* Fix vsnd playback skipping the first few milliseconds only increment Time after everything else has finished happening, this fixes the first few milliseconds of audio being cut off Ensure SamplesPerColumn is greater than 1, this fixes the waveaform being a solid line if a sound file was too short and the inspector was too wide Fix subsequent playback skipping time by setting time to 0 after EditorUtility.PlaySound Use SmoothDelta to fix inconsistent playback Co-authored-by: DrakeFruit <foxflowgaming@gmail.com>
s&box
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games.
If your goal is to create games using s&box, please start with the getting started guide. This repository is for building the engine from source for those who want to contribute to the development of the engine.
Getting the Engine
Steam
You can download and install the s&box editor directly from Steam.
Compiling from Source
If you want to build from source, this repository includes all the necessary files to compile the engine yourself.
Prerequisites
Building
# Clone the repo
git clone https://github.com/Facepunch/sbox-public.git
Once you've cloned the repo simply run Bootstrap.bat which will download dependencies and build the engine.
The game and editor can be run from the binaries in the game folder.
Contributing
If you would like to contribute to the engine, please see the contributing guide.
If you want to report bugs or request new features, see sbox-issues.
Documentation
Full documentation, tutorials, and API references are available at sbox.game/dev/.
License
The s&box engine source code is licensed under the MIT License.
Certain native binaries in game/bin are not covered by the MIT license. These binaries are distributed under the s&box EULA. You must agree to the terms of the EULA to use them.
This project includes third-party components that are separately licensed.
Those components are not covered by the MIT license above and remain subject
to their original licenses as indicated in game/thirdpartylegalnotices.
