mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
namespace Sandbox;
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public partial class DebugOverlaySystem
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{
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/// <summary>
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/// Draw a box
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/// </summary>
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public void Box( Vector3 position, Vector3 size, Color color = new Color(), float duration = 0, Transform transform = default, bool overlay = false )
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=> Box( BBox.FromPositionAndSize( position, size ), color, duration, transform, overlay );
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/// <summary>
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/// Draw a box
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/// </summary>
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public void Box( BBox box, Color color = new Color(), float duration = 0, Transform transform = default, bool overlay = false )
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{
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if ( transform == default ) transform = Transform.Zero;
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if ( color == default ) color = Color.White;
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var c0 = new Vector3( box.Mins.x, box.Mins.y, box.Mins.z );
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var c1 = new Vector3( box.Maxs.x, box.Mins.y, box.Mins.z );
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var c2 = new Vector3( box.Maxs.x, box.Maxs.y, box.Mins.z );
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var c3 = new Vector3( box.Mins.x, box.Maxs.y, box.Mins.z );
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var c4 = new Vector3( box.Mins.x, box.Mins.y, box.Maxs.z );
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var c5 = new Vector3( box.Maxs.x, box.Mins.y, box.Maxs.z );
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var c6 = new Vector3( box.Maxs.x, box.Maxs.y, box.Maxs.z );
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var c7 = new Vector3( box.Mins.x, box.Maxs.y, box.Maxs.z );
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var so = new SceneDynamicObject( Scene.SceneWorld );
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so.Transform = transform;
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so.Material = LineMaterial;
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so.Flags.CastShadows = false;
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so.RenderLayer = overlay ? SceneRenderLayer.OverlayWithoutDepth : SceneRenderLayer.OverlayWithDepth;
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so.Init( Graphics.PrimitiveType.Lines );
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so.AddVertex( new Vertex( c0, color ) );
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so.AddVertex( new Vertex( c1, color ) );
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so.AddVertex( new Vertex( c1, color ) );
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so.AddVertex( new Vertex( c2, color ) );
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so.AddVertex( new Vertex( c2, color ) );
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so.AddVertex( new Vertex( c3, color ) );
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so.AddVertex( new Vertex( c3, color ) );
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so.AddVertex( new Vertex( c0, color ) );
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so.AddVertex( new Vertex( c0, color ) );
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so.AddVertex( new Vertex( c4, color ) );
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so.AddVertex( new Vertex( c1, color ) );
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so.AddVertex( new Vertex( c5, color ) );
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so.AddVertex( new Vertex( c2, color ) );
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so.AddVertex( new Vertex( c6, color ) );
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so.AddVertex( new Vertex( c3, color ) );
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so.AddVertex( new Vertex( c7, color ) );
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so.AddVertex( new Vertex( c4, color ) );
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so.AddVertex( new Vertex( c5, color ) );
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so.AddVertex( new Vertex( c5, color ) );
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so.AddVertex( new Vertex( c6, color ) );
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so.AddVertex( new Vertex( c6, color ) );
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so.AddVertex( new Vertex( c7, color ) );
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so.AddVertex( new Vertex( c7, color ) );
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so.AddVertex( new Vertex( c4, color ) );
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Add( duration, so );
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}
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}
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