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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
using System.Text.Json.Serialization;
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namespace Sandbox.Internal.JsonConvert
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{
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internal class Vector3Converter : JsonConverter<Vector3>
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{
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public override Vector3 Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
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{
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if ( reader.TokenType == JsonTokenType.Null )
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{
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return default;
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}
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if ( reader.TokenType == JsonTokenType.String )
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{
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return Vector3.Parse( reader.GetString() );
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}
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if ( reader.TokenType == JsonTokenType.StartArray )
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{
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reader.Read();
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Vector3 v = default;
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.x = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.y = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.z = reader.GetSingle();
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reader.Read();
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}
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while ( reader.TokenType != JsonTokenType.EndArray )
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{
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reader.Read();
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}
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return v;
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}
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Log.Warning( $"Vector3FromJson - unable to read from {reader.TokenType}" );
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return default;
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}
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public override void Write( Utf8JsonWriter writer, Vector3 val, JsonSerializerOptions options )
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{
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writer.WriteStringValue( $"{val.x:0.#################################},{val.y:0.#################################},{val.z:0.#################################}" );
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}
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public override Vector3 ReadAsPropertyName( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
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{
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return Vector3.Parse( reader.GetString() );
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}
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public override void WriteAsPropertyName( Utf8JsonWriter writer, Vector3 value, JsonSerializerOptions options )
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{
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writer.WritePropertyName( value.ToString() );
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}
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public override bool CanConvert( Type typeToConvert )
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{
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return typeToConvert == typeof( Vector3 ) || typeToConvert == typeof( string );
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}
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}
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}
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