abstract void AddRuntimeReference( string path );
/// <summary>
/// Add a reference that is needed to compile this resource, but isn't actually needed once compiled.
/// </summary>
public abstract void AddCompileReference( string path );
/// <summary>
/// Get the streaming data to write to
/// </summary>
public DataStream StreamingData { get; internal set; }
/// <summary>
/// Get the data to write to
/// </summary>
public DataStream Data { get; internal set; }
/// <summary>
/// Create a child resource
/// </summary>
public abstract Child CreateChild( string absolutePath );
/// <summary>
/// Load the json and scan it for paths or any embedded resources
/// </summary>
public abstract string ScanJson( string json );
/// <summary>
/// Read the source, either from in memory, or from disk
/// </summary>
public abstract byte[] ReadSource();
/// <summary>
/// Read the source, either from in memory, or from disk
/// </summary>
public string ReadSourceAsString()
{
var data = ReadSource();
return System.Text.Encoding.UTF8.GetString( data );
}
/// <summary>
/// Read the source, either from in memory, or from disk
/// </summary>
public JsonObject ReadSourceAsJson()
{
try
{
var jsonString = ReadSourceAsString();
if ( string.IsNullOrWhiteSpace( jsonString ) ) return null;
return Json.ParseToJsonObject( jsonString );
}
catch
{
return null;
}
}
public abstract class Child
{
public abstract bool Compile();
public abstract void SetInputData( string data );
}
public abstract class DataStream
{
internal readonly ResourceCompileContext source;
public abstract void Write( byte[] bytes );
/// <summary>
/// Write a string with a null terminator
/// </summary>
public void Write( string strValue )
{
Write( System.Text.Encoding.UTF8.GetBytes( strValue ) );
Write( new byte[] { 0 } );
}
//public abstract void SetAlignment( int v );
}
}