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https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
namespace Sandbox;
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[Flags]
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public enum ComponentFlags
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{
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None = 0,
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/// <summary>
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/// Hide this component in component inspector
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/// </summary>
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Hidden = 1,
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/// <summary>
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/// Don't save this component to disk
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/// </summary>
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NotSaved = 2,
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/// <summary>
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/// There's something wrong with this
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/// </summary>
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Error = 4,
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/// <summary>
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/// Loading something
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/// </summary>
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Loading = 8,// not implemented
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/// <summary>
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/// Is in the process of deserializing
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/// </summary>
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Deserializing = 16,
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/// <summary>
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/// Cannot be edited in the component inspector
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/// </summary>
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NotEditable = 32, // not implemented
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/// <summary>
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/// Keep local - don't network this component as part of the scene snapshot
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/// </summary>
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NotNetworked = 64,
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/// <summary>
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/// In the process of refreshing from the network
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/// </summary>
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[Obsolete]
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Refreshing = 128,
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/// <summary>
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/// Don't serialize this component when cloning
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/// </summary>
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NotCloned = 256,
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}
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public partial class Component
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{
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[ActionGraphInclude]
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public ComponentFlags Flags { get; set; } = ComponentFlags.None;
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}
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