mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using SkiaSharp;
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namespace Sandbox;
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public partial class Bitmap
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{
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public unsafe static Bitmap CreateFromTifBytes( byte[] data )
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{
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if ( !IsTif( data ) )
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return default;
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var fbm = FloatBitMap_t.Create();
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try
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{
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fixed ( byte* ptr = data )
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{
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var success = fbm.LoadFromInMemoryTIF( (IntPtr)ptr, data.Length );
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if ( !success ) return null;
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var bitmap = new SKBitmap( fbm.Width(), fbm.Height(), SKColorType.Rgba8888, SKAlphaType.Unpremul );
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fbm.WriteToBuffer( bitmap.GetPixels(), bitmap.ByteCount, ImageFormat.RGBA8888, false, false, 0 );
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return new Bitmap( bitmap );
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}
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}
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finally
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{
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fbm.Delete();
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}
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}
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private const ushort TiffBigEndian = 0x4D4D;
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private const ushort TiffLittleEndian = 0x4949;
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private const ushort TiffVersion = 42;
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public static bool IsTif( ReadOnlySpan<byte> data )
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{
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if ( data.Length < 8 )
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return false;
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ushort tiffMagic = ReadUInt16LittleEndian( data[..2] );
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ushort tiffVersion = ReadUInt16LittleEndian( data[2..4] );
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return tiffMagic switch
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{
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TiffBigEndian => SwapUInt16( tiffVersion ) == TiffVersion,
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TiffLittleEndian => tiffVersion == TiffVersion,
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_ => false
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};
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}
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private static ushort ReadUInt16LittleEndian( ReadOnlySpan<byte> bytes )
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{
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return (ushort)(bytes[0] | (bytes[1] << 8));
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}
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private static ushort SwapUInt16( ushort value )
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{
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return (ushort)((value >> 8) | (value << 8));
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}
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}
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