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s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

37 lines
1.1 KiB
C#

using Sandbox.Rendering;
namespace Sandbox;
/// <summary>
/// Applies a motion blur effect to the camera
/// </summary>
[Title( "Motion Blur" )]
[Category( "Post Processing" )]
[Icon( "animation" )]
public sealed class MotionBlur : BasePostProcess<MotionBlur>
{
[ConVar( "r_motionblur_scale", ConVarFlags.Saved, Help = "Enable or disable motion blur effect." )]
internal static float UserScale { get; set; } = 1.0f;
[ConVar( "r_motionblur_quality", Min = 0, Max = 3, Help = "0: low, 1: medium, 2: high (defualt), 3: very high" )]
internal static int Quality { get; set; } = 2;
[Range( 0, 1 ), Property] public float Scale { get; set; } = 0.05f;
public override void Render()
{
var scale = GetWeighted( x => x.Scale ) * UserScale;
if ( scale <= 0.0f ) return;
int[] samples = [4, 8, 12, 16];
Attributes.Set( "standard.motionblur.scale", scale );
Attributes.Set( "standard.motionblur.samples", samples[Quality] );
Attributes.SetCombo( "D_MOTION_BLUR", true );
var blit = BlitMode.WithBackbuffer( Material.Load( "materials/postprocess/standard_pass1.vmat" ), Stage.BeforePostProcess, 50, false );
Blit( blit, "MotionBlur" );
}
}