mirror of
https://github.com/Facepunch/sbox-public.git
synced 2026-01-14 17:29:23 -05:00
This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
33 lines
838 B
C#
33 lines
838 B
C#
using Sandbox.Navigation;
|
|
|
|
namespace Editor;
|
|
|
|
public partial class SceneEditorSession : ResourceLibrary.IEventListener, NavMesh.IEventListener
|
|
{
|
|
void ResourceLibrary.IEventListener.OnRegister( GameResource resource )
|
|
{
|
|
if ( resource is not PrefabFile prefab ) return;
|
|
|
|
EditorScene.UpdatePrefabInstancesInScene( Scene, prefab );
|
|
}
|
|
|
|
void ResourceLibrary.IEventListener.OnUnregister( GameResource resource )
|
|
{
|
|
if ( resource is not PrefabFile prefab ) return;
|
|
|
|
EditorScene.UpdatePrefabInstancesInScene( Scene, prefab );
|
|
}
|
|
|
|
void ResourceLibrary.IEventListener.OnExternalChangesPostLoad( GameResource resource )
|
|
{
|
|
if ( resource is not PrefabFile prefab ) return;
|
|
|
|
EditorScene.UpdatePrefabInstancesInScene( Scene, prefab );
|
|
}
|
|
|
|
void NavMesh.IEventListener.OnAreaDefinitionChanged()
|
|
{
|
|
Scene.NavMesh?.UpdateAreaIds();
|
|
}
|
|
}
|