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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
namespace TestSystem.Math;
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public partial class BBoxTest
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{
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[TestMethod]
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public void TraceBBox()
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{
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( -100, 0, 0 ), new Vector3( 1, 0, 0 ) );
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Assert.IsTrue( bbox.Trace( ray, 100, out var dist ) );
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Assert.AreEqual( 95.0f, dist );
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}
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( 100, 0, 0 ), new Vector3( -1, 0, 0 ) );
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Assert.IsTrue( bbox.Trace( ray, 100, out var dist ) );
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Assert.AreEqual( 95.0f, dist );
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}
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( 0, 100, 0 ), new Vector3( 0, -1, 0 ) );
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Assert.IsTrue( bbox.Trace( ray, 100, out var dist ) );
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Assert.AreEqual( 95.0f, dist );
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}
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( 0, -100, 0 ), new Vector3( 0, 1, 0 ) );
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Assert.IsTrue( bbox.Trace( ray, 100, out var dist ) );
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Assert.AreEqual( 95.0f, dist );
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}
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( 0, -100, 0 ), new Vector3( 0, 1, 0 ) );
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Assert.IsFalse( bbox.Trace( ray, 90, out var dist ) );
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}
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( 100, 0, 0 ), new Vector3( -1, 0, 0 ) );
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Assert.IsFalse( bbox.Trace( ray, 90, out var dist ) );
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}
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( 100, 0, 0 ), new Vector3( -1, 0, 0 ) );
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Assert.IsTrue( bbox.Trace( ray, 100000, out var dist ) );
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}
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{
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var bbox = BBox.FromPositionAndSize( 0, 10 );
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var ray = new Ray( new Vector3( 6, 0, 0 ), new Vector3( 1, 0, 0 ) );
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Assert.IsFalse( bbox.Trace( ray, 100000, out var dist ) );
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}
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}
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}
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