Files
sbox-public/game/addons/tools/Code/Editor/Settings.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

111 lines
2.8 KiB
C#

namespace Editor;
public static class SettingsMenus
{
[Menu( "Editor", "Settings/MSAA/Off" )]
public static bool MsaaOff
{
get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.MultisampleNone;
set
{
EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.MultisampleNone;
EditorUtility.RenderSettings.Apply();
}
}
[Menu( "Editor", "Settings/MSAA/2X" )]
public static bool Msaa2X
{
get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.Multisample2x;
set
{
EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.Multisample2x;
EditorUtility.RenderSettings.Apply();
}
}
[Menu( "Editor", "Settings/MSAA/4X" )]
public static bool Msaa4X
{
get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.Multisample4x;
set
{
EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.Multisample4x;
EditorUtility.RenderSettings.Apply();
}
}
[Menu( "Editor", "Settings/MSAA/8X" )]
public static bool Msaa8X
{
get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.Multisample8x;
set
{
EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.Multisample8x;
EditorUtility.RenderSettings.Apply();
}
}
[Menu( "Editor", "Settings/Frame Rate Limit/10fps" )]
public static bool Frame10
{
get => EditorUtility.RenderSettings.MaxFrameRate == 10;
set => EditorUtility.RenderSettings.MaxFrameRate = 10;
}
[Menu( "Editor", "Settings/Frame Rate Limit/30fps" )]
public static bool Frame30
{
get => EditorUtility.RenderSettings.MaxFrameRate == 30;
set => EditorUtility.RenderSettings.MaxFrameRate = 30;
}
[Menu( "Editor", "Settings/Frame Rate Limit/60fps" )]
public static bool Frame60
{
get => EditorUtility.RenderSettings.MaxFrameRate == 60;
set => EditorUtility.RenderSettings.MaxFrameRate = 60;
}
[Menu( "Editor", "Settings/Frame Rate Limit/120fps" )]
public static bool Frame120
{
get => EditorUtility.RenderSettings.MaxFrameRate == 120;
set => EditorUtility.RenderSettings.MaxFrameRate = 120;
}
[Menu( "Editor", "Settings/Frame Rate Limit/240fps" )]
public static bool Frame240
{
get => EditorUtility.RenderSettings.MaxFrameRate == 240;
set => EditorUtility.RenderSettings.MaxFrameRate = 240;
}
[Menu( "Editor", "Settings/Frame Rate Limit/1000fps" )]
public static bool Frame1000
{
get => EditorUtility.RenderSettings.MaxFrameRate == 1000;
set => EditorUtility.RenderSettings.MaxFrameRate = 1000;
}
[Menu( "Editor", "Settings/VSync" )]
public static bool VSync
{
get => EditorUtility.RenderSettings.VSync;
set
{
EditorUtility.RenderSettings.VSync = value;
EditorUtility.RenderSettings.Apply();
}
}
[Menu( "Editor", "Settings/VR" )]
public static bool VR
{
get => EditorUtility.VR.Enabled;
set => EditorUtility.VR.Enabled = value;
}
}