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sbox-public/engine/Sandbox.Engine/Scene/GameObjectSystems/SceneSpriteSystem.cs
Lorenz Junglas 26eebeb1c4 Calculate sprite batch bounds in parallel (#4318)
* Calculate sprite batch bounds in parallel

* Particle sprites pass bounds so we dont have to recalculate them

* Account for pivot when calculating bounds

* Use empty bbox isntead of infinite bounds for spriteless groups
2026-03-17 15:00:28 +01:00

12 KiB