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sbox-public/game/addons/tools/Code/Widgets/ControlWidgets/DropdownControlWidget.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

232 lines
5.2 KiB
C#

namespace Editor;
/// <summary>
/// Abstract class to enable easily creating ControlWidgets with dropdowns.
/// </summary>
public abstract class DropdownControlWidget<T> : ControlWidget
{
public override bool SupportsMultiEdit => true;
public DropdownControlWidget( SerializedProperty property ) : base( property )
{
Layout = Layout.Row();
Cursor = CursorShape.Finger;
}
public struct Entry
{
public T Value { get; set; }
public string Label { get; set; }
public string Icon { get; set; }
public string Description { get; set; }
}
protected abstract IEnumerable<object> GetDropdownValues();
protected override void PaintControl()
{
var value = SerializedProperty.GetValue<object>();
var color = IsControlHovered ? Theme.Blue : Theme.TextControl;
var rect = LocalRect;
rect = rect.Shrink( 8, 0 );
//var e = enumDesc.GetEntry( value );
//if ( !string.IsNullOrEmpty( e.Icon ) )
//{
// Paint.SetPen( color.WithAlpha( 0.5f ) );
// var i = Paint.DrawIcon( rect, e.Icon, 16, TextFlag.LeftCenter );
// rect.Left += i.Width + 8;
//}
Paint.SetPen( color );
Paint.SetDefaultFont();
if ( SerializedProperty.IsMultipleDifferentValues )
{
Paint.SetPen( Theme.MultipleValues );
Paint.DrawText( rect, "Multiple Values", TextFlag.LeftCenter );
}
else
{
Paint.DrawText( rect, value?.ToString() ?? "None", TextFlag.LeftCenter );
}
Paint.SetPen( color );
Paint.DrawIcon( rect, "Arrow_Drop_Down", 17, TextFlag.RightCenter );
}
PopupWidget _menu;
public override void StartEditing()
{
if ( !_menu.IsValid )
{
OpenMenu();
}
}
protected override void OnMouseClick( MouseEvent e )
{
if ( e.LeftMouseButton && !_menu.IsValid() )
{
OpenMenu();
}
}
protected override void OnDoubleClick( MouseEvent e )
{
// nothing
}
void OpenMenu()
{
_menu = new PopupWidget( null );
_menu.Layout = Layout.Column();
_menu.Width = ScreenRect.Width;
var scroller = _menu.Layout.Add( new ScrollArea( this ), 1 );
scroller.Canvas = new Widget( scroller )
{
Layout = Layout.Column(),
VerticalSizeMode = SizeMode.CanGrow | SizeMode.Expand
};
object[] entries = GetDropdownValues().ToArray();
foreach ( var o in entries )
{
var b = scroller.Canvas.Layout.Add( new MenuOption<T>( o, SerializedProperty ) );
b.MouseLeftPress = () =>
{
if ( o is Entry e )
{
SerializedProperty.SetValue( e.Value );
}
else
{
SerializedProperty.SetValue( o );
}
_menu.Update();
_menu.Close();
};
}
_menu.Position = ScreenRect.BottomLeft;
_menu.Visible = true;
_menu.AdjustSize();
_menu.ConstrainToScreen();
_menu.OnPaintOverride = PaintMenuBackground;
}
bool PaintMenuBackground()
{
Paint.SetBrushAndPen( Theme.ControlBackground );
Paint.DrawRect( Paint.LocalRect, 0 );
return true;
}
}
file class MenuOption<T> : Widget
{
object info;
SerializedProperty property;
public MenuOption( object e, SerializedProperty p ) : base( null )
{
info = e;
property = p;
Layout = Layout.Row();
Layout.Margin = 8;
if ( e is DropdownControlWidget<T>.Entry entry )
{
if ( !string.IsNullOrWhiteSpace( entry.Icon ) )
{
Layout.Add( new IconButton( entry.Icon ) { Background = Color.Transparent, TransparentForMouseEvents = true, IconSize = 18 } );
}
Layout.AddSpacingCell( 8 );
var c = Layout.AddColumn();
var title = c.Add( new Label( entry.Label ) );
title.SetStyles( "font-size: 12px; font-weight: bold; font-family: Poppins; color: white;" );
if ( !string.IsNullOrWhiteSpace( entry.Description ) )
{
var desc = c.Add( new Label( entry.Description.Trim( '\n', '\r', '\t', ' ' ) ) );
desc.WordWrap = true;
desc.MinimumHeight = 1;
desc.MinimumWidth = 400;
}
}
else
{
Layout.AddSpacingCell( 8 );
var c = Layout.AddColumn();
var title = c.Add( new Label( e.ToString() ) );
title.SetStyles( "font-size: 12px; font-weight: bold; font-family: Poppins; color: white;" );
}
}
bool HasValue()
{
if ( property.IsMultipleDifferentValues ) return false;
var value = property.GetValue<object>( default );
return value == info;
}
protected override void OnPaint()
{
if ( Paint.HasMouseOver || HasValue() )
{
Paint.SetBrushAndPen( Theme.Blue.WithAlpha( HasValue() ? 0.3f : 0.1f ) );
Paint.DrawRect( LocalRect.Shrink( 2 ), 2 );
}
}
}
/// <summary>
/// A generic dropdown control widget. This is useful in circimstances where you want to
/// manually present a bunch of different options which aren't enums etc.
/// </summary>
sealed class DropdownControlWidget : DropdownControlWidget<object>
{
public List<Entry> Entries { get; } = new();
public DropdownControlWidget( SerializedProperty property ) : base( property )
{
}
/// <summary>
/// Clear the dropdown options
/// </summary>
public void ClearOptions()
{
Entries.Clear();
Update();
}
/// <summary>
/// Add an option to the dropdown options
/// </summary>
public void AddOption( object value, string label, string description = null, string icon = null )
{
Entries.Add( new DropdownControlWidget<object>.Entry { Value = value, Label = label, Description = description, Icon = icon } );
Update();
}
protected override IEnumerable<object> GetDropdownValues()
{
foreach ( var entry in Entries )
{
yield return entry;
}
}
}