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sbox-public/engine/Sandbox.Engine/Scene/Networking/HostSync.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

17 lines
544 B
C#

namespace Sandbox;
/// <summary>
/// Automatically synchronize a property of a networked object from the host to other clients.
/// Obsolete: 11/12/2024
/// </summary>
[CodeGenerator( CodeGeneratorFlags.Instance | CodeGeneratorFlags.WrapPropertySet, "__sync_SetValue" )]
[CodeGenerator( CodeGeneratorFlags.Instance | CodeGeneratorFlags.WrapPropertyGet, "__sync_GetValue" )]
[Obsolete( "Use [Sync] with SyncFlags.FromHost" )]
public class HostSyncAttribute : SyncAttribute
{
public HostSyncAttribute() : base( SyncFlags.FromHost )
{
}
}