Files
sbox-public/engine/Sandbox.Engine/Scene/Components/Audio/Dsp/DspVolumeGameSystem.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

94 lines
2.0 KiB
C#

using Sandbox.Audio;
namespace Sandbox;
/// <summary>
/// Apply DSP to mixer when listener is inside a DspVolume
/// </summary>
[Expose]
sealed class DspVolumeGameSystem : GameObjectSystem<DspVolumeGameSystem>
{
public DspVolumeGameSystem( Scene scene ) : base( scene )
{
Listen( Stage.FinishUpdate, 0, Update, "Dsp Update" );
}
public override void Dispose()
{
base.Dispose();
var gameMixer = Mixer.FindMixerByName( "Game" );
if ( gameMixer is null ) return;
foreach ( var processor in _entries.Values )
{
gameMixer.RemoveProcessor( processor.processor );
}
}
HashSet<string> _active { get; set; }
record class Entry( DspProcessor processor, bool active );
Dictionary<string, Entry> _entries = new();
void Update()
{
if ( Scene.IsEditor )
return;
var gameMixer = Mixer.FindMixerByName( "Game" );
if ( gameMixer is null ) return;
int lastPriority = int.MinValue;
string found = default;
foreach ( var volume in Scene.Volumes.FindAll<DspVolume>( Sound.Listener.Position ) )
{
int priority = volume.Priority;
if ( priority < lastPriority )
continue;
lastPriority = priority;
found = volume.Dsp.Name;
}
if ( !string.IsNullOrWhiteSpace( found ) && !_entries.ContainsKey( found ) )
{
var processor = new DspProcessor();
processor.Effect = found;
processor.Mix = 0;
gameMixer.AddProcessor( processor );
_entries[found] = new Entry( processor, true );
}
foreach ( var entry in _entries )
{
var mixTarget = found == entry.Key ? 1 : 0;
entry.Value.processor.Mix = entry.Value.processor.Mix.Approach( mixTarget, Time.Delta );
}
foreach ( var entry in _entries.Where( x => x.Value.processor.Mix <= 0 ).ToArray() )
{
gameMixer.RemoveProcessor( entry.Value.processor );
_entries.Remove( entry.Key );
}
}
private void TryAdd( string name )
{
if ( _active.Contains( name ) ) return;
_active.Add( name );
}
private void TryRemove( string name )
{
if ( !_active.Contains( name ) ) return;
_active.Remove( name );
}
}