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sbox-public/engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.Frustum.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

57 lines
2.1 KiB
C#

namespace Sandbox;
public partial class DebugOverlaySystem
{
/// <summary>
/// Draw a frustum
/// </summary>
public void Frustum( Frustum frustum, Color color = new Color(), float duration = 0, Transform transform = default, bool overlay = false )
{
if ( transform == default ) transform = Transform.Zero;
if ( color == default ) color = Color.White;
var c0 = frustum.GetCorner( 0 ) ?? Vector3.Zero;
var c1 = frustum.GetCorner( 1 ) ?? Vector3.Zero;
var c2 = frustum.GetCorner( 2 ) ?? Vector3.Zero;
var c3 = frustum.GetCorner( 3 ) ?? Vector3.Zero;
var c4 = frustum.GetCorner( 4 ) ?? Vector3.Zero;
var c5 = frustum.GetCorner( 5 ) ?? Vector3.Zero;
var c6 = frustum.GetCorner( 6 ) ?? Vector3.Zero;
var c7 = frustum.GetCorner( 7 ) ?? Vector3.Zero;
var so = new SceneDynamicObject( Scene.SceneWorld );
so.Transform = transform;
so.Material = LineMaterial;
so.Flags.CastShadows = false;
so.RenderLayer = overlay ? SceneRenderLayer.OverlayWithoutDepth : SceneRenderLayer.OverlayWithDepth;
so.Init( Graphics.PrimitiveType.Lines );
so.AddVertex( new Vertex( c0, color ) );
so.AddVertex( new Vertex( c1, color ) );
so.AddVertex( new Vertex( c1, color ) );
so.AddVertex( new Vertex( c2, color ) );
so.AddVertex( new Vertex( c2, color ) );
so.AddVertex( new Vertex( c3, color ) );
so.AddVertex( new Vertex( c3, color ) );
so.AddVertex( new Vertex( c0, color ) );
so.AddVertex( new Vertex( c4, color ) );
so.AddVertex( new Vertex( c5, color ) );
so.AddVertex( new Vertex( c5, color ) );
so.AddVertex( new Vertex( c6, color ) );
so.AddVertex( new Vertex( c6, color ) );
so.AddVertex( new Vertex( c7, color ) );
so.AddVertex( new Vertex( c7, color ) );
so.AddVertex( new Vertex( c4, color ) );
so.AddVertex( new Vertex( c0, color ) );
so.AddVertex( new Vertex( c4, color ) );
so.AddVertex( new Vertex( c1, color ) );
so.AddVertex( new Vertex( c5, color ) );
so.AddVertex( new Vertex( c2, color ) );
so.AddVertex( new Vertex( c6, color ) );
so.AddVertex( new Vertex( c3, color ) );
so.AddVertex( new Vertex( c7, color ) );
Add( duration, so );
}
}