Files
sbox-public/engine/Sandbox.Engine/Systems/Networking/System/NetworkSystem.Host.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

25 lines
523 B
C#

namespace Sandbox.Network;
internal partial class NetworkSystem
{
public void InitializeHost()
{
IsHost = true;
InstallStringTables();
// Conna: if we're the host then set our state as Connected.
Connection.Local.State = Connection.ChannelState.Connected;
if ( !Application.IsDedicatedServer )
{
// Add connection info for the local connection
var localConnectionInfo = ConnectionInfo.Add( Connection.Local );
localConnectionInfo.Update( UserInfo.Local );
}
InitializeGameSystem();
}
}