Files
sbox-public/engine/Sandbox.Engine/Scene/GameObjectSystems/DebugOverlay/DebugOverlaySystem.List.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

46 lines
850 B
C#

namespace Sandbox;
public partial class DebugOverlaySystem
{
List<Entry> entries = new();
class Entry : IDisposable
{
public bool CreatedDuringFixed;
public bool SingleFrame = true;
public float life;
public SceneObject sceneObject;
public Entry( float duration, bool fixedUpdate, SceneObject so )
{
CreatedDuringFixed = fixedUpdate;
sceneObject = so;
if ( duration > 0 )
{
life = duration;
SingleFrame = false;
}
}
public void Dispose()
{
sceneObject?.Delete();
sceneObject = default;
}
}
/// <summary>
/// Add an entry manually
/// </summary>
void Add( float duration, SceneObject so )
{
// common flags for debug overlays
so.Flags.IncludeInCubemap = false;
so.Tags.Add( "debugoverlay" );
var entry = new Entry( duration, inFixedUpdate, so );
entries.Add( entry );
}
}