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* AddPoseOperation skip work when added transform is equal to identity * SubtractPoseOperation skip work when added transform is equal to identity * Fast path for BlendUpdateNode when weights are 1 Don't emit expensive pose op just forward the pose with weight 1 * Fast path for Blend2DUpdateNode when weights are 1 Don't emit expensive pose op just forward the pose with weight 1 * Avoid allocation of Actions in MergeDescendants
3.2 KiB
3.2 KiB