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sbox-public/engine/Sandbox.Engine/Systems/ActionGraphs/ResourceNodes.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

70 lines
2.5 KiB
C#

#nullable enable
namespace Sandbox.ActionGraphs;
internal static class ResourceNodes
{
/// <summary>
/// A sound resource.
/// </summary>
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.sound" ), Pure, Category( "Resource" ), Title( "Sound File" ), Icon( "volume_up" )]
public static SoundFile SoundFile( [Facepunch.ActionGraphs.Property] SoundFile value )
{
return value;
}
/// <summary>
/// A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.
/// </summary>
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.soundevent" ), Pure, Category( "Resource" ), Title( "Sound Event" ), Icon( "volume_up" )]
public static SoundEvent SoundEvent( [Facepunch.ActionGraphs.Property] SoundEvent value )
{
return value;
}
/// <summary>
/// A model.
/// </summary>
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.model" ), Pure, Category( "Resource" ), Title( "Model" ), Icon( "view_in_ar" )]
public static Model Model( [Facepunch.ActionGraphs.Property] Model value )
{
return value;
}
/// <summary>
/// A material. Uses several Textures and a Shader with specific settings for more interesting visual effects.
/// </summary>
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.material" ), Pure, Category( "Resource" ), Title( "Material" ), Icon( "image" )]
public static Material Material( [Facepunch.ActionGraphs.Property] Material value )
{
return value;
}
/// <summary>
/// A prefab.
/// </summary>
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.prefab" ), Pure, Category( "Resource" ), Title( "Prefab" ), Icon( "ballot" )]
public static PrefabFile Prefab( [Facepunch.ActionGraphs.Property] PrefabFile value )
{
return value;
}
/// <summary>
/// An asset defined in C# and created through tools.
/// </summary>
[Obsolete( ConstantNodes.ObsoleteMessage ), ActionGraphNode( "const.resource" ), Pure, Category( "Resource" ), Title( "Game Resource" ), Icon( "hexagon" )]
public static T GameResource<T>( [Facepunch.ActionGraphs.Property] T value )
where T : GameResource
{
return value;
}
[ActionGraphNode( "resource.ref" ), Pure, Hide, Title( "{value|Resource Reference}" ), Category( "Resources" ), Description( "References a resource." ), Icon( "perm_media" )]
public static T Reference<T>( [ActionGraphProperty] T value, [ActionGraphProperty] string? package = null )
where T : Resource
{
return value;
}
}